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Re: How good are you? Find out...
I think you played a heck of a game! I was on pins and needles the Last 15-18 turns. In fact, not sure you should have surrendered. I glanced at your position and know one reason why...your new BCs.
But, your fleet of 47 ships would still be hold two of my fleets at bay. I considered sending the one in from the west where I had about 20-25 ships left (sent 10 away). BUT, that fleet held THAT one and the one at the warphole on the north at bay. I couldn't leave either hole and wasn't sure either fleet of mine could stand up to yours in a "fair" fight (me not getting first shot at a warphole you flew through). So, they had to wait. Take a look at my rioting! 1 third to 1 half my planets. My mineral production wouldn't support my fleet but for 2 more turns (then scrapping begins). Also, take a look at my ships (invading fleets) and you'll see they don't generate enough supplies to continue much further. I figured letting them run out of gas (and causing planet death and hopefully rioting on the way) was a desperate attempt at winning. The only hope I had was to get satellites up BUT, if you discovered my ring of mining ships with one of your invaders, you could have killed what production I DID have. You were one system south of it. As to starts, I was on the back row! And the immediate systems around me sucked. To make it worse, my home system with 2 homeworlds was the one on the back row. I was surprised you hadn't taken more of the map as far as I had to go to get to the middle. (you'll notice I burned the hole to that system to keep your ships out). I did manage to retrofit some BCs with optics 2 and panels to go hunting (especially in those systems where I couldn't build a sat). But, the rioting was killing me. I think you played a heck of a game and took advantage of the lack of mines. As to the Talisman, I feel kind of "cheap" taking it but I know you to be dangerous and I was risking points. One thing I DO know is that I'll never take Religion in a KOTH game! Amazing that I was able to get to the Talisman. Had we been closer together...a different story. And you were up on the other tech I had to rush to get. Having to lower my agression ALMOST made it like you had the talisman as well. As to a re-match, I enjoyed the thrill of that one so much, I'd be willing to do it again. No Talisman and no Stellar. So, toss out some game setting suggestions... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: How good are you? Find out...
Cool. I did better then I thought. Had a bunch of you planets rioting. Your econ really was teetering on the brink of a total collapse. A few more turns and I might have pulled it off.
This game really was a close one. It could have gone the other way if a couple of things had happened. If you had been a little slower getting the stellar manipulation ships in play. I had a good plan I think. I was going to send some small cloaked fleets into your space. Instead of just a handful of single ships and deeper behind your front lines. And I would have sprung the trap when my ships were in position to do maximum damage instead of just reacting to your opening warp points. You would have been forced to either pull your fleets back to get my raiders or go for broke yourself and make a run through my full strength defenses. Either way I think would have made things very nice for me. It was fun as long as it Lasted anyway. I am up for a rematch if you are. Geoschmo |
Re: How good are you? Find out...
I ran a test and my fleet got pasted tryign to run either of those warp points. SO my only chance would have been to fall back and try to catch your fleets in my space. Even then I would have had to catch them at a warp point to beat them. The timing would have been too hard to accomplish. I suppose the best I could have hoped for would be a stalemate of sorts dragging out the war for another 50 turns or so while you got your econ back on line. But I don't think I could have pulled it off.
I hadn't counted on your ships running out of fuel. I saw you had the tech so I figured you had some solar panels in your fleets. If I had known that I might have held on a biut longer, but it wouldn't have mettered in the end. My latest BC design was a sheer desparation move. About ten turns ago when you finally caught me in score I started pumping them out jsut to get back on top. I wanted you to think I was too big for you to try attacking. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: How good are you? Find out...
Just re-read my post...ugh...boy do I RAMBLE and not make much sense (was hurrying since wifey was pulling lasagna from the oven).
Yes, sometimes, the game could have swung widely given a couple more (or less) turns to get something prepared. For example: (1) The stellar ship I build was a planet creator. I built it while waiting on the next step so I could build an opener. I agonized over that "waste" of refitting (about 80Kt of minerals and 40Kt of rads) but finally clicked to build it because I figured the 4 turns wait would haunt me (that's how scared I was of your ships). (2) I studied APBs (but forgot they don't really pay off till around APB 9 or 10 over the PPBs). What a waste that was. I wanted them on medium platforms. (3) I held off on optics ONE and got burnt, then held off on optics TWO (for only 62500 research points!) and got burned again! Even worse http://forum.shrapnelgames.com/images/icons/shock.gif . (4) I had JUST started building platforms on my bigger planets a turn or two before you sneaked your ships in. Though you avoided bigger planets on your first attack, you hit them later when they wouldn't have had time to be built if I had waited longer. In fact, some were still being completed (the ones without shipyards) as you attacked. So, as I said, I think you outplayed me. You used the parameters of the game better than I did. Maybe you didn't expand as well as you could have...only thing I can think of. But, a couple of decisions and choices in this game could have made the differece either way. My way of saying that the Talisman didn't give me a win, it helped me win, sure. So, as I said, it was a good game and I thoroughly enjoyed it. |
Re: How good are you? Find out...
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As I said, your fleet of 47 ships would have held an equal number of ships at bay. 20-something on one side and 20-something on the other. I couldn't release more to rumage through your systems...what you see running around north and east was all I could spare. Down south, the big fleet only had one support ship. It couldn't have gone much further. So, I was sending new ships to get your invaders, some ships into your area, and the rest holding. So, I was serious when I said earlier that the game was a tossup (and I felt more like 60-40 your way). SOoooo...I made the suggestions Last time. Other than no S-Manip and Religious race, what are your suggestions for a rematch? |
Re: How good are you? Find out...
Actually I think I expanded at pretty near breakneck speed. My homesystems were almost on the right hand edge so we really were about as far from each other as we could be in this game. I ended up with 30+ planets and 10-20 colony ships enroute by turn 20 and had used up almost all the rock planets on my side of the quadrant by turn 50 and had to research gas giants. I might have gotten another couple systems deeper into your side of the map if I had sent all my ships in that direction only, but I had no idea you weren't right above or berlow me at the time.
As far as game settings for the rematch, I think no mines, no stellar manip and no Talisman would make a good game. Would make for some good long campaigns and should keep either of us from running away with it. Maybe 2000 racial points instead of 3000? And if you don't want intel I am fine without it. We both had enough just to prevent the other guy from trying anything in the Last game, so it's really a non-issue. I like the 3 good planets. That gets things going good early. I set the he game up. Slynky v Geo, Part Deux You can be player 1 this time. [ October 05, 2003, 00:40: Message edited by: geoschmo ] |
Re: How good are you? Find out...
OK, same kind of map, 2,000 points, no intel, no mines, 3 good planets, no "Stellar" and no Religion.
I'm ready to work on my race, then. Let's have some fun! |
Re: How good are you? Find out...
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Re: How good are you? Find out...
Well, it felt damn fast to me. I see what you are saying though. I did have about the same number of planets at the point we met, I just hadn't spread out as far from my home systems. I guess I have more improvement to make in that area yet. I have a few ideas that might help me in that area for this time around.
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Re: How good are you? Find out...
primitives challenge 2: turn 69
primitive just wasted 90 BBs and 60 base ships with 100 DN and 100 base ships (i got about 90 of his ships first shot) i think its safe to say he wins. that had to be the funist pbw game i have ever played http://forum.shrapnelgames.com/images/icons/icon7.gif |
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