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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Xrati November 17th, 2006 10:38 AM

Re: The Star Trek Mod - New Version Available
 
That's a hugh advantage in the early game. Be careful with that one and increase the cost a lot!

Atrocities November 18th, 2006 03:39 AM

Re: The Star Trek Mod - New Version Available
 
I took what you said into consideration and came up with a better plan. Warp Overdrive I - III. (Basically Emergency Propulsion). It may help players, but I will have to come up with a simular system for the AI later.

Atrocities November 18th, 2006 03:46 AM

Re: The Star Trek Mod - New Version Available
 
1 Attachment(s)
Download the Star Trek Mod v1.9.6.1 Update 5 megs

Download the Full Version of the Star Trek Mod v1.9.6.1 - 29 megs

This new version includes the new Tholian ship set. Please read the update or patch installation instructions before installing the update or patch.

Quote:


To Apply This Patch:

1. Copy your current Star Trek Mod 195, or other post 195 version, folder.
2. Rename the copied STM (version) folder to Star Trek Mod 196
3. Delete or remove the THOLIAN race folder from Star Trek Mod 196 / Pictures / Race folder
4. Unzip Stm1961Patch.zip to your space empires iv directory where the Star Trek Mod 196 folder is located.
5. When asked to over write files click YES or OK.


For a complete history of the modification made since the last update please read the RevisionText document included with the mod.

This version also contains an update Tech Tree Document as well.

Atrocities November 18th, 2006 09:36 AM

Re: The Star Trek Mod - New Version Available
 
1 Attachment(s)
STM 1.9.6.1 Full Version of the mod. In order to upload the file I had to drop the 800x600 splash screen. If you use this resolution you can copy and resize the 1024x786 image and use it.


Xrati November 18th, 2006 12:20 PM

Re: The Star Trek Mod - New Version Available
 
AT, I don't know what the ability was on the 'Solar Sail', but did you try that ability on the small hulls?

Xrati November 22nd, 2006 10:52 AM

Re: The Star Trek Mod - New Version Available
 
AT, there may be a racial trait problem. I took the building trait (I think it's the Natural Engineers) that decreases your build time. On the starting turn que, my colony ship comes up as 2 turns to build, but then on the first turn it changes to 3 turns of 4 left.

Has anybody else noticed this problem? I took the Fed with the building bonus. It appears as the numbers are not working out. I'm using 1961.

Atrocities November 22nd, 2006 05:33 PM

Re: The Star Trek Mod - New Version Available
 
I have always said that the racial characteristics work backwards. http://forum.shrapnelgames.com/images/smilies/laugh.gif Natural Enineers is improved repair 150%. Hardy industrialist and Power Industrialists are 120% and 150% to production.

Xrati November 22nd, 2006 08:59 PM

Re: The Star Trek Mod - New Version Available
 
That's what I took, Power Industrialists, 150% to production and I went backwards. AND I spent racial points on this trait! WOW what a deal! http://forum.shrapnelgames.com/image...es/biggrin.gif

Atrocities November 22nd, 2006 09:22 PM

Re: The Star Trek Mod - New Version Available
 
must be an se 4 bug.

Atrocities November 22nd, 2006 10:45 PM

Re: The Star Trek Mod - New Version Available
 
I tried to duplicate your issue but was unable to. The Power Industrialists worked fine. When used with no other charactersitics, say FED culture and racial trait, a standard colony ship with all available base components and two storage and one cargo component would take 2 turns to build. With no bonus other than FED culutre and RT, the build time for the same colony ship would take 3 turns.

With the Power Industrialist RC, and 145% to the Construction Characteristics the build time is still 2 turns.

I could not get the construction time to increase no matter what I did. The time remaining was always the correct amount.


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