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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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PTF, we need to look at this a bit more, the AI may not be able to keep up with our remote mining; if we can have the early jump http://forum.shrapnelgames.com/images/icons/icon12.gif However you may find the Resource Station profitable, this is granted at Industry level 3. [ December 16, 2003, 21:53: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
JLS is back! Check your email and PMs. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: AI Campaign => For a Challenging AI opponent
Oy! The Phong and Jraenar (sp) are certainly using both stellar manipulation and some devious ship design. Large transports being used as both ship repair AND "jeep" carriers.....waaaa!
and those (*&^% Phong love to throw 1000 troops into ground combat (per transport) http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
Wrong http://forum.shrapnelgames.com/images/icons/icon7.gif It is medium AI transports with 100+ fighters and repair bays. I shudder to think what they do do me with large transports http://forum.shrapnelgames.com/images/icons/icon12.gif
AI in AIC has few cards in the sleeve ! |
Re: AI Campaign => For a Challenging AI opponent
I know that AIC is optimized for Finite Resources, but the AI degrades too much without Finite Resources?
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
What about the (immense) minesweeping ability of AI ship hulls?
Defending minefields don't make sense against AI fleets anymore. And if I need a good minesweeper, should I just capture an AI transporter http://forum.shrapnelgames.com/image...s/rolleyes.gif ? Did you change anything to the ship designs, like removed minesweepers, don't use mine layers etc. ? |
Re: AI Campaign => For a Challenging AI opponent
The AI in AI Campaign; always handled Mine Fields very well, the direction we have been seeking is to make the AI ships displacement size less as effective compared with past AIC releases and adding many more Mine Sweepers to most of the AI fleets. In this way we can limit the Psycho AI’s violent expansions in the early game with little to no effect in the Psychos mid and late game; as they will now be at a disadvantage building far less sweepers, but will build a a few more replacement war ships http://forum.shrapnelgames.com/images/icons/icon12.gif
Furthermore, after several decades of game play minefields are just an annoyance for all the AIC AI's, and the only sure defensive wall; as it would against a good Human opponent (is a comprehensive combined warp point defense with Sats, Fleets, Fighter and Drone Carriers, Bases etcetera. http://forum.shrapnelgames.com/images/icons/icon12.gif Yes, good point PTF. ALL future AI designs will have the AI minesweepers vulnerable to boarding attacks... You will have this in the next update http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 13, 2004, 11:16: Message edited by: JLS ] |
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