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Re: SE5, Tell Aaron what\'s on your Wish List
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dont be hash on me im still learning english http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Encrypted mods! http://forum.shrapnelgames.com/images/icons/icon10.gif
What I mean by this is, in SE4 everyone can see the full game settings. But what if you want to have a real "feeling of wonder" in your game, so you go and create a mod for people to play (or write a script to randomly generate one! http://forum.shrapnelgames.com/images/icons/shock.gif see http://www.shrapnelgames.com/cgi-bin...;f=23;t=012091 and look at the "d" operator!), and compress/encrypt the files into a single mod file that is not human-readable! Of course the game would still need the ability to read normal mods, but the encryption would make for a more exciting game... you never know what surprises lie in store!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
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On second thought, the limit exists already. In the game setup you can limit the number of ships per empire, so this is basically what you were suggesting for SEV! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
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On second thought, the limit exists already. In the game setup you can limit the number of ships per empire, so this is basically what you were suggesting for SEV! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope he was suggesting a limit based on ship sizes, I second such a request, user settable. |
Re: SE5, Tell Aaron what\'s on your Wish List
I would like the ability to add variable values in the game for modding purposes. For example, I would love to be able to index the cost of all research on a certain variable (say, number of planets), making research more expensive as your Empire gets bigger.
It would be something a bit along these lines: the user sets up a variable value (Number of planets here), and then makes a table that would list the effects of a given value of "Number of planets" on the cost of research. So, for instance: - Under 100 planets: modifier of 1.00 to research cost - Between 100 and 199 planets: modifier of 1.20 to research cost - Above 200 planets: modifier of 1.50 to research cost One of the purposes of this kind of values would be to make maintenance or construction more expensive as an Empire becomes bigger, thus lessening the importance of expansion. It would also reduce the gap between huge Empires and their tiny, helpless neighbours. But there would be quite a few possibilities with altering values dynamically this way. Hmm, my explanation isn't exactly what I would call clear... *Grumbles* |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
What about different planets with resourses that you need for building certian more advanced technolgy(ship comoponets)----It would add a more strategic point to the planning of your empire and build up of ships
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Re: SE5, Tell Aaron what\'s on your Wish List
Hotkeys.
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Re: SE5, Tell Aaron what\'s on your Wish List
In the cultures, I agree that a "Warrior" culture can enjoy a combat bonus to attack and defense, but the Bezerker should suffer a defensive penalty (-5 or 10%) to go along with their attack bonus.
This was probably already mentioned, but I just didn't look through all 80 pages of great ideas here. |
Re: SE5, Tell Aaron what\'s on your Wish List
How about a berkerser warrior class - offense, defense and building increase BUT
Lowering of research, intel, resource gathering and perhaps limits on special racial abiilties. |
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