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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Fyron December 15th, 2003 07:14 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by PsychoTechFreak:
Now I would like to somehow get USM integrated. http://forum.shrapnelgames.com/images/icons/shock.gif
<font size="2" face="sans-serif, arial, verdana">Simple. Copy Formations.txt and DefaultStrategies.txt from USM into your AIC folder, and it is integrated. http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS December 16th, 2003 11:47 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by PsychoTechFreak:
Why do you restrict remote miners to 3 per vehicle? Isn't it punishment enough already to get material from 1 ship per sector? *hmpf* , why did I research for battle station...

FQM, excellent ! http://forum.shrapnelgames.com/images/icons/icon7.gif


<font size="2" face="sans-serif, arial, verdana">Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

PTF, we need to look at this a bit more, the AI may not be able to keep up with our remote mining; if we can have the early jump http://forum.shrapnelgames.com/images/icons/icon12.gif

However you may find the Resource Station profitable, this is granted at Industry level 3.

[ December 16, 2003, 21:53: Message edited by: JLS ]

JLS December 16th, 2003 11:52 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperial:
Was organic miners for ships left out intentionally?--just curious cause i can build the mineral and rad ones for ships.
<font size="2" face="sans-serif, arial, verdana">Yes Imperial, organic mining components have been excluded from ships and bases. However, you have the Habitat Domes for satellites and the Resource Station has some intrinsic Organic collection

Fyron December 17th, 2003 12:55 AM

Re: AI Campaign => For a Challenging AI opponent
 
JLS is back! Check your email and PMs. http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder December 19th, 2003 04:01 AM

Re: AI Campaign => For a Challenging AI opponent
 
Oy! The Phong and Jraenar (sp) are certainly using both stellar manipulation and some devious ship design. Large transports being used as both ship repair AND "jeep" carriers.....waaaa!

and those (*&^% Phong love to throw 1000 troops into ground combat (per transport) http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg December 19th, 2003 04:28 AM

Re: AI Campaign => For a Challenging AI opponent
 
Wrong http://forum.shrapnelgames.com/images/icons/icon7.gif It is medium AI transports with 100+ fighters and repair bays. I shudder to think what they do do me with large transports http://forum.shrapnelgames.com/images/icons/icon12.gif

AI in AIC has few cards in the sleeve !

Makinus December 19th, 2003 12:11 PM

Re: AI Campaign => For a Challenging AI opponent
 
I know that AIC is optimized for Finite Resources, but the AI degrades too much without Finite Resources?

oleg December 20th, 2003 02:15 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Makinus:
I know that AIC is optimized for Finite Resources, but the AI degrades too much without Finite Resources?
<font size="2" face="sans-serif, arial, verdana">No. It works even better. JLS tweaked AI facilities to produce some resourses even after planet was mined out. In normal game it is an extra source of resources for AI which is independend from planet value. It greatly improves AI in all game setupa since it no longer build mineral miners on 1% mineral planet http://forum.shrapnelgames.com/images/icons/icon7.gif

PsychoTechFreak December 28th, 2003 07:37 PM

Re: AI Campaign => For a Challenging AI opponent
 
What about the (immense) minesweeping ability of AI ship hulls?
Defending minefields don't make sense against AI fleets anymore. And if I need a good minesweeper, should I just capture an AI transporter http://forum.shrapnelgames.com/image...s/rolleyes.gif ? Did you change anything to the ship designs, like removed minesweepers, don't use mine layers etc. ?

JLS January 13th, 2004 11:22 AM

Re: AI Campaign => For a Challenging AI opponent
 
The AI in AI Campaign; always handled Mine Fields very well, the direction we have been seeking is to make the AI ships displacement size less as effective compared with past AIC releases and adding many more Mine Sweepers to most of the AI fleets. In this way we can limit the Psycho AI’s violent expansions in the early game with little to no effect in the Psychos mid and late game; as they will now be at a disadvantage building far less sweepers, but will build a a few more replacement war ships http://forum.shrapnelgames.com/images/icons/icon12.gif

Furthermore, after several decades of game play minefields are just an annoyance for all the AIC AI's, and the only sure defensive wall; as it would against a good Human opponent (is a comprehensive combined warp point defense with Sats, Fleets, Fighter and Drone Carriers, Bases etcetera. http://forum.shrapnelgames.com/images/icons/icon12.gif

Yes, good point PTF. ALL future AI designs will have the AI minesweepers vulnerable to boarding attacks... You will have this in the next update http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 13, 2004, 11:16: Message edited by: JLS ]


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