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Re: STM "Final v1.7.5" Discussion
Hey David
Orginal posted by Atrocities I will post the new splash screen for download in a few days. I am working on finalizing the 1.4.0 Version of the mod. Super job with the Star trek Intro, David. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
alarikf,
The image mods have gaps in them for areas of expansion. Those gaps will not hurt the game or cause errors unless a mod file is directed to that image. I just sent Suicide Junkie a link to add an additional 60 facilities to the facilities image mod. These images, the ones I will use for the STM will be included in the mod. However once he gets around to updating the Facilities Image mod you will want to update to his latest Version. |
Re: STM "Final v1.7.5" Discussion
I wrote a post here a few hours ago... now where the hell did it go? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: STM "Final v1.7.5" Discussion
alarikf, a follow up.
There are four components to the image mod. Combat Planets Components Facilities When updating you want the one with the HIGHEST revision number. Example (v1.17) After you download a paticular Image Mod component pack, simply unzip it and install it in your base SE IV pictures folder. This way all mods will have access to the new images. |
Re: STM "Final v1.7.5" Discussion
Another Update:
Star Trek Mod v1.4.0 1. Changed Dominion Battle Cruiser Radioactive Cost from 100 to 300 2. Changed Dominion Battleship Radioactive Cost from 600 to 500 3. Changed Federation Destroyer Image from Defiant to Varation of Nebula 4. Changed Federation Cruiser Tonnage from 450 to 500 5. Changed Federation Heavy Cruiser tonnage from 520 to 600 6. Changed Federation Battle Cruiser from 660 to 750 7. Changed Ferengi Frigate Tonnage from 220 to 250 8. Changed Ferengi Destroyer Tonnage from 300 to 350 9. Changed Ferengi Battle Cruiser Tonnage from 850 to 900 10. Changed 8472 Destroyer tonnage from 400 to 450 11. Changed Tholian Dreadnought Tonnage from 950 to 1000 12. Fixed Many minor spelling errors. |
Re: STM "Final v1.7.5" Discussion
There are actually 5 packs for the Image Mod. The Events Pack is rather recent, and I don't think any mods use it (save the B5 Mod where the images came from, but they are named differently).
[ January 15, 2004, 02:48: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
Id like to see more expanded tech trees ie 6 levels of research centres etc. Make the game Last longer in terms of tech progression.
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Re: STM "Final v1.7.5" Discussion
I have plans for the entire tech tree system, TNZ hit on it a while back and I thought it was an excellent idea and I have taken it one step further.
More on this later, much later I am afraid. The problem that I have now is this: A. I can release the 1.4.0 Version, thus screwing up everyones games, or - B. Sit on it and keep adding things. Most of what I have done are minor tweaks and cosmetic detail fixes. I am opting to hold off on releasing the mod as I have more work, by that I mean more tweaking to do. I want to finish the Klingon set, and then do a nice Romulan one as well. I really do hate the current Romulan set. Don't get me wrong, BOTF was a damn fine game, and those images have served well for many years now, I know I captured them (SHhhhhhhhh), but I am ready for newer ones. If any one would like to try and make new racial portraits for the mod that would be great. Kwok had made a bajillion new planets for the mod, but unfortuneatly those images were lost. http://forum.shrapnelgames.com/images/icons/icon9.gif Additionally, I have a revamp coming once the new Patch is out for SE IV. I will finally be able to use the ship classes, and only those ship classes, in the mod. This means I can cut a lot of fat off of the mod by ditching unused images from each race. The questions do remain though, do we want to keep Carriers and fighters or get rid of them completely? Right now if I were to die, the mod could be picked up by someone and continued on until SE V came out. So I don't worry much about things because no matter what I do, it can be fixed by others. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
I vote for holding off on releasing the updated mod. Simply because it would screw up all my saved games http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
I'd say hold off on releasing the next Version - I'll have a number of suggestions once we finish our Trek game.
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