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Re: Dominions 3000 v0.76 - lets go MP
what would you want ?
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Re: Dominions 3000 v0.76 - lets go MP
I haven't actually looked closely at the new commands, I was under the impression I'd need someone to make/find things for me to use.
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Re: Dominions 3000 v0.76 - lets go MP
hehe well I tried it and it didn't work so far
you'd need a background image to use for the skybox.. I'm trying one now but have a few spacy ones (I had 3 a few months ago which would suite fine) but I'm doing something wrong I think. What was your latest version so far? |
Re: Dominions 3000 v0.76 - lets go MP
You should have the same version of the map as I do, unless you changed it. I was holding off on making changes until the patch came out.
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Re: Dominions 3000 v0.76 - lets go MP
Also #terrain x x does not change the active province. So you need a #setland or #land command before #skybox.
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Re: Dominions 3000 v0.76 - lets go MP
hmm I think the rest of the provicne commands work though since there where opponents in there (and every troop needs to be modded in)
ah I see it.. #landname 1 "Perch of the Nephilim" #terrain 1 640 #batmap "empty" #skybox "spacebackground2.tga" #land 1 I modded stuff before the land command.. I'll change that first and test |
Re: Dominions 3000 v0.76 - lets go MP
ok it works.. it's GREAT!!!!! this REALLY REALLY REALLY does good things for the mod pplz
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Re: Dominions 3000 v0.76 - lets go MP
All HAIL JK!!!!
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Re: Dominions 3000 v0.76 - lets go MP
Johan great work, I have a question on the other implemented map commands.
1. In previous post you mentioned you could always play in the arena and change the color of the map In the release note (#groundcol, #rockcol, #fogcol). these are mentioned.. but a shot showed a pinkish ground.. how are these commands actually used. (I'm gonna try just putting some colors instead of rock/ground.) 2. Which options are there instead of #batmap "empty"? will #batmap "arena" give the arena? and which others are there? wait.. I might be getting it wrong.. are (#groundcol, #rockcol, #fogcol). different commands which should be used like this: #groundcol yellow, #fogcol purple etc etc. or do they work with a 3 number code? |
Re: Dominions 3000 v0.76 - lets go MP
I just tried the following (figuring this would be it)
#groundcol 0 0 1 #rockcol 0 0 1 #fogcol 0 0 1 this made the mountains in the back very very blue (not the one totally in the back (I think that is a skybox pattern) but the rows before that) battlefield didn't seem especially different darkish green, maybe darker than usual |
Re: Dominions 3000 v0.76 - lets go MP
getting it now:
#groundcol 230 0 230 #rockcol 230 0 230 #fogcol 230 0 230 makes it all purple.. the backmost layer is sky, 2 layers before that are on the same texture and remain light blue.. the layers before that are PURPLE this way (as it should) including the trees there. The first 3 layers have green (normal) grass and trees on it but the ground it self is PURPLE (using this it's VERY VERY VERY PURPLE). In the last one the darkness I saw must have been the blue through the grass. Ok so now we know.. I'm gonna try #batmap "arena" now.. if anyone has suggestions of other options I could try I'd love to hear. |
Re: Dominions 3000 v0.76 - lets go MP
#batmap "arena" isn't it .. crashed game on battle.. I'll wait for JK before fooling around more :D
RDonj.. you are missing quite a few connections between provinces. I'll add what I see now and send everything including latest version of all files to you..no I'll upload it no idea if you had latest version with all new indies already the blue planet is a really blue planet now :D |
Re: Dominions 3000 v0.76 - lets go MP
Really? Hmm, I wonder if that could have gotten messed up when you had to convert the image file to play. I'll send you mine, see if it still looks like it's missing so many connections. Because I tried to be very careful about it, and I don't know how I could have missed more than a few connections.
Also, if you made any new versions of the map after I first sent it to you, then I don't have the newest version, no. |
Re: Dominions 3000 v0.76 - lets go MP
no new versions of the map,, and not that much missing links.. I'll upload everything I have now and you can see what you think of it
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Re: Dominions 3000 v0.76 - lets go MP
ok the 0.81 file should include all new indies I've mentioned before (don't know which you already had access too)
the map file includes the .map file (edited), the galaxy.tga file (unchanged), 3 spacebackgrounds and a planetbackground. changes in .map file: 1. all 640/641/642 provinces (which is the forest/nostart and small or large province) have had added #skybox "one of the spacebackgrounds" (mostly backgroudn 1 or 2, 3 is a black hole and I gave it too 2 provs with promising names :D) and #batmap "empty" (which removes the complete ground) Result: on those maps you fight in front of stars, or a planet, walking on nothing. zooming out looks great too, the space station floating looks much better now. 2. the blue, purple, fiery and brownish planet have had their colors changed (to match color on map) In addition to this the city planet (right side, middle of height) had a darkbrownish ground etc but also has a new skybox so the background now resembles coruscant. (this looks decent 2 bad the fading ground becomes white so you have brownish battlefield, then a stripe of white and only then the futuristic city background.. but it's nice enough.) TRY IT |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
The colors are values from 0 to 254. E.g:
#groundcol 255 10 10 for something reddish. The #batmap command can take any .d3m file as argument instead of empty. |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
ah .d3m files.. never seen them before.. must look for them I guess :D
thanks Johan. |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
This new, all custom'd-up map sounds promising, I'll try it out tomorrow.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
I haven't had enough free time to test the last few days, I will try to get into it sometime in the next couple days when maybe I will have more free time.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Okay, I had a chance to play a little. I played as neoclidia on the big blue planet (cerulea). It was nice, the planet was blue which fits its look better. And the space battles looked much nicer, although having deep ones standing around in space did look a bit weird. I found a few space provinces that still looked like forests though, but I don't remember which ones. I wasn't entirely sure I liked the black hole pic, it seemed a bit... grainy, and it was a bit hard to make out units on that map.
Also I found a few bugs :P The neoclidian battleship summon spell doesn't summon battleships, it just summons warships. Also I tried the x-wing summon and it summoned ulmish space fighters. Oh and drones look like militia, personally I would rather make them look like space mines (which you may want to remove anyway since they don't really seem to work). |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
actually I saw spacemines work 2 days ago, I think I changed something in a version you didn't see. Only they don't move so enemies can ALWAYS walk up to them and attack them first.. so I might give them a lil battlefield movement.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Probably a good idea, I could get behind that. Besides most of the time in fiction when you see mines they can move, so it wouldn't be unheard of.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
not unheard.. but they'd be pretty overpowered :D..
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
They might only move slowly, to represent residual cosmic winds and inertia from being first sent off. :D
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
SO what do you all think of the backgrounds etc?
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Space battles feel much more space now without the trees and with spacey backdrop. Nice work.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
I already said what I think about them :).
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Yay feedback from the master himself!
I think it all looks much better now too. Rdonj, your feedback has of course been noted, I wondered if you maybe had more to say. As a reply on what you said: - nice the blue planet looks better, was the intention - Nice space battles look better - I'm not responsible for the Neoclidia sprites :D - let met know which space provs look like forest please and I'll change them. - I'll have a closer ingame look a the black hole pic. Anyway if you have nice backgrounds just send me the pic and I'll add them.. it's very very easy so you can even check it yourself if it looks better. It actually works with pics of all sizes but then it just takes a box from the center it shows (I guess the nearest 512-1024 etc in range or something) If you have something you like just name it spacebackground**.tga and send it to me and I can change a few numbers in the mod too. (or I can add it to a specific province if you want that. - I was wondering about the background on the city planet middle right is that acceptable or does it look weird? I'll change the bugs for a next version. The drones should be spacemines actually so something not right there. |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Since ''m mostly tweaking and testing when I have time I've not relaly played the maps and mod..
Another thing I wonder is do you get the new sites regularly or do you still mostly get the old ones? |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Well, I only found one new one so far I think, an orc totem? I don't recall having seen that particular site before, in any case.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
and for the rest a lot of old ones?
hmmm need to make more then I guess |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Yeah, pretty much. I didn't explore a huge amount of the map yet in that game, dominions has lots of sites though so it would take quite a few to really make a noticable impact on what sites you discover.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
I think I mostly expect new ones is space since I removed a lot of forest special sites. My intention was that in space there will be no forests :D so I removed those and put a few new ones is.
So less old ones and more new ones there... hoped that would've done it. Guess we'll need more sites then. |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Maybe you should just remove all the vanilla ones?
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
That would certainly be an option..
I've not done that since - plenty of the vanilla ones could be on planets (natural stuff always fits), even most recruitments wouldn't neccesary be a problem, just not usefull, only forests in space would somewhat annoy me :D - it's a HELL of a job - it would be a BORING HELL of a job - I could probably never get that much sites back. |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Hey, I tried to install this mod, but the game error messages me and says that this mod has too many sprites. What do I do?
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Is there a list of sites in Edi's DB or anything? If so it would be very easy for me to write a script to make a mod to get rid of them all (if you gave me an example for a single one). Let me know if that would be helpful.
Everyone should learn Perl. That's my statement of the day. |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Huh?
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Sprites, llama. Sprites. That said I'm not sure why you're having that problem unless maybe you are playing an older version of dominions? If you haven't downloaded the latest patch, do that and install it, then try again. If that's not the problem then I have no idea how to help you....
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Sorry Lungfish, I was answering Aezeal's last post. Didn't mean to be confusing.
I don't know why you'd get that bug. I haven't actually done any modding for a fair while now (though I am looking forward to getting back to it). |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Oops. I had completely forgotten about that post :doh:.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Danke.
EDIT: Oh, and if anyone could tell me where to get some decent Daemon and Chaos Marine sprites, I would be most obliged. Sorry to bother this thread. I'll let you return to the actual subject at hand now. |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Sorry for DP, but it still continues to "too many sprites in mod" me. I just updated to the newest patch literally two minutes ago.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
You've not got any other mods turned on? It might be that dom3000 + other mods = too many sprites.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
yeah might be.. dom3K isn't a problem for me and even with the nation I'm workign on next as a different mod it wasn't a problem. Need to work on Machaka again soon.. but still busy getting a house, and need to see my son when I get home :D
About the sites, the offer is really nice but there are a lot of sites that could just be in the mod and I if I remove all sites that would mean I hardly have any sites left so I'm not that much in favor of that solution. I'll need to look into the sites again soon to see if there maybe is another option. I think I've removed all forest themed sites from space though. Rdonj could you let me know if you find very athematic sites? |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
hmm I really like machaka as I have it now need to work on it :D
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Yeah, sure.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
hmm I've started by lowering rarity on most of my sites :D
Orcs get a new holy battle spell too (does sermon of coursage, haste, regen and berserkers on the whole battlefield) will be iether H3 or H4. (Yes I know sermon of courage is useless if you give berserk after it... I'm leaving it since it might be either overpowered (regen) or annoying (berserking your mage..) so then I might give the berserk part a MR resist option so mages might live through it :D |
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
By the way I think I've figured out why neoclidian lasers seem to be much better than their stats would indicate. I think when a missile weapon doesn't have a flysprite it has 100 precision, and may even hit automatically. I noticed a huge difference in battle replays while looking at my friends mod when changing a weapon from having a flysprite to just using an explsprite.
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
I'm adding tons of sites
#newsite 863 #name "Cloning Facility" #level 2 #rarity 1 #gems 8 3 #loc 29 #path 8 #end I found this a funny one to implement |
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