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Re: The Star Trek Mod - New Version Available
I will be posting another update for the mod at the end of the month. It is my hope that I can get Geoschmo to upload that version to PBW for use there. It is my understanding that has, or is going to make all versions currently available for play on PBW obsolete and remove them. http://forum.shrapnelgames.com/images/smilies/frown.gif
It was very hard to get any version of the mod added to PBW. For some reason there was a horrendous amount of confuse over which mod to add, AST or STM. I believe the reason he is removing STM entirely from PBW is because no one plays the mod any more. While that comes as no shock, it does seem to be a bit of a let down. Oh well, to many mods, not enough players. Any who, I hope to have an update for the mod by the end of the month. Currently I have already addressed several "bugs" and am working on addressing other reported problems. I would appreciate any posts that list wrong images being used for facilities. For example Starfleet Command should not have been a religious icon facility. The System Capital facility images were all wrong. Any spelling errors in the any of the games data files. Any ship size issues. The Federation Battleship size issue is being resolved but there might be more of them out there. It is my sincere intention of making this next update the last update for the mod. So it is very important that any issues be resolved now. Thank you. |
Re: The Star Trek Mod - New Version Available
I tried to be clear with my original post in the other thread, sorry for any confusion. My intention was to leave the most recent versions of every mod we had on PBW. I didn't remove any mods simply because they weren't being used. They had to be not being used AND have a more recent version on the server. I only removed older mods when we had what I thought was a newer version of the same mod.
I took the STM 1.9.2.4 off because we also had version 1.9.2.6. I didn't see the point of having both versions. If I'm incorrect and you need both versions on there it's no problem to get it put back on. Just let me know. Geoschmo |
Re: The Star Trek Mod - New Version Available
1.9.2.6 is the one you should keep. http://forum.shrapnelgames.com/images/smilies/happy.gif I think its a great idea to clean PBW house. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - New Version Available
Ok, since there has been no feed back, no emails, I am going to finalize this version of the Star Trek Mod and call it quits after this next update.
It has been a great joy ride. Time to move on to bigger and lessor things. |
Re: The Star Trek Mod - New Version Available
Sorry about the lack of feedback. I haven't played at all in several days.
I agree that the ST mod should remain on PBW. I was just thinking today about joining a game. But there are several games on PBW that appear to be dormant. |
Re: The Star Trek Mod - New Version Available
The lack of feed back was taken as a GOOD thing. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - New Version Available
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Re: The Star Trek Mod - New Version Available
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Had found some "game killers" (AI having no Intel points, designs ships without armor/shields, uses mine sweepers but not mines, builds remote miners but doesn't use them // shield mounts do not scale 'correctly', capital ship missiles on small sats dominate the early game // etc) and therefore moved on to testing the Adamant Mod ... . I might get some of the component issues done on my own, but I have no clue about the AI files .. don't tell me you ain't gonna fix those !! |
Re: The Star Trek Mod - New Version Available
Arralen I got your email and did respond. I believe I addressed all of your concerns but might have missed some. I will go through your email again and double check your comments against things I have already addressed for the next update. Again thank you for the email.
Here are some issues that I did not notice in your email, but again I will reread it later and double check. 1. AI not having intel points? Huh.. I will check this now. 2. The AI does design ships with shields and armor, but I will double check. 3. The AI that I have played against do lay mines. In fact they lay them all over hell and back. But will double check. 4. The AI remote miners should generate resources just sitting there. (The AI will not remote mine, that is an SE IV bug. http://forum.shrapnelgames.com/images/smilies/frown.gif The AI remote mining ships have the ability to generate resources via solar power.) 5. Shield mounts? What version of the STM were you playing? 6. What component issues are you refering to? |
Re: The Star Trek Mod - New Version Available
Arralen you sent me an email that had some good questions and I would like to respond to those questions publically so that everyone can benefit from the answers.
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"Who are the Neutral Races" There is a read me in the Neutral Race Folder that lists all 20 of them. Quote:
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However the AI mood is a thing of mystry and has long plagued modders with its odd behavior. Quote:
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