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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Szumo September 26th, 2007 04:57 AM

Re: Bug
 
Underwater Province Defense of EA Agartha

EA Agartha gets the same UW PD as land PD. According to manual, they should get Wet Ones instead.
I suspect this is very simple to fix with modding, but would be nice if it was fixed in unmodded games too.

thejeff September 26th, 2007 08:24 AM

Re: Bug
 
I've used multiple casts of Voice of Tiamat successfully. Did they all target the caster's province? Were there any valid targets? (Remember that VoT won't target provinces that have been searched in any of the elemental paths.)

Olive September 26th, 2007 04:23 PM

Re: Bug
 
[img]/threads/images/Graemlins/Bug.gif[/img] Units can't retreat to underwater provinces, even when equipped with water breathing items.

I was storming a castle on an island. Most of my armies came by the sea, at least the 2 commanders had water breathing items (Sea King's Goblet, Barrel of Air). My army was rather weak, so they were defeated and the commanders retreated. The sea province where they could flee were occupied by troops of mine and no enemy attacked it. But they didn't retreat into that province ant I got the message "CommanderName died when retreating into enemy territory."

I can send the turn by mail.

Frostmourne27 September 28th, 2007 03:16 AM

Re: Bug
 
Quote:

LDiCesare said:
Voice of Tiamat always target same province

When casting Voice of Tiamat by several casters in the same turn, they all auto target the same province, whereas other search spells (Voice of Apsu, etc.) target a new province.

Are you sure? I'm pretty sure I got this working in an oceania game, and I don't remeber targetting manually, although it's certainly possible.

thejeff October 2nd, 2007 10:27 AM

Re: Bug
 
I can confirm VoT auto-targeting doesn't work. Multiple casters during the same turn targeted the same province.

There were other provinces available and when I left one caster on auto search he happily worked his way through them.

Dedas October 8th, 2007 11:30 AM

Re: Bug
 
Death curse blessed units being trampled upon do not give any curse or horror marks.

PyroStock October 8th, 2007 11:42 AM

Re: Minor Bug
 
1 Attachment(s)
This is from the death of a mind enslaved guru and no I didn't rename him.

Kristoffer O October 8th, 2007 12:28 PM

Re: Minor Bug
 
> This is from the death of a mind enslaved guru and no I didn't rename him.

I think the guru transmigration works as per 3.10

okiN October 9th, 2007 09:31 AM

Re: Minor Bug
 
[img]/threads/images/Graemlins/Bug.gif[/img] Serpent Cult hydras lose their holiness with form change.

After the first form change, the hydras lose their holy status, which causes a huge drop in their combat performance if they're blessed. They don't even get it back when they regenerate the heads after combat, they remain mundane units forever after the loss of their first head.

Edi October 9th, 2007 10:54 AM

Re: Minor Bug
 
Quote:

okiN said:
[img]/threads/images/Graemlins/Bug.gif[/img] Serpent Cult hydras lose their holiness with form change.

After the first form change, the hydras lose their holy status, which causes a huge drop in their combat performance if they're blessed. They don't even get it back when they regenerate the heads after combat, they remain mundane units forever after the loss of their first head.

Known issue, but it was too late to fix it for this patch.


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