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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Violist October 8th, 2005 11:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
I'd actually suggest that most the equipment be kept; most of it is highly defensive in nature, and useful to somebody in the party; about all that isn't useful for somebody is the horses, carriage, daggers, and dress.

If we're going to be roleplaying more (Which I like better than pure gaming), and we're going to see more nobility, the party should have a change of clothes... depends on how much it's worth, though.

Jack Simth October 8th, 2005 11:39 PM

Re: OT: Narf has gone looney and wants to GM.
 
In which case, the horses and carriage are useful, too.

narf poit chez BOOM October 8th, 2005 11:41 PM

Re: OT: Narf has gone looney and wants to GM.
 
And by 'Ah. Nevermind.' I meant, not so opposed to Ashton getting more treasure, if it's needed to counter-balance less XP. http://forum.shrapnelgames.com/images/smilies/happy.gif

But that works, too. http://forum.shrapnelgames.com/images/smilies/happy.gif

Violist October 8th, 2005 11:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
Don't we already have horses on the wagon? Just a matter of hitching them up to a different box.

Jack Simth October 8th, 2005 11:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, but what we have are heavy horses... and both carriage and wagon are designed for a pair of horses.

Besides, do you put scruffy work horses in front of a royal carriage, or bred carriage horses?

douglas October 8th, 2005 11:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
Greater Weap. Specialization grants +4 damage.

It's either +4 that does not stack with Weapon Specialization or +2 that does, depending on where you look. Either way, the improvement is only +2 damage over normal Weapon Specialization, since you have to get that first.

Roleplay vs rollplay, I'd be quite happy to try roleplaying more, but recent sessions seem to have been focusing quite a lot on combat, which doesn't present much opportunity for it. Using online chat instead of face-to-face gaming is also something of an obstacle, but I'm afraid there's nothing we can do about that.
Quote:

Jack Simth said:
Also, and if you are revising his assorted stats anyway, remember to fix the sword roll - she's a +5, not a +4.

I think you also need to update the damage bonus on your smite attack.

narf poit chez BOOM October 9th, 2005 12:11 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, ok. Thanks. So -1 to To-Hit (Weapon Focus doesn't stack, either) and -2 to Damage.

They should write those as +1 and +2. Very missleading, if you only look at the short. (And it's annoying to flip back and forth)

douglas October 9th, 2005 12:23 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
I'd actually suggest that most the equipment be kept; most of it is highly defensive in nature, and useful to somebody in the party; about all that isn't useful for somebody is the horses, carriage, daggers, and dress.

The Ring of the Countess... Well, if Kibin's that desperate to be humanoid again, I suppose we could let him have it, but it would sell for quite a chunk of change. It could be interesting trying to find someone (that "right individual") to whom it would be priceless, if we want to go to that much effort. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm pretty sure I'm the only one in the party with enough wisdom to really benefit from the Monk's Belt, and I'd have to take the Bracers of Armor too and give up some of my existing equipment for it to be worth it. I think it would be too expensive to be worth it to make it really work.

The Bracers of Armor are way too expensive for the minor benefit they would give anyone in the party IMO.

The quarterstaff is near useless to us - everyone that could use it but Kaylin has a better weapon already, and Kaylin has her spells.

I don't know if anyone could use the Gloves of Dexterity. I'd take them, except I already have a pair just as good.

Both Ioun Stones, the Amulet of Natural Armor, and the Ring of Protection are definite keepers, though. Keeping just those gives 33687.2 gp value per person just from the magic items and cash.

About the clothes, I think a Royal Outfit is a tad excessive, and might be frowned upon by any monarchs we happen to meet. A Noble's Outfit for each party member might be a good idea, though, and I suppose I should pack more than one Traveler's Outfit http://forum.shrapnelgames.com/image...ies/tongue.gif.

Jack Simth October 9th, 2005 12:35 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
The Ring of the Countess... Well, if Kibin's that desperate to be humanoid again, I suppose we could let him have it, but it would sell for quite a chunk of change. It could be interesting trying to find someone (that "right individual") to whom it would be priceless, if we want to go to that much effort. http://forum.shrapnelgames.com/images/smilies/happy.gif


Oh... not as much effort as you might imagine....
Quote:

douglas said:

I'm pretty sure I'm the only one in the party with enough wisdom to really benefit from the Monk's Belt, and I'd have to take the Bracers of Armor too and give up some of my existing equipment for it to be worth it. I think it would be too expensive to be worth it to make it really work.


Depends on how you define "really benefit"; Kaylin, for instance, would gain 3 AC from it.
Quote:

douglas said:

The Bracers of Armor are way too expensive for the minor benefit they would give anyone in the party IMO.


Kaylin would gain +2 AC, Jason +3; selling it for the 24,500 gp wouldn't really be enough to boost either's AC significantly... well, it would be enough to give Kaylin a +4 Mithral Buckler, for a +5 Shield bonus to AC, I suppose... but that's only a +1 compared to casting Shield
Quote:

douglas said:

The quarterstaff is near useless to us - everyone that could use it but Kaylin has a better weapon already, and Kaylin has her spells.


It would actually allow Jason to (sometimes) hit something that he can't do anything else to - still suffers from the 50% miss chance, but something ungrappleable with high SR when he's out of Violent Thrusts... as long as it doesn't have DR.
Quote:

douglas said:

I don't know if anyone could use the Gloves of Dexterity. I'd take them, except I already have a pair just as good.


Kaylin again could benefit, as could Kibin (once turned to a form that could use them....)
Quote:

douglas said:

Both Ioun Stones, the Amulet of Natural Armor, and the Ring of Protection are definite keepers, though. Keeping just those gives 33687.2 gp value per person just from the magic items and cash.


Jack Simth October 9th, 2005 12:47 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh hey, Narf - does Derrel still carry those quite a few scrolls that he can't really do anything with from earlier, before we had a Wizard and a Favored Soul?


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