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Re: The Star Trek Mod - Final Update
Sounds good to me, if you're asking for a volunteer. You already have my e-Mail address.
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Re: The Star Trek Mod - Final Update
http://forum.shrapnelgames.com/images/smilies/happy.gif Awsome. Will be tomorrow sometime though. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - Final Update
Zip away and just keep us informed. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - Final Update
AT, under "Unique Techs" the Resource Gatherers do not seem to work. They don't show the mining icon on the unit display or register any amount under mining resources line in the economic window. I'm not sure if they're supposed to be working off of solar (suns) power or if they need to be in asteroids. I tried both with no success.
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Re: The Star Trek Mod - Final Update
They use the ability Generate Points Minerals/Organics/Radioactives therefore they will not show up in the mining resource line in the economic window. This is a known bug with SE IV. http://forum.shrapnelgames.com/images/smilies/frown.gif
The description states they convert solar energy into resources. I wonder if I should add a tag telling players that they are not remote miners but can simply be deployed any where and will generate resources? |
Re: The Star Trek Mod - Final Update
It's like a Solar Resource Gatherer. They work the same way the ground bases do (The Original Chrystallines)? What amount of resources do they gather per sun per turn? If I put out a group of 10 Sats, would it be 10 x the resources? I'll try to answer some of these by experimenting within the playtest game I have going. It's not going to be easy to figure this one out.
Let me know when 1954 is ready to playtest. |
Re: The Star Trek Mod - Final Update
Actually these don't need a sun in a system to gather resources. They are the new ability added in one of the later versions of SE IV. They should generate resources regardless of a stars presence.
Any who, should have 1.9.5.4 wrapped up in a bit and will let you know. |
Re: The Star Trek Mod - Final Update
1 Attachment(s)
This is a beta version of 1.9.5.4
You will need to: 1. Make a copy of your current STM 1.9.5.2 folder. 2. Rename the copy to Star Trek Mod 1954. 3. Apply the beta patch Your save games should work ok for single player. However you might have to process the turn manually with the updated files before your mp games will work. Since this is just a beta version of the next patch please keep in mind that the splash screen hasn't been updated nor have any of the support files. Revision history has been included with a list of changes made since 1.9.5.2. Please report any bugs. Thank you. Quote:
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Re: The Star Trek Mod - Final Update
AT, I'm doing a playtest of 1954 (Downloaded from here).
The Solar Wind Collectors do not work. I've done the math on my economy (over two turns) and there's no effect on it from the SWCs. |
Re: The Star Trek Mod - Final Update
Ok, thanks, I will take a look at them. http://forum.shrapnelgames.com/images/smilies/happy.gif
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