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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities October 8th, 2006 07:19 PM

Re: The Star Trek Mod - Final Update
 
Quote:

scJazz said:
Looks like above two bugs occur because there are specific Gathering components with different family numbers for bases and satellites.

Again thanks. I don't understand why this is occuring. Those changes were all made to the compEhancement file when the family numbers were changed. I can only conclude that for some reason I might have had to compenhancement files open and saved the wrong one or saved an older one over the updated one. This really angers me.

I will fix this and post a new cumlative patch. Again thanks for the bug reports.

Atrocities October 8th, 2006 07:36 PM

Re: The Star Trek Mod - Final Update
 
Quote:

scJazz said:
Resource Gathering Components are unaffected by Mount when used on a satellite.

Satellite Remote Mining components do not require mounts. The Resource Gathering mount is a unique tech. It should only be present when "discovered". I will look into this.

Atrocities October 8th, 2006 08:21 PM

Re: The Star Trek Mod - Final Update
 
Star Trek Mod version 1.9.5.2 Update Patch - 2.5 megs
This will update STM version 1.9.5 - 1.9.5.1 to current.

Star Trek Mod v1.9.5.2

1. - Fixed - Space Yard Mount should now correctly scale the Space Yard component.
2. - Fixed - Resource Gathering Mount will no longer show up as a stock mount
3. - Fixed - Family numbers for Remote Mining mount for Bases are now correct
4. - Fixed - Description spelling error for System Control Complex
5. - Fixed - Description spelling error for many of the Assualt Troop Components.

Atrocities October 8th, 2006 08:32 PM

Re: The Star Trek Mod - Final Update
 
Why so many patches so fast?

Well with the release of SE 5 space empires IV days are now numbered. I voved to do what I could to make the Star Trek Mod for SE IV the best mod possible. Like with most things some bugs crept into the works and they had to be addressed. The best method for doing this was to release update patches once the reported bugs were fixed. I chose to do these updates as quickly as I could in order to give the players the benefits of the improvements.

While it does take some effort to update a mod, the benefits out weighted the cost.

Unless a game altering bug is now found this should be the last update for a long while.

I will of course post a beta for any one who wants to try the new AI challenge out once its completed.

Thank you for playing and for reporting bugs.

scJazz October 8th, 2006 11:35 PM

Re: The Star Trek Mod - Final Update
 
AT in case no one has mentioned this lately...

Thanks for a really cool mod!

Your hard work is really appreciated.

gregebowman October 11th, 2006 08:36 PM

Re: The Star Trek Mod - Final Update
 
Quote:

scJazz said:
AT in case no one has mentioned this lately...

Thanks for a really cool mod!

Your hard work is really appreciated.

Amen to that. This is my favorite mod. Keep up the good work.

Atrocities October 11th, 2006 09:08 PM

Re: The Star Trek Mod - Final Update
 
Thanks guys. It has been a great experience filled with a lot of what I am happy to say is happy people. http://forum.shrapnelgames.com/images/smilies/happy.gif

Spectarofdeath October 11th, 2006 11:04 PM

Re: The Star Trek Mod - Final Update
 
Yes. By far the greatest mod I've ever played. I bought SEIV just for the mod. Very awesome awesome awesome awesome work. You ARE the MAN!! (No, I don't mean THE MAN) lol So I guess now I ask the question we're all wondering about.....Are you going to make a ST for SEV?

mrscrogg October 11th, 2006 11:50 PM

Re: The Star Trek Mod - Final Update
 
I agree ! Best mod I've ever played - let's here it for Star Trek Mod - SEV !

Black_Knyght October 12th, 2006 05:35 PM

Re: The Star Trek Mod - Final Update
 
Quote:

gregebowman said:
Quote:

scJazz said:
AT in case no one has mentioned this lately...

Thanks for a really cool mod!

Your hard work is really appreciated.

Amen to that. This is my favorite mod. Keep up the good work.


I agree wholeheartedly. A damn fine mod, done with the thorough excellence you've shown in the many things you do for SEIV. Your hard work and efforts have been, and continue to be, greatly appreciated.


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