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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

void October 27th, 2007 05:37 AM

Re: Post-siege recruitment bug -- previous queue
 
BUG - ITEM - Armor of Virtue

TAG: Item, Important, *Behaviour?

Description:
The Armor of Virtue no longer casts Ritual of Returning at the beginning of combat. It now casts the spell at the end of first turn, meaning that if you got struck heavily on the first turn the armor cannot save you from your ghastly fate.
In additional to that, if your commander is ATTACKING at the first turn - that is, any action that involved a unit movement - the Ritual of Returning spell will never be casted.

Reproduce the bug:

Forge the Armor of Virtue.
Equip it to a commander.
Script commander to "Attack".
Use that commander to attack some province. View him in the combat; Note that he will NEVER gains the blue icon of Ritual of Returning.

Additional Info:

In the logfile you could still seeing the following lines:

item Armor of Virtue casting autospell cast returning (cr0)
Autospell is cast returning
castspell: cnr148 spl54 (cast returning) vis0 x14 y14 spldmg8388608

But this spell will fail to take effect. Could be caused by the reason that the item tried to cast the spell at "original" place which that commander no longer stands at.

Solution:

Make the Armor casts that spell at the beginning of combat.

Related possible bugs:
I DID NOT tested, but the same thing could applies to other item spells like the charge body armor.

Edi October 27th, 2007 05:50 AM

Re: Post-siege recruitment bug -- previous queue
 
People, THAT there is a detailed, readable, good bug report. I'll add that after I manage to condense it to a suitable shortlist entry and link to the post.

Edi October 28th, 2007 03:04 PM

Re: Post-siege recruitment bug -- previous queue
 
Added magic site locmask issues to the shortlist.

lch October 28th, 2007 03:46 PM

Re: Post-siege recruitment bug -- previous queue
 
Wait, that's an issue in the game, not just the DB?

Edi October 28th, 2007 04:03 PM

Re: Post-siege recruitment bug -- previous queue
 
The locmask issues in the shortlist are game issues.

The locmask issue in the DB is that I had them screwed up before, so the 3.10 RC1 DB is unreliable in that regard. I have fixed the DB to correctly show the current locmasks, rarities etc, but that does not patch the game, obviously. The fixed DB will be made available after I've checked the status of heroes and uniques.

Chris_Byler October 28th, 2007 04:03 PM

Re: Post-siege recruitment bug -- previous queue
 
Regarding the locmask post to the shortlist: The Sunless Sea is probably intended to be cave only, based on Coleridge's poem "Kubla Khan".

Quote:

In Xanadu did Kubla Khan
A stately pleasure-dome decree :
Where Alph, the sacred river, ran
Through caverns measureless to man
Down to a sunless sea.


Edi October 28th, 2007 04:08 PM

Re: Post-siege recruitment bug -- previous queue
 
That could be. I do not claim to be nearly as widely read in mythology and poetry as KO, so I would obviously miss things like that. Hence the list entry. I expect Kristoffer will tell me where I've gone wrong.

lch October 31st, 2007 06:32 PM

Mighty Pak-ur
 
Quote:

Pak-ur doesn't command any men but is quite huge himself. and demands 72 pounds of gold for employment.


Chris_Byler October 31st, 2007 07:13 PM

Re: Mighty Pak-ur
 
Oh boy, that's an old one. I think it dates back to Dom:PPP.

The period should probably just be changed to a comma.

lch November 1st, 2007 10:08 AM

Magic site locmasks
 
"The Citadel of Pyriphlegton" appeared for me in a province which is flagged as Sea and Border Mountains. I couldn't find this in the latest bug thread entry, so I think it should be added? Wizards recruited in the province will instantly drown. In case it should have given a Citadel as the name suggests, that didn't happen underwater, too.


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