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-   -   Screenies! (http://forum.shrapnelgames.com/showthread.php?t=30096)

Endoperez September 26th, 2006 01:24 PM

Re: Screenies!
 
Quote:

coobe said:
in german the chief is called "Majestix", the Druid "Miraculix" and the others have also different names.... interesting...

In Finnish: Asterix, Obelix, Idefix, chief Aladobix, druid Akvavitix. It seems to be pretty well-known in Europe.

Now that this matter has been solved can we go back to deciding what you lot want? Because if the only thing you are interested in is Asterix, I could just start a mod that made Marverni's sacred tribe's soldiers' Strength a bit higher and gave them even more Berserk, and ability to throw one boulder per battle.

Nerfix September 26th, 2006 01:28 PM

Re: Screenies!
 
They want Articles.

coobe September 26th, 2006 01:44 PM

Re: Screenies!
 
something new for machaka would be nice to me. no idea though whats new for them

st.patrik September 26th, 2006 01:54 PM

Re: Screenies!
 
In the british english (as opposed to american english - i guess there are both) version it's:

druid: getafix
chief: vitalstatistix
fishmonger: unhygenix
blacksmith: fulliautomatix
and the dog (best of all): dogmatix

coobe September 26th, 2006 01:56 PM

Re: Screenies!
 
getafix.... lol

Morkilus September 26th, 2006 02:08 PM

Re: Screenies!
 
Well, Endo...

I'm adding some of the sprites cut from your screenshots to the Wiki, just as a way of illustrating the individual nation strategy sections. Hopefully I can get a unique and cool sprite for each, but I'm missing some for specific nations:

http://strategywiki.org/wiki/Dominio...kening/Nations

Bandar-Log
Machaka
Midgard
Oceania
Pangaea
Patala
Pythium (non-Sauromatia)
Utgard
Vanheim

JaydedOne September 26th, 2006 02:11 PM

Re: Screenies!
 
Count me in as an American familiar with Asterix (although I've never gotten around to seeing the live-action movie which was made a few years back).

Although I may not completely count as my father's a Spanish immigrant and discovered the books while growing up over there. ;-)

PhilD September 26th, 2006 02:49 PM

Re: Screenies!
 
Quote:

coobe said:
getafix.... lol

One of the major interests in the Asterix series is this - character names.

Gauls have "-ix" names, Romans have "-us" names, and so on. Over the whole of the series, Asterix and friends visit most of Europe, so you get to see what the French stereotypes for most Europeans are like, together with silly names for everybody. Extremely recommended if you can read French, and mostly if you cannot and the translators were any good.

DominionsFan September 26th, 2006 03:22 PM

Re: Screenies!
 
Hm...maybe it is just me, but I never liked Asterix that much, I just don't find it funny enough. http://forum.shrapnelgames.com/image...ies/stupid.gif
If we talk about cartoons, I only watched South Park in the last 2 years, but very rarely. [I think that I've seen like 30-35 episodes only]
Oh! And Shrek. http://forum.shrapnelgames.com/image...es/biggrin.gif .. but just because my girlfriend wanted to see it. http://forum.shrapnelgames.com/image...es/Injured.gif

Nerfix September 26th, 2006 03:24 PM

Re: Screenies!
 
I can't believe people are more excited about Asterix than articles. http://forum.shrapnelgames.com/images/smilies/frown.gif

Though Asterix starts with A and every post with "Asterix" in it should count as a vote for Articles. http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk September 26th, 2006 03:27 PM

Re: Screenies!
 
Quote:

"Boobs are OK. Just not for Nerfix ."

what's wrong with boobs?

coobe September 26th, 2006 03:28 PM

Re: Screenies!
 
Quote:

DominionsFan said:
Hm...maybe it is just me, but I never liked Asterix that much, I just don't find it funny enough. http://forum.shrapnelgames.com/image...ies/stupid.gif
If we talk about cartoons, I only watched South Park in the last 2 years, but very rarely. [I think that I've seen like 30-35 episodes only]
Oh! And Shrek. http://forum.shrapnelgames.com/image...es/biggrin.gif .. but just because my girlfriend wanted to see it. http://forum.shrapnelgames.com/image...es/Injured.gif


oh i love south park !! i have all episodes in English. In german they suck though http://forum.shrapnelgames.com/images/smilies/frown.gif

back to topic: i agree with nerfix and i would like to see some machaka stuff plz http://forum.shrapnelgames.com/images/smilies/happy.gif

DominionsFan September 26th, 2006 03:29 PM

Re: Screenies!
 
Quote:

Nerfix said:
I can't believe people are more excited about Asterix than articles. http://forum.shrapnelgames.com/images/smilies/frown.gif

Though Asterix starts with A and every post with "Asterix" in it should count as a vote for Articles. http://forum.shrapnelgames.com/images/smilies/happy.gif

Uhm...speaking about articles....*summons Endo and asks for articles* http://forum.shrapnelgames.com/image...es/biggrin.gif

Nerfix September 26th, 2006 03:33 PM

Re: Screenies!
 
Quote:

Manuk said:
Quote:

"Boobs are OK. Just not for Nerfix ."

what's wrong with boobs?

It propably has something to do with me being underage. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O September 26th, 2006 03:39 PM

Re: Screenies!
 
Asterix is IMHO one of the best comics there is. Perhaps not always very fun, but very educational. It is incredibly well researched and full of historical details. The reconstruction of Alexandria in Asterix and Cleopatra is as far as I know one of the best representations of that city to date. If you like dominions because of historcal paraphrases you must appreciate Asterix.

DominionsFan September 26th, 2006 03:43 PM

Re: Screenies!
 
Quote:

Nerfix said:
Quote:

Manuk said:
Quote:

"Boobs are OK. Just not for Nerfix ."

what's wrong with boobs?

It propably has something to do with me being underage. http://forum.shrapnelgames.com/images/smilies/happy.gif

Underage? You are almost 18! So boobs are a must have for you! http://forum.shrapnelgames.com/image...es/biggrin.gif

Nerfix September 26th, 2006 03:50 PM

Re: Screenies!
 
Quote:

Kristoffer O said:
Asterix is IMHO one of the best comics there is. Perhaps not always very fun, but very educational. It is incredibly well researched and full of historical details. The reconstruction of Alexandria in Asterix and Cleopatra is as far as I know one of the best representations of that city to date. If you like dominions because of historcal paraphrases you must appreciate Asterix.

I apreciate it because I have loads of good memories of reading Asterix in my aunt's attic as a kid.

Manuk September 26th, 2006 04:18 PM

Re: Screenies!
 
A little offtopic. I'm glad that this game has a wide array of features and stuff. Like you have some things that in other parts of the world could be washed down like nudity, god personification and blood sacrifices.
Take an example on Age of Wonders 2 where their gods (they are cool) couldn't be named Gods and where before release changed to "spirits" for censorship cautions(yuck!).
In Dominions races and paths of magic are well balanced and rich in variances.

PDF September 26th, 2006 04:41 PM

Re: Screenies!
 
Quote:

Kristoffer O said:
Asterix is IMHO one of the best comics there is. Perhaps not always very fun, but very educational. It is incredibly well researched and full of historical details. The reconstruction of Alexandria in Asterix and Cleopatra is as far as I know one of the best representations of that city to date. If you like dominions because of historcal paraphrases you must appreciate Asterix.

So Kristoffer, please give us Maverni national summons - "Contact Obelix" will be very useful http://forum.shrapnelgames.com/image...ies/tongue.gif, my Maverni army just got wiped out by a handful of overpowered Bakemonos and Onis, that can't be !!
http://forum.shrapnelgames.com/images/smilies/Sick.gif

Kristoffer O September 26th, 2006 04:53 PM

Re: Screenies!
 
Hmm, some nice heroes perhaps. Or a whole village of heroes http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez September 26th, 2006 05:23 PM

Re: Screenies!
 
Quote:

DominionsFan said:Uhm...speaking about articles....*summons Endo and asks for articles* http://forum.shrapnelgames.com/image...es/biggrin.gif

Sorry, but going through all the nations for all the national spells takes a while. In few cases, I'm tempted to write in a few hints, but a promise is a promise... What promise, you ask? Well, this one:


Quote:

Endoperez said:This way, you won't be quite as dissappointed if your favourite nation doesn't have new spells, and will now what to do to see as many new things as possible in few games.
<font color="#B7AE9F">WITHOUT NAMING THE SPELLS! BUAHAHAHA!</font>
Does this sound OK to you?


PDF September 26th, 2006 05:48 PM

Re: Screenies!
 
Quote:

Kristoffer O said:
Hmm, some nice heroes perhaps. Or a whole village of heroes http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes, please ! It'll be so fun to see the Asterix heroes as Marverni heroes ! http://forum.shrapnelgames.com/images/smilies/laugh.gif
I didn't check the existing heroes, nor did I get them yet, but after all you only have to name them properly... http://forum.shrapnelgames.com/images/smilies/wink.gif

DominionsFan September 26th, 2006 06:21 PM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

DominionsFan said:Uhm...speaking about articles....*summons Endo and asks for articles* http://forum.shrapnelgames.com/image...es/biggrin.gif

Sorry, but going through all the nations for all the national spells takes a while. In few cases, I'm tempted to write in a few hints, but a promise is a promise... What promise, you ask? Well, this one:


Quote:

Endoperez said:This way, you won't be quite as dissappointed if your favourite nation doesn't have new spells, and will now what to do to see as many new things as possible in few games.
<font color="#B7AE9F">WITHOUT NAMING THE SPELLS! BUAHAHAHA!</font>
Does this sound OK to you?



Aite. http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez September 27th, 2006 02:45 PM

Re: Screenies!
 
And I offer you: A LIST!


MA


Arcoscephale
Conj 5, 1 spell

Ermor (BE)
none

Pythium
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell

Man
Ench 0, 3 spells

Ulm
Conj 3, 1 spell
Thaum 5, 1 spell

Marignon
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell
Evoc 4, 1 spell

Mictlan
Conj 1, 1 spell
Conj 3, 1 spell
Conj 5, 1 spell
Conj 6, 1 spell
Conj 7, 1 spell
Blood 2, 1 spell
Blood 4, 1 spell
Blood 5, 1 spell
Blood 6, 1 spell
Blood 7, 1 spell
Blood 8, 1 spell

Tien Chi
Conj 1, 1 spell
Conj 3, 1 spell
Conj 4, 1 spell
Conj 6, 1 spell
Evoc 6, 1 spell

Machaka
none

Agartha
Conj 3, 1 spell
Conj 5, 1 spell
Ench 3, 1 spell
Ench 4, 1 spell
Ench 5, 1 spell
Ench 6, 1 spell

Abysia
Conj 2, 1 spell
Conj 8, 1 spell
Ench 5, 1 spell (it's SO cool!)

Caelum
Conj 5, 1 spell
Conj 8, 1 spell

C'tis
Conj 5, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Conj 9, 1 spell

Pangaea
Ench 0, 3 spells
Ench 1, 1 spell
Ench 4, 1 spell
Ench 6, 1 spell
Ench 8, 1 spell

Vanheim
Conj 4, 1 spell

Jotunheim
Conj 4, 1 spell
Blood 6, 1 spell

Bandar Log
Conj 3, 3 spell
Conj 4, 3 spells
Conj 5, 2 spells
Conj 6, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Thaum 6, 1 spell

Shinuyama
Conj 1, 1 spell
Conj 2, 2 spells
Conj 3, 3 spells
Conj 4, 2 spells
Conj 5, 3 spells
Conj 6, 2 spells
Conj 8, 1 spell

Atlantis
Conj 6, 1 spell

R'lyeh
none

Oceania
none



Some nations (incld., but not necessarily limited to, Bandar Log and Shinuyama) will have a hard time casting all of their spells. Also, in some cases, the summons cost upkeep because they were or will become recruitable in other ages, or other eras of the (usually, but not necessarily always) same nation.

All spells aren't "cool". Many nations have spells for summoning spesific animals, e.g. Sloth of Bears, Pack of Wolves, Pride of Lions.

Some of the spells are old, but changed into national ones. Angels fit into this category. The new angels are awesome, and Awesome, and 0OWSUM!!1

Also, MA C'tis is Miasma.

Nerfix September 27th, 2006 02:50 PM

Re: Screenies!
 
Hmm, interesting. I can imagine that Mari's conj spells are the Angels, but what the evocation one could be?

And I wonder about Abysia's spells...

So how about those articles?

JaydedOne September 27th, 2006 02:51 PM

Re: Screenies!
 
I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.

Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)?

I sense that Shinuyama will be a favorite for many folks. Look at all those spells!

NTJedi September 27th, 2006 03:29 PM

Re: Screenies!
 
Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ?

Hopefully some blank/unused spells exist for modding.


============
Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows.

Endoperez September 27th, 2006 03:33 PM

Re: Screenies!
 
Quote:

JaydedOne said:
I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.

Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)?

I sense that Shinuyama will be a favorite for many folks. Look at all those spells!

I like BE Ermor much more. The randoms don't add much (110%AWSD). They whole array of infantry from Velites to Standard Bearers, but they also have Slingers, Gladiators, and Lictors (in addition to Shadow Vestals). Lictors are sacred. They have Assassins, Centurions, Legati Legionis and Censors to lead their living armies, and Censors and the old priests and mages to lead the undead. Their priests are now more powerful: Holy 1 for Cultist, Holy 2 for Thaumaturg, Holy 3 for Grand Thaumaturg is very good for Dom3, and they have more holy spells than other nations. Apostacy is Holy 3 now. http://forum.shrapnelgames.com/images/smilies/evil.gif

Actually, I could've listed those as Ermor's national spells... Nah.

Any way, IMHO, they are pretty good now. Oh, Reanimation the spell, but not the priest-thingy, now gives them undead Velites, Legionnaires, Pricipes and Triarii.

http://www.shrapnelcommunity.com/thr...49660-temp.jpg




EDIT:

Quote:

Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ?

Hopefully some blank/unused spells exist for modding.


============
Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows.

I don't think spell modding has changed yet. Something might appear later.

AI opponents DO cast their spells, though. Imagine seeing that your opponent has some Magma Children on turn 15! http://forum.shrapnelgames.com/images/smilies/eek.gif

DominionsFan September 27th, 2006 04:41 PM

Re: Screenies!
 
Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]

Endoperez September 27th, 2006 04:45 PM

Re: Screenies!
 
Quote:

DominionsFan said:
Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]

That's different. That's changing spells so that they become national spells. E.g. changing Broken Empire and giving it some of the summoning spells of Ashen Empire and Soul Gate, so that the new nation has national spells that can summon spesific commanders, but with names and descriptions that don't fit the unit/commander summoned.

Morkilus September 27th, 2006 04:47 PM

Re: Screenies!
 
Ooo.. any chance to see the Vanheim national summon? Or is it "just" the old Valkyries spell?

DominionsFan September 27th, 2006 04:50 PM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

DominionsFan said:
Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]

That's different. That's changing spells so that they become national spells. E.g. changing Broken Empire and giving it some of the summoning spells of Ashen Empire and Soul Gate, so that the new nation has national spells that can summon spesific commanders, but with names and descriptions that don't fit the unit/commander summoned.

Yeah but names and descriptions can be changed also, no?

Anyways I don't get it now.
Let's see...so basically we can change any existing spells in the game and make it available for only one nation?
The other question is...can we change the summoning spells? Example: Summon MonsterX -&gt; Summon MonsterZ, so that the spell will summon a new monster instead of the old one.
I think that these things were discussed before, but I am confused about this again.

Endoperez September 27th, 2006 05:24 PM

Re: Screenies!
 
Quote:

DominionsFan said:
Yeah but names and descriptions can be changed also, no?

IIRC, no. As I said, I don't remember new spell modding commands being added into Dom3 release version.

Quote:

Anyways I don't get it now.
Let's see...so basically we can change any existing spells in the game and make it available for only one nation?
The other question is...can we change the summoning spells? Example: Summon MonsterX -&gt; Summon MonsterZ, so that the spell will summon a new monster instead of the old one.
I think that these things were discussed before, but I am confused about this again.

We can't change the spell, but we can change the unit. I'll give an example: we can't change Shinuyama national spell that summon Dai-Oni. We can change the Dai-Oni unit into a marsupilami, though, and because the spell chooses units via monster numbers, the Summon Dai-Oni spell will instead summon a marsupilami. However, the Early Age recruitable unit Dai-Oni will also be replaced by marsupilami. Sometimes this can be averted by e.g. creating a new unit (nr 1999), using #copytstats "Dai-Oni" and #copyspr "Dai-Oni", and then changing earlier version of Jomon so that it recruits units nr 1999 instead of Dai-Onis, which have been replaced by marsupilami. We can also create a new magic site which allows the recruitment of national-only commanders, which allows few more tricks. However, we can't change Pack of Wolves to summon marsupilami without all other instances of wolves becoming marsupilami as well, including but not limited to those wolves that answer Howl, the wolves that appear when a Wolf Rider dies, the wolves summoned by Summon Animals and Animal Horde, wolves trained by Wolfherds, etc.

DominionsFan September 27th, 2006 05:34 PM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

DominionsFan said:
Yeah but names and descriptions can be changed also, no?

IIRC, no. As I said, I don't remember new spell modding commands being added into Dom3 release version.

Quote:

Anyways I don't get it now.
Let's see...so basically we can change any existing spells in the game and make it available for only one nation?
The other question is...can we change the summoning spells? Example: Summon MonsterX -&gt; Summon MonsterZ, so that the spell will summon a new monster instead of the old one.
I think that these things were discussed before, but I am confused about this again.

We can't change the spell, but we can change the unit. I'll give an example: we can't change Shinuyama national spell that summon Dai-Oni. We can change the Dai-Oni unit into a marsupilami, though, and because the spell chooses units via monster numbers, the Summon Dai-Oni spell will instead summon a marsupilami. However, the Early Age recruitable unit Dai-Oni will also be replaced by marsupilami. Sometimes this can be averted by e.g. creating a new unit (nr 1999), using #copytstats "Dai-Oni" and #copyspr "Dai-Oni", and then changing earlier version of Jomon so that it recruits units nr 1999 instead of Dai-Onis, which have been replaced by marsupilami. We can also create a new magic site which allows the recruitment of national-only commanders, which allows few more tricks. However, we can't change Pack of Wolves to summon marsupilami without all other instances of wolves becoming marsupilami as well, including but not limited to those wolves that answer Howl, the wolves that appear when a Wolf Rider dies, the wolves summoned by Summon Animals and Animal Horde, wolves trained by Wolfherds, etc.

Yes I understand it Endo, so we can change the summoning spells to summon other monsters when we want. [Change the monster itself..but it can work.] Well basically no modder would change lot of summons I guess, only if the mod is a total conversion mod. [TC mods are all about changing the vanilla game as much as possible, and they can be decent, check out the Civ 3/4 mods for example] Me and my friends here will make a TC mod, and lot of summoning spells will be changed. [Also specific spells will be disabled etc.]
However! If we cannot change the spell name / description, its just not possible to make a TC mod then. It wouldn't make any sense. I mean for example you cast "Iron Dragon", but the spell will summon 2 trolls, because it was changed in the mod. Hopefully we can edit spell names and descriptions also, or at least later on with a patch. http://forum.shrapnelgames.com/images/smilies/smile.gif

BigJMoney September 28th, 2006 03:14 PM

Re: Screenies!
 
Quote:

Morkilus said:
Ooo.. any chance to see the Vanheim national summon? Or is it "just" the old Valkyries spell?

I'm curious about this, too. Oh, and once and for all, was the Blood 9 bless changed any?

=$=

Endoperez September 28th, 2006 03:20 PM

Re: Screenies!
 
Quote:

BigJMoney said:
Quote:

Morkilus said:
Ooo.. any chance to see the Vanheim national summon? Or is it "just" the old Valkyries spell?

I'm curious about this, too. Oh, and once and for all, was the Blood 9 bless changed any?

Valkyries don't appear at Conjuration 3.

I don't think Blood 9 has changed. It still read as "Blood Curse" last time I tested, and I don't remember any changes in that.

BigJMoney September 28th, 2006 03:53 PM

Re: Screenies!
 
Which nation is this Oceania? I'm sure there were screens posted about them, but at the time, I assumed they were an Atlantis them, so I didn't really appreciate them. Do you recognize anything in particular they are inspired by, and what Ages do they exist in? If you had to post one screenshot that best summed up their "play style" or "national theme" woud you mind posting it?

=$=

Endoperez September 28th, 2006 04:19 PM

Re: Screenies!
 
Oceania is the nation that was posted in DomII as a mod with the last DomII patch a year, or was it two?, ago. Water/Nature, half-fish with the upper bodies similar to Pangaeans, Triton Mages and Priests, Bishop Fish, and Mermen who have fish tails in water but get legs above water.

RamsHead September 28th, 2006 08:57 PM

Re: Screenies!
 
How about something from Sauromatia?

JaydedOne September 29th, 2006 11:55 AM

Re: Screenies!
 
Okay, Endo and Co., with the game shipping, I say you put together a fun final set of Screenies.

Perhaps a Top Ten Screenshots To Make You Check Your Mailbox Every Hour. Or a My Top Ten Favorite New Things in Dom 3. Or a "My Top Ten Favorite Pretenders Designed In Beta." Or something similarly delicious.

Endoperez September 29th, 2006 01:49 PM

Re: Screenies!
 
Quote:

JaydedOne said:
Okay, Endo and Co., with the game shipping, I say you put together a fun final set of Screenies.

Perhaps a Top Ten Screenshots To Make You Check Your Mailbox Every Hour. Or a My Top Ten Favorite New Things in Dom 3. Or a "My Top Ten Favorite Pretenders Designed In Beta." Or something similarly delicious.

... but you'll see those any way, in just a few days! Well, more like a week. Or more.

OK, I see why you want to see something new. What about a short story?


A random Early AGe game, on a small map, with default settings. My random nation happened to be Kailasa. I decided to do something you might try one of the first times you play: an extreme bless with Imprisoned pretender. Fire 9 Water 9 with a Mother of Rivers, IIRC.

I got to the map, which was small. Maybe 10 land provinces, and few seas in the south end of the map. I started in the north-western corner. I bought Yavatas, proceeded to advance two-three provinces, and found out my enemy. EA Ulm. His forces seemed small enough, and I decided to try and finish him quickly. I sent in reinforcements and recruited a mercenary group with a H2 Inquisitor leading them, to help against enemy dominion.

I attacked, beat him, saw his capital, and attacked. I beat the defenders. I also saw that he had conquered most of the provinces next to his capital.

Time went by, nothing much happened. He took provinces, I beat his forces with some losses, etc. At some point, I was freaked out by a small squad of his experienced, two-handed sword wielding, att/def 14 prot 16 or something sacred units all having at least 2 affliction, but I never found out what had happened. With his bless of Fire 6, Air 7, Nature 6 or something.

I proceeded to start advancing with another force in my capital, but it was expensive due to my Kailasa's cheapest priest being 360 gp. H1 and 5 paths of magic, granted, but still a priest for 360 gp. I couldn't tackle one of my starting neighbourd due to it being Earth Mother defended special one, so I had to waste a turn moving south. After that turn, I realized Ulm had advanced westwards, because he now owned the province I had wanted to conquer. His forces were mostly archers, the bane of Yavatas. I attacked another province of his, and bought some other mercs.

He kicked my second army's butt. Archers hurt.

Well, no biggie. I'll burst into his capital. And hey, I just reached Conjuration 3, I'll summon some of these celestial dancers! They are essentially unarmed Yavata with higher Awe, they should work fine!
I did succeed in conquering Ulm's capital, but his damn Phoenix cast damn annoying Suplhur Haze straight on my main squad, not hitting any of his own guys, when my guys were bundled on to the small gate leading inside their Fortified City! I won the battle, but lost all but one of my Yavatas, and only got one mage and some MI and archers of his (the Phoenix escaped).

The next turn, I was of course besieged in his capital, but could summon some Fall Bears with a Yakhsa that had brought reinforcements. I kept him from reaching my capital with other forces, but his army outnumbered mine in there. I bought mercs (horde of ghouls and crystal amazons) and sent another force to re-claim his capital, while my scout discovered that he had made another fort.

It seemed to be going well, I forgot to re-bid one of the mercs, he bid them, and succeeded in conquering few of my provinces. I might be able to keep him off, but he has bigger armies, can recruit faster, and my upper hand in magic doens't work as well as I expected. I was researching Construction, but that wouldn't have helped me against everything he had to throw against me.


Do you realize what this was? A blitz versus the AI, on a random map! I enjoyed it! See the attached picture for proof.

Nerfix September 29th, 2006 01:53 PM

Re: Screenies!
 
Ouch, but I wonder if the AI just got lucky with archer spam. http://forum.shrapnelgames.com/image...ies/tongue.gif

Morkilus September 29th, 2006 03:42 PM

Re: Screenies!
 
Wow, your scales must be wacky. Is Order/Death/Misfortune a solid strategy for this nation?

Endoperez September 29th, 2006 04:09 PM

Re: Screenies!
 
Quote:

Morkilus said:
Wow, your scales must be wacky. Is Order/Death/Misfortune a solid strategy for this nation?

No. http://forum.shrapnelgames.com/image...ies/tongue.gif

As I said, I played it as dual level 9 bless, and as one of you might play it. Before playing a nation for the first time, you don't know whether they need resources or not, or what blesses their sacred units are good with. I chose Fire 9 because it's almost always good, and Water 9 partly because I knew it worked, and because Quickness is always good.

Kailasa is Heat 2 nation, but they should would have Sloth instead of Death. I also chose Misfortune and Rare events, just because I thought Dom2 hobbyists guys might do something like that. Heretics! Common events all the way! http://forum.shrapnelgames.com/image...ies/tongue.gif


I'm not sure what you mean by "viable"; I still enjoy Luck, but haven't done any tests. For SP, Luck is Fun. In MP, for those of us who can't win by strategy alone, it's fun and can provide ideas that could surprise our more experienced enemies by sheer randomness. I'm not sure if the gold and gems are enough to offset other nations' Order etc scales. I hope Order isn't enough to offset bad luck in bigger games, but it might work in blitzes. I haven't run any tests, so this is just quesswork.

Nerfix September 29th, 2006 04:18 PM

Re: Screenies!
 
What's your favourite nation so far?

PDF September 29th, 2006 04:46 PM

Re: Screenies!
 
Quote:

Nerfix said:
What's your favourite nation so far?

Shinuyama is waayyy cool and fun, all eras http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez September 29th, 2006 04:53 PM

Re: Screenies!
 
Quote:

Nerfix said:
What's your favourite nation so far?

I don't have a favourite nation. Even in Dom:PPP, I tried all the nations, wanted to know all of them, I wanted to be able to play (at least a little) with every one of them. I haven't tried all of them yet. I've chosen an age, then chosen a nation, then quickly checked it, wondered and pondered about it, made a better pretender and tried out early game. Then I usually got tired, and tried another nation, or age. Bandar Log is nice, and I've had some success with them, in all of their eras. I've played some test games in which I tested reached some low-to-mid level spell. I want to try out all the weird combination items MA Ulm can eventually get (Smiths' 10% random will turn up a lot when you'll never recruit any other mages). LA Tien Chi has amazing versatility, even if they lack in Evocations. I love the idea of Chelms but haven't played it yet. I've played LA Agartha a bit, but I couldn't do what Boron does in his AAR (I can't use Death outside of Enchantment).



This reminds me: my opinion on Broken Empire is based on early game, the first 10 to 15 turns. I was actually going to report that Disingterate was changed to only need Death 2 before I checked my DomII manual... I've never been big on Death outside of Enchantment (and Evocation, Shadow Blast is cool).

Nerfix September 29th, 2006 05:03 PM

Re: Screenies!
 
Hmmm, what do you think of EA Agartha?

Endoperez September 29th, 2006 05:58 PM

Re: Screenies!
 
Quote:

Nerfix said:
Hmmm, what do you think of EA Agartha?

Their starting sites are cool cool cool! "An Earth mage may enter to scry." Is that cool or what? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Other than that - they eat rocks and stone and olms, and live centuries -&gt; you can take full Death. That's like 120 free points, except in the very, very long games, but it still probably works out. BUT! Their race is doomed to become extinct. They are the DEFINITION of Death scale! It fits them perfectly!

What else... Oh, they'll DEVASTATE all castles. Most if not all Agarthans have Siege Bonus.

DominionsFan September 29th, 2006 06:56 PM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

Nerfix said:
Hmmm, what do you think of EA Agartha?

Their starting sites are cool cool cool! "An Earth mage may enter to scry." Is that cool or what? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Other than that - they eat rocks and stone and olms, and live centuries -&gt; you can take full Death. That's like 120 free points, except in the very, very long games, but it still probably works out. BUT! Their race is doomed to become extinct. They are the DEFINITION of Death scale! It fits them perfectly!

What else... Oh, they'll DEVASTATE all castles. Most if not all Agarthans have Siege Bonus.

Hm this is definitely sounds interesting, I will give them a try for sure. Maybe I won't play Ermor mainly. http://forum.shrapnelgames.com/image...es/biggrin.gif


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