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Re: The Star Trek Mod - Final Update
thanks guys but the mod wouldn't be what it is without all the help i recieved from everyone.
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Re: The Star Trek Mod - Final Update
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Here is a basic Tech Tree for the Star Trek Mod.
This tech tree reflects the current version that I am working so there are a few new things in the tech tree that are not yet available to players until the next update. It took me over 700 turns to research all of the technology and it is loosely based upon the Federation Techonology but is useable for all races. Just keep in mind that the tech tree for all of the races is basically the same but that components and facilities are named differantly. Here is some info on the next update that I am working on. Quote:
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Re: The Star Trek Mod - Final Update
http://www.astempire.net/display/tho...ewTholian1.PNG
I have posted more of the Tholian set over on SE.net in the Star Trek Mod forums. These ships are an ongoing work in progress. I am sorry to say that my creative jucies are not flowing. Or rather I have some great ideas but lack the tools to create what I invision. (Doga limitations). |
Re: The Star Trek Mod - Final Update
<font color="red">HOLY HELL !!!</font> http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/wink.gif
<font color="blue">THAT LOOKS FRAKKIN' <font color="white">INCREDIBLE</font> !!!</font> |
Re: The Star Trek Mod - Final Update
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Wow, talk about like minds. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: The Star Trek Mod - Final Update
Why doesn't the latest version include .emp files for DS9?
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Re: The Star Trek Mod - Final Update
And also...am I missing something re planet bombardment? I'm playing as the Federation, involved in long war vs the Romulans. I find it almost impossible to bombard planets effectively. Almost all of my shots miss, even when I'm less than 10 spaces away, while the planetary defenses are dead-on accurate in their counterfire.
Is there some component I should be mounting, other than the existing combat sensor? |
Re: The Star Trek Mod - Final Update
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This was done by request of many players. They found that having five or more Federation type empires was interfering with the balance of their games. |
Re: The Star Trek Mod - Final Update
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There are Sensor Arrays, combat sensors, and other componetns such as captains, that give bonuses in combat. Also be sure that your weapons can target planets. Some weapons are better at it than others. Militia are tough so be sure to send in a fair amount of well armed troops when you go to land infantry on a hostile planet. |
Re: The Star Trek Mod - Final Update
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You must have tweaked that AI something fierce, Atrocities, cause those Romulans are building literally dozens and dozens and dozens of weapon platforms, on all of their planets. I never saw that to such a great extent in stock SEIV. The AI never built that many. Great mod, my friend! If you ever come to the Origins convention in Columbus, all of your drinks are on me! |
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