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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
So do you or do you not plan to continue annoying people with the mod's descriptions? It has nothing to do with "academics"...
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Re: AI Campaign => For a Challenging AI opponent
We have not decided this yet; otherwise, it would have been released in v4.11 http://forum.shrapnelgames.com/images/icons/icon12.gif
I am sorry you find this annoying Fyron, the majority of players have no issues with the bullet description being descriptive as opposed too numbers. Nevertheless, true, this may be new and we need to see the final result, and as I said, it is not carved in stone http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 22, 2003, 20:22: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
The majority of players have not said anything on this issue...
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Re: AI Campaign => For a Challenging AI opponent
Oleg and QB, when playing no-warp in your opinion would you prefer to see the EEE around the 6 year mark or the 10 year mark ?
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Re: AI Campaign => For a Challenging AI opponent
Components File 4.11b
This tested out well, please let me know what you think. Raised damage resistance on Missile Racks and Bombardment Missiles. Missile Rack Light Missile system designed to maximize rate of fire. Weapon Seeker Dmg Res := 3, 4, 4, 4, 5 Bombardment Missiles From Weapon Seeker Dmg Res := 45,55,60 _ _ _ _ Additional AI Player no-warp tweaks for FQM ((> AIC 4.11b Components update (52kb) <)) [ November 23, 2003, 00:34: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Just a small heads up
bombarbment missile 1 has wrong weight and damage resistance of 10 and 5 should be 100 and 100. other than that looks good. I wonder if perhaps light missile damage resistance isn't a bit low for its class ? comments? ggm |
Re: AI Campaign => For a Challenging AI opponent
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AI's Create Planet works good in FQM with the req of ship const=5 and SM 2 thru 4 http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 23, 2003, 01:47: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
I think the current AI state is fine. Could be better of course, but what wan't http://forum.shrapnelgames.com/images/icons/icon7.gif
Do not worry much about Missile rack damage resistance - single shot from PD of fighter stacks will wipe out the whole stack regardless of the changes. It is a moot point IMHO. Misslie pods is another thing. I would like bigger value for them. May be +15. |
Re: AI Campaign => For a Challenging AI opponent
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When the new weapons are finished, we will add the research and the new designs to some of the AI along with a few PD Escorts and more PD on the large slower ships. Along with a tweaked design file, for all http://forum.shrapnelgames.com/images/icons/icon12.gif - - - - Quote:
[ November 23, 2003, 10:01: Message edited by: JLS ] |
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