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Re: STM "Final v1.7.5" Discussion
Yes, but Ed Kolis has reported bugs and such too. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
Hey no problem, I will change it to PE Shang. http://forum.shrapnelgames.com/images/icons/icon7.gif And thanks for the help http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
Atrocities,
Had some problems with my computer. Had to fully re-format it, reinstalling all my programs, email, internet and games. Should get the turn 33/STM in before long. Then we lost electric power for 2 days, darn ice storm. Finally back on line Last night, late. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Hmm, what DID I suggest, anyway? You're using the Colony Tech mod, right? That's mine, but I haven't sent any comments in recently... actually haven't done much with the mod since I was beta testing the AST mod...
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Re: STM "Final v1.7.5" Discussion
Atrocities,
Here my observations from our STM game for the Federation side. The Federation needs help. Here what I suggest; keep the sensor arrays I to V values as they were before, add one or more special Federation weapon mount(s, beside the Defiant's special mount as with all the other races, and lower by half the cost for the Federation Armor I & II & III. The Federation is not faring very well in the STM campaign. It may be listed as in first place, but this is really not correct. Thought that Federation got off on a good start. That before I ran head long into the Klingons. Got kicked back all along points of contacts by the Klingons. Klingons had twice as many colonies, more research points, and a greater military strength. David G. is a better player than I, that for sure, but not enought to improved the Klingons so fast. Klingons do not need any more improvements. They going very well under David's ruled. Reducing some of the klingon's effective may be in order later. It's to early to conclued at present. I wouldn't change the Borg settings at all at present neither. They doing very well in another quick game I had. They expand well. They ships are hard to destroyed with all the extra borg armor. A very worthy enemy, the Borg are. Don't weaken them, please. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
Thanks Ed, the colony mod is great. http://forum.shrapnelgames.com/images/icons/icon7.gif
Lighthorse, thank you for the info. A lot of how a PBW game goes is in how the player sets up his empire. The Federation will be getting a new mount for the Dreadnought or Juggernought class. It will be called the X-Mount. (Galaxy X) The Federation has many strengths, in warp engines, sensors, training, research, and other. Just play them for a while and give them a chance to impress you. I played against them in a SP game a few days ago for fun, and had my butt handed to me on a silver platter. Each race is most assuredly differant in how it researches, expands, and grows. I think most of the effort for the Federation will show in the later game, its getting there that is the problem. http://forum.shrapnelgames.com/images/icons/icon7.gif Good luck and please keep me posted. Improvements and tweaking each race is very important to the over all game. Through your experience playing them, and posting about it, they can be tweaked and improved. Thanks again man for the post and info. I will put it to good use. |
Re: STM "Final v1.7.5" Discussion
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Take your time, the STM (alternate) is on hold until Tnarg gets movied, about two weeks or so. |
Re: STM "Final v1.7.5" Discussion
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10. This mod uses the Colony Tech Mod by: Ed Kolis |
Re: STM "Final v1.7.5" Discussion
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?
The Federation and Klingon empires have been taken already. It would be great to get a couple more people to play. |
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