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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Xrati November 24th, 2006 01:09 AM

Re: The Star Trek Mod - New Version Available
 
It may have just been due to all the patching I've been doing with all the releases. I just deleted the whole folder and started from scratch. I was unable to duplicat4e the problem myself. I'm sorry for the mix up. Sometimes it gets a little overwhelming with all the updates and patches. I should have known better and started fresh in the first place. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Atrocities November 25th, 2006 02:54 AM

Re: The Star Trek Mod - New Version Available
 
Thanks Xrati - I know that having so many updates in recent months has been a bit much but the crush is over hopefully this was the last update for the mod.

Xrati November 25th, 2006 01:34 PM

Re: The Star Trek Mod - New Version Available
 
Thank You for all your hard work! On that note I have two questions and maybe one more problem.

Q1) Have the Robotic Weapons for the Robo Infantry been removed? I can't get them when I go to build them.

Q2) Ancient Weapons Platform do not require a control? When I'm in design mode, you usually need a control for the WeaPlts.

3) Re-Supply ships will take Three Warp Nacelles which gives them a movement of 18! Two will give them movement of 13. I've just left it off and when you leave the third Nacelle off, it builds OK with the extra kt going for other stuff.

Atrocities November 25th, 2006 11:28 PM

Re: The Star Trek Mod - New Version Available
 
Quote:

Xrati said:
Thank You for all your hard work! On that note I have two questions and maybe one more problem.

Hey no problem. I love bugs and questions. http://forum.shrapnelgames.com/images/smilies/happy.gif It gives me something to do and for that I am always grateful.

Quote:


Q1) Have the Robotic Weapons for the Robo Infantry been removed? I can't get them when I go to build them.

I don't recall if I even added them. I will check and if not will add them. (Albeit at the end of the component list)


Quote:


Q2) Ancient Weapons Platform do not require a control? When I'm in design mode, you usually need a control for the WeaPlts.

This is true, the AWP doesn't require a control computer.

Quote:


3) Re-Supply ships will take Three Warp Nacelles which gives them a movement of 18! Two will give them movement of 13. I've just left it off and when you leave the third Nacelle off, it builds OK with the extra kt going for other stuff.

I recall I left that as it was because as a supply ship players would have to choose between speed or supplies. But in retrospect I guess I should reset it. For right now lets see how it plays out. Perhaps people might want to keep it. (They make horrible gun ships.)

Xrati November 27th, 2006 10:51 AM

Re: The Star Trek Mod - New Version Available
 
Robo Infantry and their weapons were in the last release.

It doesn't make sense to have a ship with a speed greater then the fleet speed. I'd rather have some extra cargo space or defensive systems. It's only my thoughts on this. http://forum.shrapnelgames.com/images/smilies/wink.gif

Artaud November 27th, 2006 11:22 AM

Re: The Star Trek Mod - New Version Available
 
Quote:

Atrocities said:
I recall I left that as it was because as a supply ship players would have to choose between speed or supplies. But in retrospect I guess I should reset it. For right now lets see how it plays out. Perhaps people might want to keep it. (They make horrible gun ships.)

For what it's worth, I would say supply ships should be big and slow.

Though I've been known to design emergency destroyer-sized supply ships with lots of solar collectors. http://forum.shrapnelgames.com/images/smilies/wink.gif

Xrati November 28th, 2006 10:50 AM

Re: The Star Trek Mod - New Version Available
 
They are also the AI's favorite targets. In most of my recent battles I've lost at least one supply ship in every battle. After they are loaded with the standard systems there's not much room left for anything else, especially if you throw on some armor and shields.

Atrocities November 28th, 2006 03:16 PM

Re: The Star Trek Mod - New Version Available
 
I have found a few more bugs with the mod so another update will be coming by the end of the year.

I am also working on something old/new and hope to have that project done by the end of the year as well.

Atrocities December 2nd, 2006 08:53 PM

Re: The Star Trek Mod - New Version Available
 
The broken download link at Astempire.net has been fixed.

Xrati December 6th, 2006 10:45 AM

Re: The Star Trek Mod - New Version Available
 
I'm going to be down a while as I made the mistake of letting microsoft install I.E.7 on my computer. It's completely hosed it over and I'll have to format and re-install the hard drive. "I'll Be Back!" http://forum.shrapnelgames.com/image...es/biggrin.gif (in about a week or two).


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