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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

JLS November 22nd, 2003 08:40 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
I am concern about heavy one-shot missiles like bombardment missiles. They MUST have strong resistance. From my experience, the first round of missile fire rarely reach target - fleets are compact, PD is not distracted by fighters or light missiles. Also, there is no guarantee whatsoever strategic AI will target ships that could be reach in the end. Most earlier misslies salvos are wasted IMHO. Heavy external missiles MUST have heavy resistance to be of any use IMHO.
<font size="2" face="sans-serif, arial, verdana">We are now at a starting point, as you play change some values and let us know what you decide is a fair setting http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron November 22nd, 2003 08:40 PM

Re: AI Campaign => For a Challenging AI opponent
 
So do you or do you not plan to continue annoying people with the mod's descriptions? It has nothing to do with "academics"...

JLS November 22nd, 2003 09:28 PM

Re: AI Campaign => For a Challenging AI opponent
 
We have not decided this yet; otherwise, it would have been released in v4.11 http://forum.shrapnelgames.com/images/icons/icon12.gif

I am sorry you find this annoying Fyron, the majority of players have no issues with the bullet description being descriptive as opposed too numbers. Nevertheless, true, this may be new and we need to see the final result, and as I said, it is not carved in stone http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 22, 2003, 20:22: Message edited by: JLS ]

Fyron November 22nd, 2003 11:03 PM

Re: AI Campaign => For a Challenging AI opponent
 
The majority of players have not said anything on this issue...

JLS November 22nd, 2003 11:52 PM

Re: AI Campaign => For a Challenging AI opponent
 
Oleg and QB, when playing no-warp in your opinion would you prefer to see the EEE around the 6 year mark or the 10 year mark ?

JLS November 23rd, 2003 02:28 AM

Re: AI Campaign => For a Challenging AI opponent
 
Components File 4.11b

This tested out well, please let me know what you think.

Raised damage resistance on Missile Racks and Bombardment Missiles.

Missile Rack
Light Missile system designed to maximize rate of fire.
Weapon Seeker Dmg Res := 3, 4, 4, 4, 5

Bombardment Missiles
From Weapon Seeker Dmg Res := 45,55,60

_ _ _ _

Additional AI Player no-warp tweaks for FQM


((> AIC 4.11b Components update (52kb) <))

[ November 23, 2003, 00:34: Message edited by: JLS ]

gosho mladenoff November 23rd, 2003 02:30 AM

Re: AI Campaign => For a Challenging AI opponent
 
Just a small heads up

bombarbment missile 1 has wrong weight and damage resistance of 10 and 5 should be 100 and 100.

other than that looks good.

I wonder if perhaps light missile damage resistance isn't a bit low for its class ?
comments?

ggm

QBrigid November 23rd, 2003 03:41 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Oleg and QB, when playing no-warp in your opinion would you prefer to see the EEE around the 6 year mark or the 10 year mark ?
<font size="2" face="sans-serif, arial, verdana">Eee warping 7 - 9.9 years is good.

AI's Create Planet works good in FQM with the req of ship const=5 and SM 2 thru 4 http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 23, 2003, 01:47: Message edited by: QBrigid ]

oleg November 23rd, 2003 07:47 AM

Re: AI Campaign => For a Challenging AI opponent
 
I think the current AI state is fine. Could be better of course, but what wan't http://forum.shrapnelgames.com/images/icons/icon7.gif

Do not worry much about Missile rack damage resistance - single shot from PD of fighter stacks will wipe out the whole stack regardless of the changes. It is a moot point IMHO. Misslie pods is another thing. I would like bigger value for them. May be +15.

JLS November 23rd, 2003 11:58 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

I think the current AI state is fine. Could be better of course, but what wan't
<font size="2" face="sans-serif, arial, verdana">QB, Eee with three Planets and well prepared, warps in about 5-7 Years at AI bonus low http://forum.shrapnelgames.com/images/icons/icon7.gif

When the new weapons are finished, we will add the research and the new designs to some of the AI along with a few PD Escorts and more PD on the large slower ships. Along with a tweaked design file, for all http://forum.shrapnelgames.com/images/icons/icon12.gif
- - - -

Quote:

Do not worry much about Missile rack damage resistance - single shot from PD of fighter stacks will wipe out the whole stack regardless of the changes. It is a moot point IMHO. Misslie pods is another thing. I would like bigger value for them. May be +15.
<font size="2" face="sans-serif, arial, verdana">Fighter vs. Missile is not a bad thing for the Players with Planet defense and will ensure the Players will have to escort their Fleets with Carrier Interceptors in that strategy. However, the AI may not always have a carrier when it is abroad.

[ November 23, 2003, 10:01: Message edited by: JLS ]


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