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Re: UI improvements
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Re: UI improvements
Another tip: You won't necessarily like the results...
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Modding: descriptions
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Re: Modding: descriptions
Thanks. I'll amend the shortlist entry. It's sometimes difficult to keep it all straight, especially if I need to go from memory.
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Blindness
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To try out the new nations, I designed a crappy pretender and played a few turns in a new game. In this, my god entered the death match tournament (just for giggles). He was quickly afflicted with Blindness by his opponent, but seemed virtually unaffected by it, killing his opponent soon afterwards. Now, what I know is that he could still make an attack in case he tried and got lucky with the DRN, but from experience I know that units that went blind usually stopped fighting at once. Furthermore, he still would need to get by the defense value of the opponent. It seems, however, like he does two successful attacks in a row, with little to no trouble. Bug?
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Re: Blindness
Perhaps. The Arena sometimes does strange things to the normal combat sequence. I've had several blind Fomorian giants (they only need one eyeloss hit to become blind) and they just stood around doing nothing in combat.
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Re: Blindness
Another issue addressed by the savegame is how shapechanging units and the Champion's trident should work together. It's awfully easy for them to lose it. I have no preference though.
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Re: Blindness
Hama Dryad (monster number 932) states in description that "They never leave the province they are summoned to". Apparently they can move out of their home proivnce if they flee from a battle in that province.
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Re: Blindness
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Re: Odd mummy assignment
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