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Now that this matter has been solved can we go back to deciding what you lot want? Because if the only thing you are interested in is Asterix, I could just start a mod that made Marverni's sacred tribe's soldiers' Strength a bit higher and gave them even more Berserk, and ability to throw one boulder per battle. |
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They want Articles.
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something new for machaka would be nice to me. no idea though whats new for them
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In the british english (as opposed to american english - i guess there are both) version it's:
druid: getafix chief: vitalstatistix fishmonger: unhygenix blacksmith: fulliautomatix and the dog (best of all): dogmatix |
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getafix.... lol
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Well, Endo...
I'm adding some of the sprites cut from your screenshots to the Wiki, just as a way of illustrating the individual nation strategy sections. Hopefully I can get a unique and cool sprite for each, but I'm missing some for specific nations: http://strategywiki.org/wiki/Dominio...kening/Nations Bandar-Log Machaka Midgard Oceania Pangaea Patala Pythium (non-Sauromatia) Utgard Vanheim |
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Count me in as an American familiar with Asterix (although I've never gotten around to seeing the live-action movie which was made a few years back).
Although I may not completely count as my father's a Spanish immigrant and discovered the books while growing up over there. ;-) |
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Gauls have "-ix" names, Romans have "-us" names, and so on. Over the whole of the series, Asterix and friends visit most of Europe, so you get to see what the French stereotypes for most Europeans are like, together with silly names for everybody. Extremely recommended if you can read French, and mostly if you cannot and the translators were any good. |
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Hm...maybe it is just me, but I never liked Asterix that much, I just don't find it funny enough. http://forum.shrapnelgames.com/image...ies/stupid.gif
If we talk about cartoons, I only watched South Park in the last 2 years, but very rarely. [I think that I've seen like 30-35 episodes only] Oh! And Shrek. http://forum.shrapnelgames.com/image...es/biggrin.gif .. but just because my girlfriend wanted to see it. http://forum.shrapnelgames.com/image...es/Injured.gif |
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I can't believe people are more excited about Asterix than articles. http://forum.shrapnelgames.com/images/smilies/frown.gif
Though Asterix starts with A and every post with "Asterix" in it should count as a vote for Articles. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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oh i love south park !! i have all episodes in English. In german they suck though http://forum.shrapnelgames.com/images/smilies/frown.gif back to topic: i agree with nerfix and i would like to see some machaka stuff plz http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Asterix is IMHO one of the best comics there is. Perhaps not always very fun, but very educational. It is incredibly well researched and full of historical details. The reconstruction of Alexandria in Asterix and Cleopatra is as far as I know one of the best representations of that city to date. If you like dominions because of historcal paraphrases you must appreciate Asterix.
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A little offtopic. I'm glad that this game has a wide array of features and stuff. Like you have some things that in other parts of the world could be washed down like nudity, god personification and blood sacrifices.
Take an example on Age of Wonders 2 where their gods (they are cool) couldn't be named Gods and where before release changed to "spirits" for censorship cautions(yuck!). In Dominions races and paths of magic are well balanced and rich in variances. |
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Hmm, some nice heroes perhaps. Or a whole village of heroes http://forum.shrapnelgames.com/images/smilies/happy.gif
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I didn't check the existing heroes, nor did I get them yet, but after all you only have to name them properly... http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Aite. http://forum.shrapnelgames.com/images/smilies/smile.gif |
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And I offer you: A LIST!
MA Arcoscephale Conj 5, 1 spell Ermor (BE) none Pythium Conj 6, 1 spell Conj 7, 2 spells Conj 9, 1 spell Man Ench 0, 3 spells Ulm Conj 3, 1 spell Thaum 5, 1 spell Marignon Conj 6, 1 spell Conj 7, 2 spells Conj 9, 1 spell Evoc 4, 1 spell Mictlan Conj 1, 1 spell Conj 3, 1 spell Conj 5, 1 spell Conj 6, 1 spell Conj 7, 1 spell Blood 2, 1 spell Blood 4, 1 spell Blood 5, 1 spell Blood 6, 1 spell Blood 7, 1 spell Blood 8, 1 spell Tien Chi Conj 1, 1 spell Conj 3, 1 spell Conj 4, 1 spell Conj 6, 1 spell Evoc 6, 1 spell Machaka none Agartha Conj 3, 1 spell Conj 5, 1 spell Ench 3, 1 spell Ench 4, 1 spell Ench 5, 1 spell Ench 6, 1 spell Abysia Conj 2, 1 spell Conj 8, 1 spell Ench 5, 1 spell (it's SO cool!) Caelum Conj 5, 1 spell Conj 8, 1 spell C'tis Conj 5, 2 spells Conj 7, 1 spell Conj 8, 1 spell Conj 9, 1 spell Pangaea Ench 0, 3 spells Ench 1, 1 spell Ench 4, 1 spell Ench 6, 1 spell Ench 8, 1 spell Vanheim Conj 4, 1 spell Jotunheim Conj 4, 1 spell Blood 6, 1 spell Bandar Log Conj 3, 3 spell Conj 4, 3 spells Conj 5, 2 spells Conj 6, 2 spells Conj 7, 1 spell Conj 8, 1 spell Thaum 6, 1 spell Shinuyama Conj 1, 1 spell Conj 2, 2 spells Conj 3, 3 spells Conj 4, 2 spells Conj 5, 3 spells Conj 6, 2 spells Conj 8, 1 spell Atlantis Conj 6, 1 spell R'lyeh none Oceania none Some nations (incld., but not necessarily limited to, Bandar Log and Shinuyama) will have a hard time casting all of their spells. Also, in some cases, the summons cost upkeep because they were or will become recruitable in other ages, or other eras of the (usually, but not necessarily always) same nation. All spells aren't "cool". Many nations have spells for summoning spesific animals, e.g. Sloth of Bears, Pack of Wolves, Pride of Lions. Some of the spells are old, but changed into national ones. Angels fit into this category. The new angels are awesome, and Awesome, and 0OWSUM!!1 Also, MA C'tis is Miasma. |
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Hmm, interesting. I can imagine that Mari's conj spells are the Angels, but what the evocation one could be?
And I wonder about Abysia's spells... So how about those articles? |
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I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.
Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)? I sense that Shinuyama will be a favorite for many folks. Look at all those spells! |
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Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ? Hopefully some blank/unused spells exist for modding. ============ Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows. |
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Actually, I could've listed those as Ermor's national spells... Nah. Any way, IMHO, they are pretty good now. Oh, Reanimation the spell, but not the priest-thingy, now gives them undead Velites, Legionnaires, Pricipes and Triarii. http://www.shrapnelcommunity.com/thr...49660-temp.jpg EDIT: Quote:
AI opponents DO cast their spells, though. Imagine seeing that your opponent has some Magma Children on turn 15! http://forum.shrapnelgames.com/images/smilies/eek.gif |
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Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]
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Ooo.. any chance to see the Vanheim national summon? Or is it "just" the old Valkyries spell?
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Anyways I don't get it now. Let's see...so basically we can change any existing spells in the game and make it available for only one nation? The other question is...can we change the summoning spells? Example: Summon MonsterX -> Summon MonsterZ, so that the spell will summon a new monster instead of the old one. I think that these things were discussed before, but I am confused about this again. |
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However! If we cannot change the spell name / description, its just not possible to make a TC mod then. It wouldn't make any sense. I mean for example you cast "Iron Dragon", but the spell will summon 2 trolls, because it was changed in the mod. Hopefully we can edit spell names and descriptions also, or at least later on with a patch. http://forum.shrapnelgames.com/images/smilies/smile.gif |
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I don't think Blood 9 has changed. It still read as "Blood Curse" last time I tested, and I don't remember any changes in that. |
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Which nation is this Oceania? I'm sure there were screens posted about them, but at the time, I assumed they were an Atlantis them, so I didn't really appreciate them. Do you recognize anything in particular they are inspired by, and what Ages do they exist in? If you had to post one screenshot that best summed up their "play style" or "national theme" woud you mind posting it?
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Oceania is the nation that was posted in DomII as a mod with the last DomII patch a year, or was it two?, ago. Water/Nature, half-fish with the upper bodies similar to Pangaeans, Triton Mages and Priests, Bishop Fish, and Mermen who have fish tails in water but get legs above water.
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How about something from Sauromatia?
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Okay, Endo and Co., with the game shipping, I say you put together a fun final set of Screenies.
Perhaps a Top Ten Screenshots To Make You Check Your Mailbox Every Hour. Or a My Top Ten Favorite New Things in Dom 3. Or a "My Top Ten Favorite Pretenders Designed In Beta." Or something similarly delicious. |
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OK, I see why you want to see something new. What about a short story? A random Early AGe game, on a small map, with default settings. My random nation happened to be Kailasa. I decided to do something you might try one of the first times you play: an extreme bless with Imprisoned pretender. Fire 9 Water 9 with a Mother of Rivers, IIRC. I got to the map, which was small. Maybe 10 land provinces, and few seas in the south end of the map. I started in the north-western corner. I bought Yavatas, proceeded to advance two-three provinces, and found out my enemy. EA Ulm. His forces seemed small enough, and I decided to try and finish him quickly. I sent in reinforcements and recruited a mercenary group with a H2 Inquisitor leading them, to help against enemy dominion. I attacked, beat him, saw his capital, and attacked. I beat the defenders. I also saw that he had conquered most of the provinces next to his capital. Time went by, nothing much happened. He took provinces, I beat his forces with some losses, etc. At some point, I was freaked out by a small squad of his experienced, two-handed sword wielding, att/def 14 prot 16 or something sacred units all having at least 2 affliction, but I never found out what had happened. With his bless of Fire 6, Air 7, Nature 6 or something. I proceeded to start advancing with another force in my capital, but it was expensive due to my Kailasa's cheapest priest being 360 gp. H1 and 5 paths of magic, granted, but still a priest for 360 gp. I couldn't tackle one of my starting neighbourd due to it being Earth Mother defended special one, so I had to waste a turn moving south. After that turn, I realized Ulm had advanced westwards, because he now owned the province I had wanted to conquer. His forces were mostly archers, the bane of Yavatas. I attacked another province of his, and bought some other mercs. He kicked my second army's butt. Archers hurt. Well, no biggie. I'll burst into his capital. And hey, I just reached Conjuration 3, I'll summon some of these celestial dancers! They are essentially unarmed Yavata with higher Awe, they should work fine! I did succeed in conquering Ulm's capital, but his damn Phoenix cast damn annoying Suplhur Haze straight on my main squad, not hitting any of his own guys, when my guys were bundled on to the small gate leading inside their Fortified City! I won the battle, but lost all but one of my Yavatas, and only got one mage and some MI and archers of his (the Phoenix escaped). The next turn, I was of course besieged in his capital, but could summon some Fall Bears with a Yakhsa that had brought reinforcements. I kept him from reaching my capital with other forces, but his army outnumbered mine in there. I bought mercs (horde of ghouls and crystal amazons) and sent another force to re-claim his capital, while my scout discovered that he had made another fort. It seemed to be going well, I forgot to re-bid one of the mercs, he bid them, and succeeded in conquering few of my provinces. I might be able to keep him off, but he has bigger armies, can recruit faster, and my upper hand in magic doens't work as well as I expected. I was researching Construction, but that wouldn't have helped me against everything he had to throw against me. Do you realize what this was? A blitz versus the AI, on a random map! I enjoyed it! See the attached picture for proof. |
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Ouch, but I wonder if the AI just got lucky with archer spam. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Wow, your scales must be wacky. Is Order/Death/Misfortune a solid strategy for this nation?
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As I said, I played it as dual level 9 bless, and as one of you might play it. Before playing a nation for the first time, you don't know whether they need resources or not, or what blesses their sacred units are good with. I chose Fire 9 because it's almost always good, and Water 9 partly because I knew it worked, and because Quickness is always good. Kailasa is Heat 2 nation, but they should would have Sloth instead of Death. I also chose Misfortune and Rare events, just because I thought Dom2 hobbyists guys might do something like that. Heretics! Common events all the way! http://forum.shrapnelgames.com/image...ies/tongue.gif I'm not sure what you mean by "viable"; I still enjoy Luck, but haven't done any tests. For SP, Luck is Fun. In MP, for those of us who can't win by strategy alone, it's fun and can provide ideas that could surprise our more experienced enemies by sheer randomness. I'm not sure if the gold and gems are enough to offset other nations' Order etc scales. I hope Order isn't enough to offset bad luck in bigger games, but it might work in blitzes. I haven't run any tests, so this is just quesswork. |
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What's your favourite nation so far?
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This reminds me: my opinion on Broken Empire is based on early game, the first 10 to 15 turns. I was actually going to report that Disingterate was changed to only need Death 2 before I checked my DomII manual... I've never been big on Death outside of Enchantment (and Evocation, Shadow Blast is cool). |
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Hmmm, what do you think of EA Agartha?
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Other than that - they eat rocks and stone and olms, and live centuries -> you can take full Death. That's like 120 free points, except in the very, very long games, but it still probably works out. BUT! Their race is doomed to become extinct. They are the DEFINITION of Death scale! It fits them perfectly! What else... Oh, they'll DEVASTATE all castles. Most if not all Agarthans have Siege Bonus. |
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