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-   -   OT: Cyber Nation (http://forum.shrapnelgames.com/showthread.php?t=33362)

Renegade 13 April 22nd, 2007 07:12 PM

Re: OT: Cyber Nation
 
Hmm, looks like I'm in a wee bit of trouble...I attacked someone with bigtime tech and low inf/soldiers, and got a bunch of tech from him...I log in today, and he's somehow boosted himself way up, has a ton more inf, and mopped the floor with me via several cruise missile attacks, bombers, and ground attacks. Also find a message demanding that I pay him 10k in reparations...and find out in the same message that he joined a large alliance (after I attacked him, of course). I (being the stubborn person I am) refused to pay reparations, and told him exactly how cowardly I thought he was for hiding behind an alliance after I attacked him when he wasn't in one before! Told him that if he really wanted peace, he'd make an offer before 10PM server and I'd accept, otherwise I'd attack him more.

In other words, I might easily be screwed here...and I'd like for no one to try to come to my aid. I got myself into this position, and don't want to drag anyone else down with me!

Beck April 22nd, 2007 09:38 PM

Re: OT: Cyber Nation
 
It looks like he probably paid a $20 donation for himself since he's not showing any recent aid packages that could explain the jump. When you attacked you would have seen if he was sitting on a pile of money and if not, it has to be a donation. He may or may not be NpO. Some people will change to an aa to ward off attackers even when not in the alliance. Most alliances will not accept members in a war, so it's not likely he ran off and joined as a result of your attack. He could have been an applicant though and been approved before your attack and simply hadn't be logged on to know and change his aa until now. He was in the condition you initially found him because he was a member of NAAC, one of the losing alliances in GW3. In fact NAAC was disbanded rather than accept the surrender terms offered. If you were to check with NpO to see if in fact he was a member it would help because if he was not a member, they may help you just because he's using their aa as a sheild. That's something else alliances take a dim view on. And if he is, you may want to reconsider paying him the $10,000 since he'll likely have buddies filling your war slots if you refuse. These type of situations are a good reason to have the ability to act diplomatically with other alliances.

Renegade 13 April 22nd, 2007 11:44 PM

Re: OT: Cyber Nation
 
Good news. Despite my aggressive response to his message, he decided to accept my peace offer (without the 10k he initially demanded). So all is well again, though I lost a fair amount of infrastructure and a bit of tech from all the bombings, cruise missile attacks, etc., I've still made a killing off all the tech I've taken (roughly $1,000,000 worth I believe). Anarchy's gonna be a pain for a few days though. http://forum.shrapnelgames.com/image...ies/tongue.gif

Beck April 22nd, 2007 11:57 PM

Re: OT: Cyber Nation
 
Just so you know, once you're able to change out of anarchy, it will still take 2-3 days for your economy to recover completely. Glad it worked out. I think he didn't push because he wasn't really in NpO. If he was, he shouldn't have been willing to take peace so easily. And the money he was asking for would have been a lot higher. $10,000 only buys one point of tech for a newbie, so the money wasn't going to replace anything you destroyed or captured.

President_Elect_Shang April 23rd, 2007 12:37 AM

Re: OT: Cyber Nation
 
I was looking at that and it seems you got lucky. I would say he was a poser too. The 10k was a shocker, it wouldn't even be enough to fuel a war for me much less make up what you say you got from him.

Renegade 13 April 23rd, 2007 01:36 AM

Re: OT: Cyber Nation
 
Yeah 10k seemed like a pittance to me as well, but I'm not the sort of person who gives in to intimidation, so... http://forum.shrapnelgames.com/images/smilies/happy.gif I got from him about 8 tech levels initially, then he capped those back with all his attacks yesterday and today. He lost more soldiers/tanks than I did in the battles, even though he won them, probably around 1500 soldiers and 100 tanks or so. 10k wouldn't even be enough to replace his troop losses, tank losses, the 4 cruise missiles he shot at me, etc.

Ah well, ended well enough http://forum.shrapnelgames.com/images/smilies/happy.gif

Beck April 23rd, 2007 02:27 AM

Re: OT: Cyber Nation
 
GuyofDoom was not as fortunate, he's been jumped by three members of ONOS and his original target has been buffed up by aid packets.

GuyOfDoom April 23rd, 2007 03:05 AM

Re: OT: Cyber Nation
 
Quote:

Beck said:
GuyofDoom was not as fortunate, he's been jumped by three members of ONOS and his original target has been buffed up by aid packets.

Haha indeed. I found it interesting that I was supposed to receive "terms" before I got thwacked. Ah well everyone has to have a big e-peen I suppose.

Best of luck to those who continue with Cybernations. It's appearant people take it far too seriously for my liking. I'll stick with the SEV KOTH http://forum.shrapnelgames.com/images/smilies/happy.gif

President_Elect_Shang April 24th, 2007 01:54 AM

Re: OT: Cyber Nation
 
The real shame here is I offered to help and might have been able to prevent all of this.

By the way you are pre-approved for one of these:
http://i167.photobucket.com/albums/u...ziclubcard.gif

capnq April 25th, 2007 12:04 AM

Re: OT: Cyber Nation
 
I am having intermittent problems with my telephone service which is making it really difficult to access the Web. This is the first time my connection has been stable enough to read this forum since CW requested a status report four pages ago.

Fiducia is humming along nicely. We almost have enough workers to buy a Harbor, and almost enough infrastructure to build aircraft.

My net connection is so flaky right now that the best way to contact me about CyberNations issues is in-game messages to my username, AndyCarnegie. May even be more reliable than my e-mail address at this point. Posting or PMing me here at Shrapnel may not reach me for a week or more.

Strategia_In_Ultima April 25th, 2007 02:33 AM

Re: OT: Cyber Nation
 
Quote:

capnq said:Fiducia is humming along nicely. We almost have enough workers to buy a Harbor, and almost enough infrastructure to build aircraft.

O_o Am I doing something incredibly wrong here? I have about 22 tech and 226 infra, enough to buy two levels of aircraft, yet the only Improvement I could ever build was the Guerilla Camp..... Can anyone tell me what I am doing wrong? (Or, can anyone send me some aid plz? Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif )

(further info: cash on hand: little, I use it all on tech/infra - pop: ~2k citizens, ~1k troops - tanks: 20 - defcon: 5 - wars: none ever - income: ~33k - bills: ~9-10k - resources: Cattle Pigs Lead Rubber Spices Sugar Uranium (???) Water Fastfood - Existing Improvements: 0)

Combat Wombat April 25th, 2007 04:19 AM

Re: OT: Cyber Nation
 
You need to save up money to buy better imptovements, dump the gurellia camp asap and save up like 120k and get yourself a nice harbor.

Strategia_In_Ultima April 25th, 2007 08:24 AM

Re: OT: Cyber Nation
 
I never built the guerilla camp. It lowers tax income.

Ragnarok April 25th, 2007 12:01 PM

Re: OT: Cyber Nation
 
I finally signed up a few days ago.

CW, I hope you don't mind me joining the alliance...

My resources are Coal and Gems.

Combat Wombat April 25th, 2007 01:07 PM

Re: OT: Cyber Nation
 
Everyone on these forums is welcome to join http://forum.shrapnelgames.com/images/smilies/happy.gif

capnq April 25th, 2007 11:56 PM

Re: OT: Cyber Nation
 
Quote:

Strategia_In_Ultima said:
Quote:

capnq said:Fiducia is humming along nicely. We almost have enough workers to buy a Harbor, and almost enough infrastructure to build aircraft.

O_o Am I doing something incredibly wrong here? I have about 22 tech and 226 infra, enough to buy two levels of aircraft, yet the only Improvement I could ever build was the Guerilla Camp..... Can anyone tell me what I am doing wrong?

I don't think you're doing much wrong; you have about 1.5x my tech, and about twice my population and infrastructure.

My only suggestion is to not spend all your money; I usually spend no more than 25% of my current surplus in one day, and rarely spend over 30%. Once I reach 100 infrastructure, I intend to cut back to spending only 20% or less in order to build up the cash to buy a Harbor.

Ragnarok April 26th, 2007 01:20 PM

Re: OT: Cyber Nation
 
Well that's just dandy...

Yesterday I found a country that was not allied with a nation and I attacked to learn the system a little bit. I log in this morning to find I have been attacked for my initial move.

I guess I should have expected that...

I lost nearly 500 soldiers and nearly 20 infrastructure. My nation is under riot. Joy!

The attacking nation has 17 cruise missiles and about 650 soldiers.

Ahh well...its a fun game anyways...

Should I purchase more soldiers? I got 715 working citizens and can can afford lots of soldiers. I Have roughly 7K on hand.

GuyOfDoom April 26th, 2007 02:41 PM

Re: OT: Cyber Nation
 
Ouch I would make sure you're next target doesn't have cruise missles unless you do. If you're going offensive I tend to have at least 40% of my population as soliders at least in the begining, others will have suggestions I'm sure.

Ragnarok April 26th, 2007 03:36 PM

Re: OT: Cyber Nation
 
Quote:

GuyOfDoom said:
Ouch I would make sure you're next target doesn't have cruise missles unless you do. If you're going offensive I tend to have at least 40% of my population as soliders at least in the begining, others will have suggestions I'm sure.

The person I targeted did not have cruise missiles. He had about half my number of soldiers and nothing else.

The nation that came back to attack me must have been a buddy of his. This nation attacking me is part of an alliance but it consists of only him so far.

I'll purchase more soldiers to defend myself and see how it goes tomorrow.

I had nearly 500 soldiers with only 1000 or so population; so a decent ratio when I attacked.

GuyOfDoom April 26th, 2007 03:50 PM

Re: OT: Cyber Nation
 
Sounds like you might have just gotten targeted by someone at random.

capnq April 26th, 2007 03:51 PM

Re: OT: Cyber Nation
 
Quote:

Ragnarok said: Yesterday I found a country that was not allied with a nation and I attacked to learn the system a little bit. I log in this morning to find I have been attacked for my initial move.

Who did you attack? The nation listed in the reason for the war doesn't appear to exist. (It doesn't show up anywhere in the search function, anyway. Did he mispell the name?)

Fiducia has been trying to send you a token peacekeeping force, but I haven't been able to keep a connection up long enough to confirm the aid offer. If it ever goes through, you might want to wait for bigger aid packages from stronger WP members, if you can afford to hold off on accepting my offer.

Ragnarok April 26th, 2007 04:25 PM

Re: OT: Cyber Nation
 
I only attacked a nation by the name of matts nation. He purchased an aircraft sometime after I attacked and has hit me with that. I offered peace late last night.

It is Quantram that attacked me. He is the one with the cruise missiles hitting me.

Oh, and my nation is the Hehordah Hive.

Perhaps it was just a random attack. It just seemed like it was in retaliation or something.

Will April 27th, 2007 12:56 AM

Re: OT: Cyber Nation
 
A little aid package coming your way... Hope it helps.

NullAshton April 27th, 2007 09:02 AM

Re: OT: Cyber Nation
 
Incidentally, you can actually have 80% of your soldier count compared to population. Although if you have any soldier boosting effects, you need to choose the second last option, and just keep doing that until you get close to max soldiers.

I could start building up cruise missiles to go against him... or I could give you some cruise missiles. I wonder if you can give cruise missiles to people...

Atrocities April 27th, 2007 09:29 AM

Re: OT: Cyber Nation
 
Ok here is an interesting scam that is or was going on.

You have an alliance of say 50 players. The thing is, only about 15 of them are really strong while the other 40 or so are relatively new nations. People would sign up as a new nation. Buy tech and infrastructure at the lower cost and then aid it to the nation on the tier above them. These feeder nations would continue to do this for as long as they could getting CN from the higher ranking nations to pay for the infrastructure and Tech that they would then aid to the more powerful nations up the ladder. One by one each of the upper tier nations would become stronger and stronger adding new nations to the upper tier as more and more new nations are formed and join the alliance.

This pyramid system is only one of the many exploitive systems that seem to plague the game. Although now that they have the only one nation per player policy in effect, the revamped aid system, limit on aid packages, and the limited aid slots this system is not as effective as it once was.

But with the tier system, a big pyramid scam, the system can be circumvented. Albeit it might take a lot longer, persistence and patience does pay a handsome reward.

Ragnarok April 27th, 2007 11:08 AM

Re: OT: Cyber Nation
 
Quote:

Will said:
A little aid package coming your way... Hope it helps.

It did help and will continue to help until my nation is out of anarchy (scheduled to be the 29th). Thank you!

I excepted your offer late last night (shortly after you offered it) and then this morning I found that the two nations attacking me offered peace.

So my nation should begin to rebound shortly. Getting out of anarchy will be the biggest thing.

Thanks to everyone for your help!

President_Elect_Shang April 27th, 2007 11:28 AM

Re: OT: Cyber Nation
 
But it's not really a scam AT, in fact that is what the Houses do for the Legion already. If you join one of the Houses they will walk you through the process. Sometimes Middlemen [MM] are used to move the initial cash from the buyer to the purchaser. By using the MM for the initial cash transaction the purchaser can buy the tech and send the first 50 shipment off right away. Otherwise if the purchaser takes the cash directly they have to wait 10 days before sending back the first shipment of 50 tech. Due to the 10 day CN restriction that is. If PUPPy is approved the network it will setup will allow for this sort of stuff across almost the entire purple sphere.

GuyOfDoom April 27th, 2007 12:04 PM

Re: OT: Cyber Nation
 
*sigh*

It may not be a "scam" but it is certainly an abuse of the rules and against the spirit of the game. It's another tell tale sign that people are too obessed with Cybernations because they will find anyway possible to maximize their growth with as little sideeffects as possible.

Perhaps I'm just strange in taking pride in doing something on my own without a cradle and a net.

Beck April 27th, 2007 04:34 PM

Re: OT: Cyber Nation
 
If it were an abuse of the rules or against the spirit of the game as you suggest, admin could fix it rather easy by not allowing the trade of tech. And there are things you cannot trade, like tanks, cruise missiles, nukes, etc. Admin specifically allows it. He controls how much growth you can do this way by the limit you can only send (50), you have limited aid slots, and the fact that it takes 10 days for an aid slot to clear. Not only does he allow it, but there is a specific Gameplay Sales Thread on his CN Forums where players can go to buy and sell anything that can be bought and sold. If he felt as you suggest, he wouldn't allow it and there are things he disallows.

President_Elect_Shang April 28th, 2007 01:17 AM

Re: OT: Cyber Nation
 
Quote:

GuyOfDoom said:
*sigh*

It may not be a "scam" but it is certainly an abuse of the rules and against the spirit of the game. It's another tell tale sign that people are too obessed with Cybernations because they will find anyway possible to maximize their growth with as little sideeffects as possible.

Perhaps I'm just strange in taking pride in doing something on my own without a cradle and a net.

Sheesh GoD if you don't know what you are talking about don't say anything at all. You have been using a cradle and net in rogue attacks from the get go. If rogue attacks is what you call "pride" I would hate to find out what you consider honor. If you bothered to look over the game update logs you would see this system was put in place to prevent the abuse that was going on. It has nothing to do with the game and everything to do with you. You made a stupid mistake despite being warned. Your mistake is now costing you your nation. All because you can't look at the AA of a nation you are about to attack. And that is despite the fact that the AA is listed on the same screen you need to be on to declare war. Really stop your whining and get crushed like a man. All this time spent doing rogue attacks and now you find out first hand what it's like to be in the receiving end.

Poetic Justice.

GuyOfDoom April 28th, 2007 04:06 AM

Re: OT: Cyber Nation
 
I'm curious as to what this "rogue" exactly references. If you mean I selected and attacked my targets as everyone else in the game does fine. If I didn't wait for someone on high to give me permission to use the restroom, then again you're right.

I joined the Wombat Protectorate because it was the SE forum getting together in another format. It appears many of you got greedy and weren't satisfied with that and joined other teams. I looked at the alliance as a friendly competition among internet aquaintances. Some of you obviously took it far more seriously.

You mention honor as if I had any idea about this silly GW3. Again you somehow think EVERYONE was supposed to know about it.

Did I attack an alliance? Yes
Realisticly was there anyway for me to know it's reputation short of camping on the Cybernations forums? No

Cybernations was something I did for about 10 mins a day to have fun and get a little satisfaction in creating something. Something I created on my own without any handouts or alliance support or aid or any nonsense of the sort.

I have no problem that I attacked a nation and they had a buddy come beat me down. The fact that 3 of them who all were far greater strength then me is kinda just sad. It's about as awesome as the griefers on MMO's killing people 20+ lvls lower than them. As for getting crushed like a man, again if I were being crushed by ONE stronger guy then yeah fine I made a mistake. 3 is "LOOK AT US WE'RE SUPER COOL, YOU"RE NOT WE'RE 1337 YOU WISH YOU WERE COOL LIKE US" Especially when I gave away what I had to a friend and they still attack me when it accomplishes NOTHING.

I honestly take issue with a game that has mechanics such that the stronger you get the more you can beat on the little guy. THe range of 200% to 50% makes sense from a game mechanic perspective, but not much from a balance perspective.

As for "the Admin allows it so it must be ok" There's a difference between allowing it and endorsing it. There's also the realization that you can't ban everything and people will find the loophole regardless.

Combat Wombat April 28th, 2007 04:15 AM

Re: OT: Cyber Nation
 
Well I was going to make a post to tell everyone to stop but I think in this last post GoD makes alot of valid points.

I think everyone will agree that this does not need to turn into flaming(not saying that anyone has flamed yet) so keep the emotions in check.

capnq April 28th, 2007 07:29 PM

Re: OT: Cyber Nation
 
The arrangement Atrocities describes isn't all that much different from a real world colonial empire.

Quote:

GuyOfDoom said:people are too obessed with Cybernations

So far, I've encountered more people who IMO don't take the game seriously enough, than people who seem to take it too seriously.

Renegade 13 April 29th, 2007 12:30 AM

Re: OT: Cyber Nation
 
Heh I've realized over the past while that my resources (coal and uranium) totally suck...I have a hell of a time keeping my trade slots filled, only have 3 out of 5 filled at the moment http://forum.shrapnelgames.com/images/smilies/frown.gif

Beck April 29th, 2007 10:14 AM

Re: OT: Cyber Nation
 
Actually coal isn't too bad, it is a component for five bonus resources. It's the uranium that is the source of your trade problems, not coal. Uranium has a number of negative side effects, chief being it's affect on a nation's environment (you don't see it, because it was changed and only the nations it's being traded to now suffer the effects). So it's very typical for a nation to trade for uranium, buy a bunch of nukes, then cancel the trade. If a nation does this, the maximum a trade would last is 21 days since they can only buy one a day and can have a max of 21. But most don't buy that many, so you're lucky if it lasts two weeks. There has been a lot of discussion about what to do about uranium and a number of other weak resources (like furs) to balance things against all the must have resources. So far, nothing has been done. Admin really needs to do something about this because there are now a growing number of players who start a nation, and if it doesn't have the resources they want, delete and start over until they get what they want. It does take time since you have to wait several days or so between attempts, but it shows the emphasis being placed on having popular resources, some probably being too good (popular). If you have iron, wheat, fish, marble, lumber or aluminum, you're in great shape particularly if you're really lucky and have two of that group. It really shouldn't have that much importance, they should have been balanced better.

Randallw April 29th, 2007 11:21 AM

Re: OT: Cyber Nation
 
What about lead? I started with lead and iron and I get the occasional offer of 100ks to trade with people, although it seems someone has dropped a trade with me without telling me or something.

Combat Wombat April 29th, 2007 12:47 PM

Re: OT: Cyber Nation
 
Yeah I have to say one of the things thats really disapointed me is the resource system. Luckily I seem to have started with a good combo wine/furs.

Beck April 29th, 2007 01:36 PM

Re: OT: Cyber Nation
 
Quote:

Randallw said:
What about lead? I started with lead and iron and I get the occasional offer of 100ks to trade with people, although it seems someone has dropped a trade with me without telling me or something.

Lead is generally considered one of the worst unless you going to war a lot since it's direct benefits are all military related. It too suffers an environment penalty and it's not needed for the most desired bonus resources (it's only used for microchips and scholars). Iron on the other hand is one of the best and hence why you might have received the offers.

On the loss of a trade, if you received absolutely no notice, not even that the trade was cancelled (there is an automatic message send to the other nation if you cancel a trade), then the nation was deleted either for inactivity or some ingame infraction of the rules. There is no notice given when a nation is deleted. I periodically look at the nations I trade with just to see if one may soon be deleted for inactivity so that I have some warning (spoken by someone who has lost two trades to inactive nations in a three day stretch).

Renegade 13 April 29th, 2007 05:43 PM

Re: OT: Cyber Nation
 
Hmmm, so how would this work:

I gift everything possible to one of you guys, delete my nation, wait a few days, start over until I get better resources, and then get whoever I gift the stuff to to give it back?

Beck April 29th, 2007 05:58 PM

Re: OT: Cyber Nation
 
Well, it'll take more like two weeks. If you gift your stuff to someone, you'll have to wait 10 days for all your slots to clear before you'll be allowed to delete your nation. Sell off all your infrastructure and land and send the cash along with your tech to someone to hold for you. It would be a nice jesture if you notified your trading partners that you planned to delete your nation so that they could start to find new trades. You'll probably be allowed to start another new one right away, since nations deleting due to the war basically did, the waiting period I think kicks in if you needed to delete that nation gets right away so that you can't sit there starting and deleting until you get what you want.

Ragnarok May 1st, 2007 10:09 AM

Re: OT: Cyber Nation
 
Question: How much do harbors cost?

Combat Wombat May 1st, 2007 10:42 AM

Re: OT: Cyber Nation
 
Quote:

Ragnarok said:
Question: How much do harbors cost?

http://z15.invisionfree.com/Cyber_Na...showtopic=4446

Ragnarok May 1st, 2007 10:43 AM

Re: OT: Cyber Nation
 
Quote:

Combat Wombat said:
Quote:

Ragnarok said:
Question: How much do harbors cost?

http://z15.invisionfree.com/Cyber_Na...showtopic=4446

Thanks, CW. I didn't even think to check the forum or Wiki pages. My bad. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ragnarok May 4th, 2007 12:09 PM

Re: OT: Cyber Nation
 
Ahhh, nothing like having a happiness rating of 24.92 with tax at 25%.

Just saving up for a harbor now. I should have enough by tomorrow to purchase it.

Will May 4th, 2007 12:17 PM

Re: OT: Cyber Nation
 
Quote:

Ragnarok said:
Ahhh, nothing like having a happiness rating of 24.92 with tax at 25%.

Just saving up for a harbor now. I should have enough by tomorrow to purchase it.

You'll make more at 28%. The only times you won't is just after you start out, and if you get completely hammered in war. Happiness will go down some, but your total income will still be high enough to end up collecting more.

Ragnarok May 4th, 2007 01:05 PM

Re: OT: Cyber Nation
 
I went ahead and changed the tax rate to 28%. My happiness is still at 20.94 so that is plenty acceptable.

Thanks for the tip.

Santiago May 4th, 2007 02:49 PM

Re: OT: Cyber Nation
 
Have 2 open trade slots if anyone needs a trade agreement.

Strategia_In_Ultima May 4th, 2007 05:43 PM

Re: OT: Cyber Nation
 
Yes, yes! Definitely! I could use some trade!

I have Cattle and Pigs. My name is Strategia and my country is Neo-Athenia.

NullAshton May 4th, 2007 09:42 PM

Re: OT: Cyber Nation
 
How do you tell the exact number of your happiness?

Beck May 4th, 2007 10:00 PM

Re: OT: Cyber Nation
 
When you're looking at the smilie for your happiness, hit control-A and it should highlight the number adjacent to the smilie. The higher the number the better. Just remember, this will be relative to size and improvements. For example, my happiness level is 46.10, but I have a lot of improvements you wouldn't have so don't compare it with others. Use it as a gauge for your nation. What was your happiness before and after you do something. The control-A will also highlight your environment level number. In this case, low numbers are good. The number is next to the stars.


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