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Re: OT: Narf has gone looney and wants to GM.
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Now I just need to learn Righteous Might so I can craft it. I haven't used the option of switching out a spell known on level up to 14th yet, can I do that now? I can already craft the Ioun Stone, as no requirement beyond caster level 12 and Craft Wondrous Item is listed for any of them. |
Re: OT: Narf has gone looney and wants to GM.
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The bonus Wizard feat has to be item creation, metamagic, or Spell Mastery. Spell Mastery would be a useful precaution in case of spellbook theft, but it's only for a very limited number of spells and your spellbook should be pretty hard to steal if you guard it right. You haven't used either of your current metamagic feats, and you haven't given any indication of wanting more of them or aiming for anything in particular with prereqs, so that option doesn't seem very useful. That leaves item creation, unless you disagree with my analysis. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Ahh, that idea for Prestige classes makes sense. Quicken spell is actually a highly tempting feat... the idea of hitting some creature with multiple evil spells in one round is somehow appealing to me. http://forum.shrapnelgames.com/images/smilies/evil.gif
Seems it'd be best to hold off on Archmage for one more level, at least 'til we've gotten ourselves buffed up in case we run into any more underrated encounters. You're right about not using those two Metamagic feats... when I selected them I was going for least increase in spell levels... I could use the Limited Wish thing to swap them out for item creation feats, which, given the current state of the party, seems more useful. So.. take a level in Wizard, end up with feats: -Quicken Spell (levelling) -Craft Magic Items and Armor (levelling) -Heighten Spell (limited wish, useful for getting the DC up) -{ItemCreation or MaximizeSpell} (limited wish, not decided which yet) |
Re: OT: Narf has gone looney and wants to GM.
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Maximize Spell has a pretty narrow range of usefulness, I think. A Maximized Fireball would do approximately the average damage of a 17d6 damage spell. At your current caster level that makes it slightly more damage to a single target than Chain Lightning, which takes up the same level spell slot. For hitting many targets, that's only 2 dice more than Freezing Sphere, and it has a lower save DC. Disintigrate is also the same level. Forge Ring would cover pretty much every remaining permanently equipped kind of magic item. Craft Rod would allow making the metamagic rods, though you need the metamagic feat in question too. |
Re: OT: Narf has gone looney and wants to GM.
Although the type of enemy we've been fighting tends to appear in small groups - and I particularly didn't like being panicked.
Although, perhaps you're right... crafting feats and then spending XP to get some nifty magic equipment... so many options available. http://forum.shrapnelgames.com/image...s/confused.gif Ah well, nothing I've been doing is set in stone yet. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
My wealth-collecting has started. MUUWAAHAAHAA.
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