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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

atul April 22nd, 2004 03:03 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by PhilD:
I've been using Stone Spheres with normal commanders all right.

Are you sure you're not trying to use them as Monthly rituals? AFAIK, item rituals never worked as monthly rituals.

<font size="2" face="sans-serif, arial, verdana">Ok, correcting myself:
Clicking on commander's orders, there's a new order 'cast item spell', that works fine. It was when shift-C:ing (ie bringing the usual cast ritual selection), scrolling on the bottom of the list, finding the notation 'item spells' and trying to click that one, that got me the error message I had. (Hopefully that makes some sense)

Now if I only had realized that yesterday... http://forum.shrapnelgames.com/image...s/rolleyes.gif My bad. Anyway, shouldn't the item spells either work from ritual selection or the notation be removed from there?

That's what you get when you become enslaved to the quick-keys.

PhilD April 22nd, 2004 11:27 PM

Re: Dominions II Bug Thread
 
A very, very strange bug...

I was trying to setup a 11-player game with VPs, and wanted to have each capital worth 1 VP, and 11 additional 1VP provinces - with a victory condition of 11VP, that is, half of the total. Map was Cradle.

I tried launching the game, and each time the additional VP provinces were there, but the capitals were NOT worth 1 VP each. This happened each time I tried.

Then I tried something slightly different: still 11 players, still victory at 11 VP, but now, in addition to 1 VP per capital, I added 12 1-VP provinces. And it seemed to work OK (I'm counting one or two too many points, but I may have slipped a little with the slider).

PvK April 23rd, 2004 12:04 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Sunray_be:
Not exactly a bug, but its a correction : Bogus and his troll followers (random event)_still_ have the old dom1 orders like 'fire mages' and 'attack commanders'. Not very important, but not fair either...
Cheers

<font size="2" face="sans-serif, arial, verdana">Bogus is many things. Fair is not one of them http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ya since Bogus is a unique independent unit, this seems more to me like an interesting detail than a problem. It's not like an opponent or even the AI is going to be able to use this against someone unfairly. It's just a sneaky ability of Bogus the particularly tricky.

PvK

Taqwus April 23rd, 2004 06:11 PM

Re: Dominions II Bug Thread
 
On the F1 screen, there seems to be some sort of limitation on the 'tool tips'-style popup site names. With enough provinces yielding enough magic sites, after some point in the list the name no longer appears on mouse-hover. Is it limited to 255 or something like that?

DeathDaemon April 25th, 2004 12:05 AM

Re: Dominions II Bug Thread
 
My troops razed their own temple! Lost control of province due to random event. Temple still present (wonder if it is hurting me?). Take province back with no resistance, burn temple. DOH!

DeathDaemon April 25th, 2004 08:18 PM

Re: Dominions II Bug Thread
 
The temple probably should have been raised as soon as I lost control. Do you think there were temple checks occuring before I took control of the province back?

Gandalf Parker April 26th, 2004 01:39 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by DeathDaemon:
My troops razed their own temple! Lost control of province due to random event. Temple still present (wonder if it is hurting me?). Take province back with no resistance, burn temple. DOH!
<font size="2" face="sans-serif, arial, verdana">Dom2 isnt very good at remembering things long term. Once you lost control, that was no longer your temple. Hmmm the pictures are different for the different nations. I wonder if the picture stays the same. If it does then thats something the game could check before burning down the temple.

DeathDaemon April 26th, 2004 06:49 AM

Re: Dominions II Bug Thread
 
I had an assassin that 'lost' to a indp commander, but the poison killed the commander. The assassin was still in the province w/ more exp.

April 26th, 2004 08:34 AM

Re: Dominions II Bug Thread
 
Quote:

Ya since Bogus is a unique independent unit, this seems more to me like an interesting detail than a problem. It's not like an opponent or even the AI is going to be able to use this against someone unfairly. It's just a sneaky ability of Bogus the particularly tricky.

<font size="2" face="sans-serif, arial, verdana">Okay, okay, I was quite upset by this event, that's all (I had Luck-1 only). I had a perfect start in a MP game then -bang- Bogus attacked my capital on turn 13. I had no strong magic so early, so it took me hours of testing to find how to beat him. I was very lucky to kill Fardmargast on round 1 (he missed a MR check against the first Sleep!).
Still, this is probably the worst possible event before mid-game. I've probably lost 3 turns of development.

Cheers

Cheezeninja April 27th, 2004 08:53 AM

Re: Dominions II Bug Thread
 
while using a site with a conjuration 20 bonus in the cradle map to cast acashic record the game is requiring me to have the full casting cost of the spell (25 astral) to give my wizard the order WITHOUT subtracting the conjuration 20 bonus, but then when it takes the gems out of my stockpile it takes the correct total out (20). This essentially forces me to alchematize to 25 gems to cast a 20 gem spell. Is this purposeful or a bug?

Pocus April 27th, 2004 12:46 PM

Re: Dominions II Bug Thread
 
little remark, but still of importance if you play this theme:
the Serpent Cataphract of the Pythium Serpent
Cult dont have a light lance, only a spear.

Graeme Dice April 27th, 2004 03:10 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Pocus:
little remark, but still of importance if you play this theme:
the Serpent Cataphract of the Pythium Serpent
Cult dont have a light lance, only a spear.

<font size="2" face="sans-serif, arial, verdana">This isn't a bug. Most of the light cavalry units have been changed to use a light lance now instead of a spear.

Karacan April 27th, 2004 05:10 PM

Re: Dominions II Bug Thread
 
Enslave Minding an opponent's (commander) prophet, his unit name turned into " the Prophet". He kept his sacred status, though.

Would be nice if an enslaved prophet could regain his original title...

Taqwus April 27th, 2004 05:26 PM

Re: Dominions II Bug Thread
 
Fiddling with assorted mods including the Hoburg SE turning it on and off, the "Create God" screen's description for Ulm's Master Alchemist was once that of the Great Rainmaker although the image was correctly that of the Alchemist. Something's not being reset there.

PvK April 28th, 2004 05:16 PM

Re: Dominions II Bug Thread
 
Machaka equipment buglet:

* Give a magic shield (only) to a Machaka Chief, and his equipment becomes a spear and two shields. (His original shield is considered body armor??)

Also, in 2.11, I notice sometimes that the wrong size of rectangle seems to show up on the army formation diagram sometimes. A group with one or two men will sometimes show up as a fairly large rectangle (usually seen for a group of 10-20 men), while a fairly large group (a group of about 15 men and giant scorpions) will sometimes show up as a very small rectangle. It's not often and I hadn't ever noticed that happening before. The units in question are Machakan.

PvK

[ April 28, 2004, 16:59: Message edited by: PvK ]

LintMan April 28th, 2004 07:52 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Cheezeninja:
while using a site with a conjuration 20 bonus in the cradle map to cast acashic record the game is requiring me to have the full casting cost of the spell (25 astral) to give my wizard the order WITHOUT subtracting the conjuration 20 bonus, but then when it takes the gems out of my stockpile it takes the correct total out (20). This essentially forces me to alchematize to 25 gems to cast a 20 gem spell. Is this purposeful or a bug?
<font size="2" face="sans-serif, arial, verdana">I've noticed this also. It was pretty annoying when I was trying to cast Ether Gate (90 Astral) at a 40% conj bonus site, but it wouldn't let me unless I had the full 90 gems. I think it's a bug, because in a similar situation, it's not necessary to have the full cost when you construct items. (ie: the game is aware of the reduced cost at purchase time)


Quote:

Originally posted by PvK:
Also, in 2.11, I notice sometimes that the wrong size of rectangle seems to show up on the army formation diagram sometimes. A group with one or two men will sometimes show up as a fairly large rectangle (usually seen for a group of 10-20 men), while a fairly large group (a group of about 15 men and giant scorpions) will sometimes show up as a very small rectangle. It's not often and I hadn't ever noticed that happening before.
<font size="2" face="sans-serif, arial, verdana">I've seen this also in my current Arcoscephale game. One group of 4 vine men has a rectangle about the size of 50 militia, and one group of 12 Heart Companions has a rectangle of about 30 militia. I think I've also seen the opposite case (big group with a small box), but I don't remember the specifics of that case.

Daynarr April 28th, 2004 09:41 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by PvK:
Also, in 2.11, I notice sometimes that the wrong size of rectangle seems to show up on the army formation diagram sometimes. A group with one or two men will sometimes show up as a fairly large rectangle (usually seen for a group of 10-20 men), while a fairly large group (a group of about 15 men and giant scorpions) will sometimes show up as a very small rectangle. It's not often and I hadn't ever noticed that happening before. The units in question are Machakan.

PvK

<font size="2" face="sans-serif, arial, verdana">This one is already fixed for next patch.

josh_f April 28th, 2004 10:23 PM

Re: Dominions II Bug Thread
 
Under Dom 1 heat penalties were relative and began when scales were 2 different from the preferred scale (i.e. most nations suffered fatigue in heat or cold 2). After a little testing I've determined that giants no longer get fatigue penalties of any kind in Heat 1 or 2 provinces. Is this intended? Has this been changed from Dom1.

Pocus April 29th, 2004 10:49 AM

Re: Dominions II Bug Thread
 
reread me please.

Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
little remark, but still of importance if you play this theme:
the Serpent Cataphract of the Pythium Serpent
Cult dont have a light lance, only a spear.

<font size="2" face="sans-serif, arial, verdana">This isn't a bug. Most of the light cavalry units have been changed to use a light lance now instead of a spear. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Graeme Dice April 29th, 2004 03:27 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Pocus:
reread me please.
<font size="2" face="sans-serif, arial, verdana">The Serpent cult Cataphracts do have a light lance.

[ April 29, 2004, 14:28: Message edited by: Graeme Dice ]

Pocus April 29th, 2004 08:37 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
reread me please.

<font size="2" face="sans-serif, arial, verdana">The Serpent cult Cataphracts do have a light lance. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">indeed. I must have dreamt. My error, sorry.

Hasslmaster May 3rd, 2004 02:29 PM

Re: Dominions II Bug Thread
 
I think I've stumbled upon an AI glitch. If this has already been posted, please forgive me, fully reading this thread is an inhuman task. http://forum.shrapnelgames.com/images/icons/icon7.gif

There's evidence to suggest that the AI becomes paralyzed when it is at war with another AI, and this AI falls apart due to complete dominion loss, resulting in undefended neutral provinces.

Among other circumstances, I've once observed Pythium warring against Mictlan, and Mictlan falling apart. (Mictlan often falling apart is another glitch you probably know about.)
Pythium did absolutely nothing for an unspecified number of turns. It even had an army with its pretender surrounded by now-neutral, undefended provinces, yet the army didn't take one of them. I was able to take every single neutral province there was, imprisoning the pretender and his army within my provinces. When Pythium finally awoke of its "coma", it was no match at all, probably due to its long paralyzation.

I believe you can awaken a paralyzed nation by attacking it, and that a paralyzed nation will awaken by itself after considerable time.

My theory: The AI doesn't recognize that the war is at an end and looks out for provinces of the deceased AI to conquer. It ignores the neutral provinces since its only priority is taking enemy provinces.

A closely related problem (or the same problem?) is: AI nations will never conquer neutral undefended provinces. (At least those resulting from nation collapse.)

Please excuse my superficial description of events, but I have not enough of an idea what happened "under the hood".

rabelais May 5th, 2004 07:32 AM

Re: Dominions II Bug Thread
 
Arco Chariot under 2.11 has spear + short sword with base ATT 9.

Right clicking gives the net attack (due to weapon length combo reduction) as 4.

Seems low.

I assume this is a bug and either the base attack should be raised or more likely some ambidexterity given.


Rabe the Cart-Horse

The DarkOne May 5th, 2004 02:24 PM

Re: Dominions II Bug Thread
 
I just have made my harvester of sorrows my prophet. Figured i could as well spread some dominion while sneaking around and spreading diseases. turning him into a prophet was no problem but he turned into a prophet that can not preach. I assume this is a bug sinca as far as i know all holy priests can preach.

Johan K May 5th, 2004 04:20 PM

Re: Dominions II Bug Thread
 
In Dominions the undead have a bad reputation and cannot preach. He still spreads dominion by his mere precense though.

The DarkOne May 5th, 2004 04:40 PM

Re: Dominions II Bug Thread
 
Thanks for clearing that out, never heard of that before but it certainly seems reasonable.

mivayan May 5th, 2004 05:10 PM

Re: Dominions II Bug Thread
 
An independent attack even at the same time as an army starts to siege my castle is delayed untill the end of the siege. It seems to me that they should attack the sieging army the turn they appear.

I am ermor and have conquered machaca's capitol Last turn.
turn 40: An unexpected even has happened in machaka. An entire village has been devoured by vine men and now the vine men are spreading out over the rest of the province.
Our undefenced province of Machaka has been conquered by the enemy. (machaka attacking and starting to siege)
No message about a battle in machaka.

turn 41: The sieging force has been beaten by our forces. (me attacking and killing machaka in machaka)
Our undefenced province of Machaka has been conquered by the enemy.
The sieging force has been beaten by our forces. (me attacking and killing indie vine men in machaka)

The vinemen seems to have hidden untill the sieging army was defeated

Taqwus May 5th, 2004 06:35 PM

Re: Dominions II Bug Thread
 
It might not really be a bug, but it seemed a bit strange that a succubus could seduce a Lizard Shaman.

archaeolept May 5th, 2004 07:39 PM

Re: Dominions II Bug Thread
 
playing a mosehansen game that began after the 2.11 patch.

now, my prophet has had twist of fate, and so have my shrouded assassins, as per the fix. Yet, I just tried an assassination attempt and my assassin didn't have it. he had been in no previous battles that turn, or even the Last. This is the same as the pre-patch behavious, and somehow it has managed to rear it's ugly head again.

Sandman May 5th, 2004 08:54 PM

Re: Dominions II Bug Thread
 
I tried out golem cult for Ulm. A couple of bugs came up.

Lifeless constructs are 'repaired' to a lower level of hitpoints if the lab province they are passing through has a lesser dominion than the province they were created.

It also seems that lifeless constructs are repaired when sieging a province with a lab.

Molog May 5th, 2004 11:02 PM

Re: Dominions II Bug Thread
 
Arch druid doesn't have recuperation, even though he's riding a unicorn.

The DarkOne May 6th, 2004 01:32 AM

Re: Dominions II Bug Thread
 
Run into a weird thing when playing blackforest ulm. I summon a harvester of sorrows and sent it a quicly as possiblo towards enemy territory. Next turn when im abot to move the harvester i noticed he had become heroic and when checking the hall of fame it had 25699exp. Even orion look like a inexperianced little newbie by camparison.

Kristoffer O May 8th, 2004 08:52 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Taqwus:
It might not really be a bug, but it seemed a bit strange that a succubus could seduce a Lizard Shaman.
<font size="2" face="sans-serif, arial, verdana">It's the other way around. Lizard Shamen are very skilled with their tail.

Nappa May 13th, 2004 06:54 PM

Re: Dominions II Bug Thread
 
I just attacked a water province using a gnome with a barrel of air. My army lost and I received a message that the gnome had died while retreating into enemy territory. The territory he attacked from is still owned by me.

v2.11 playing Abysia

Gandalf Parker May 14th, 2004 04:16 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Taqwus:
It might not really be a bug, but it seemed a bit strange that a succubus could seduce a Lizard Shaman.

<font size="2" face="sans-serif, arial, verdana">It's the other way around. Lizard Shamen are very skilled with their tail. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">oooo that picture in my head was almost as bad as mentioning what Illithids do to the concept of oral. Or worse yet the Void Lord

[ May 14, 2004, 15:17: Message edited by: Gandalf Parker ]

Nagot Gick Fel May 14th, 2004 04:35 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Kristoffer O:
It's the other way around. Lizard Shamen are very skilled with their tail.

<font size="2" face="sans-serif, arial, verdana">oooo that picture in my head was almost as bad as mentioning what Illithids do to the concept of oral. Or worse yet the Void Lord </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">...what about the Medusa and what she can do with her snake hair? She's got enough to make an army happy, but the main reason why she's leagues above the others is her petrification - no need for Viagra anymore, because here the effect is permanent! http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK May 14th, 2004 09:17 PM

Re: Dominions II Bug Thread
 
Cosmetic site issues:

"Waterfall" has a picture of waves crashing, like an ocean. Should probably use the actual waterfall image which is used for... Lake of Mists, for example. (Or you could take a road trip to Norway and get a new waterfall picture. http://forum.shrapnelgames.com/images/icons/icon12.gif )

Lake of Mists might be better with a misty lake.

PvK

Johan K May 15th, 2004 12:40 AM

Re: Dominions II Bug Thread
 
The picture for a magic site depends on path and level requirements to find it. That's why they don't always have the most suitable picture.

PvK May 15th, 2004 07:17 PM

Re: Dominions II Bug Thread
 
Ah! Thanks.

SelfishGene May 16th, 2004 05:48 AM

Re: Dominions II Bug Thread
 
Ctis Desert Tombs units and Astral / Magic Resist blessings bugs.

Astral blessings (increasing magic resist) do not appear to work on Tomb Kings, and works for only half on Tomb Worms. The Unholy Magic resist spell also has no effect on Tomb Kings and only half effect on Tomb Worms. However Astral-9 granting of Twist Fate seems to work as it should.

rabelais May 17th, 2004 01:04 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by SelfishGene:
Ctis Desert Tombs units and Astral / Magic Resist blessings bugs.

Astral blessings (increasing magic resist) do not appear to work on Tomb Kings, and works for only half on Tomb Worms.....

<font size="2" face="sans-serif, arial, verdana">The astral MR blessing boost tops out at 18.

(feature rather than bug, according to the manual)

Does that explain the data?


Rabe the Sidhe-Sensitized

PvK May 17th, 2004 01:26 AM

Re: Dominions II Bug Thread
 
Red Guards look like they should have 22 final Action Points rather than 20. They seem identically equipped to TC Imperial Horsemen and Prince Generals, who both get 22. A very minor detail, but it might be a handicap when trying to escort attacking Generals and Prince Generals on a long-distance charge to battle.

PvK

calmon May 18th, 2004 02:15 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Kristoffer O:
You're supposed to be able to recreate the mummy as long as it remains in the hall of fame. But you shouldn't be able to create a mummy from a vamp. queen as it doesn't work on undeads other than the mummy.
<font size="2" face="sans-serif, arial, verdana">But the mummy is undead too. Isn't it better to let it die definitely after the second (undead-state) death?

In moment you can rebirth both Vampire Queens (wished one) and mummies. Didn't test the other undeads/lifeless.

[ May 18, 2004, 14:17: Message edited by: calmon ]

calmon May 19th, 2004 01:09 AM

Re: Dominions II Bug Thread
 
Major Bug with 'Ritual of Rebirth'

It shouldn't work on undead and lifeless beings.

But it work! You can even rebirth the mummy characters. So its impossible to real kill any Top10 unit. All magic paths on character survives the process too. so if you had for example a VQ with 10 in all magic pathes (10x'magic power' wish) you get a mummy with 10 in all pathes which can be rebirthed in an endless way.

BTW could you make that 'magic power' wish works only one time on the same charakter like the 'power' wish? Empowerment on the one site needs so much gems for late magic pathes, wish on the other is +1 in all pathes for just 100 astral...

[ May 18, 2004, 12:17: Message edited by: calmon ]

Kristoffer O May 19th, 2004 01:54 AM

Re: Dominions II Bug Thread
 
You're supposed to be able to recreate the mummy as long as it remains in the hall of fame. But you shouldn't be able to create a mummy from a vamp. queen as it doesn't work on undeads other than the mummy.

[ May 18, 2004, 12:56: Message edited by: Kristoffer O ]

Aikamun May 19th, 2004 05:39 AM

Re: Dominions II Bug Thread
 
Most living mounted units have a basic Encumbrance of Five, as mentioned in the manual. This includes the Arch-Mage pretender platform.

The Freak Lord, mounted on a Freak, has a basic encumbrance of Three.

Possible bug or design decision?

Thanks for your time,
Aikamun

Taqwus May 20th, 2004 04:47 PM

Re: Dominions II Bug Thread
 
Nethgul weirdness -- it sometimes tries to paralyze its owner. Bug or deliberate drawback?

rabelais May 20th, 2004 11:46 PM

Re: Dominions II Bug Thread
 
Under 2.11 (Single Player... MP not tested, but I assume it acts the same)

Don't know if this is a bug or a feature.

Sacred units with water cult theme can only go from land to water if both the origin and destination provs have positive dominion.

(i.e. going from -1/0 dom on land to +5 dom underwater fails)


Rabe the Frogman

Nagot Gick Fel May 21st, 2004 12:47 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by rabelais:
Don't know if this is a bug or a feature.

Sacred units with water cult theme can only go from land to water if both the origin and destination provs have positive dominion.

<font size="2" face="sans-serif, arial, verdana">Water Cult sacred troops get 'poor amphibian' status while they remain in their own dominion. The destination doesn't matter, although your troops will drown if you move into a sea within enemy dominion - because they'll lose their amphibian status on arrival.

Nagot Gick Fel May 21st, 2004 12:52 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Taqwus:
Nethgul weirdness -- it sometimes tries to paralyze its owner. Bug or deliberate drawback?
<font size="2" face="sans-serif, arial, verdana">I've noticed that also. The owner turns as grey as stone and gets the 'paralyzed' icon and counter, yet he's still allowed to attack and cast spells - at least sometimes.


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