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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Kana July 19th, 2004 07:34 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Ok...you all are scaring me...

When you mean 'Real Time' combat...do you mean its going to be like an RTS type of combat...?

Which would suck...turn by turn combat is what makes the SE franchise what it is. Without it...I'm not sure it will be quite the same.

Kana

Ed Kolis July 19th, 2004 08:38 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Yes, I do mean real-time as in RTS. But remember, only the COMBAT will be real-time. NOT the resource gathering and other aspects of empire building! http://forum.shrapnelgames.com/images/icons/shock.gif You know, sort of like MOO3, only better executed? http://forum.shrapnelgames.com/images/icons/icon12.gif

DeadZone July 19th, 2004 09:47 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Better???

This is Space Empires we are talking about, it will blow that thing out of its grave

Phoenix-D July 19th, 2004 10:53 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Not sure if this has been mentioned, but events should be able to occur more than once per turn. Maybe have the number moddable, and/or based on the size of the galaxy? It doesn't quite make sense that a 10 system 'galaxy' is going to have the same number of events as a 255 system one..

Renegade 13 July 20th, 2004 12:30 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
And hopefully the 255 system limit will be removed in SEV!

Gandalf Parker July 20th, 2004 01:23 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Hopefully the simple txt file and bmp structure for easy modding will remain. Even expand.

Id like to see ALL of the text files have an impact on the game. Such as the way RacialTraits and Cultures gives pluses and minuses. Id like to see Demeaners, EmpireTypes, even EmperorTitles cause AI's to treat you differently.

Starhawk July 20th, 2004 04:49 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I'd like to see Convoys http://forum.shrapnelgames.com/images/icons/icon7.gif

I would Love it so that when you build a spaceport it creates a "freighter" that runs automatic routes to find your nearest "processing" world.

I'd love to have it so that you have to build freighters to increase the ammount of resources being brought into a precessing world and so that you have military and civilian kinds of thigns for example:
Freigters and transports are built at spaceports as they are rather civilian ships.
And warships are built at spaceyards because if you think about it why would a planet only be able to build 1 ship at a time?

Anyway it would be GREAT to have convoys play a part in trade as well, like say if I want to transfer 100kt of minerals to player A I'd need to send a freighter to him/her because I always thought it was funny that you'd have miracle trading going on and the like in the middle of a big war.

Freighters would add a whole new level of strategy to the game because I'd love to be able to say "hmmm I'm at war with player C who is between me and Player A maybe I should from my freighters that are trading with player A into convoys!"

Or on the flipside of that I'd love to be able to send a raider squadron to capture freighters or assault convoys and rob resources! muahahahaha!

And I don't think this would be too hard to impliment because something similar was used in Starships Unlimted which is a far less complex peice of programming then SE and done by a far less resourceful group of people.


Maybe something that makes smaller ships useable for example in RTS games small ships are often great to use as escorts because if you sent that Battleship out on it's own it would easily fall to a squadron of destroyers escorting a cruiser....but that's enough detail for that because this has been brought up b4.

Starhawk July 20th, 2004 04:51 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Double post sorry:


I would also love to see Q-Ships if the freighters are implimented because I would just laugh my *** off if I saw a frigate closing in on a group of "unarmed" freighters and all of the sudden a Q-ship starts popping shots into it's backside as the Q-Ships shields come on line http://forum.shrapnelgames.com/images/icons/icon7.gif I know it's sick but I have a wierd sense of humor and would just LOVE to see a "freighter" take down an enemy frigate or destroyer that thought it was gonna get an easy pay day.

[ July 20, 2004, 03:52: Message edited by: Starhawk ]

DeadZone July 20th, 2004 05:12 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Civilian traffic would be great, but not the type which you watch while your turn is processing

Imagine it
***News Flash***
Yesterday afternoon a Abbidon civilian passenger liner was raided by pirates

Starhawk July 20th, 2004 05:24 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Meh passenger liners would be cool instead of just the bulk transports that are used in game I mean think about it a civilian transport would not be the same kind that you'd use to pick up 10,000 troops with.

But yeah to add specifics to what i was saying, every starsystem would have a single space-port in it just as in SEIV but instead of just a mysterious form of resource conveyance you would actually have to send freighters to that world to pick up whatever resources were brought there during the turn (the transfer of resources to the spaceport would be automatic not involving any freighters) and bring them to the nearest refinery world or to whatever other destination you tell the freighter or freighters to go to.

And you can form a convoy much the way you'd form a normal warfleet except you would be able to give it orders like (proceed to the nearest refinery or in the case of an alliance proceed to X race's nearest refinery) and they would automatically begin heading in that direction.


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