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Re: Invasion! Mod Discussion Beta 0.40
Everyone take your Invasion! PBW turns
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Re: Invasion! Mod Discussion Beta 0.40
Hugh everyone is waiting on you
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Re: Invasion! Mod Discussion Beta 0.40
heck yeah ! i was checking PBW three times today, just because i wanted the next turn !! I hope tomoroow evening after i returned from work the turn will be ready (18 hours from now)
Hehe. Guess what, i even checked most data files of your mod, just to be prepared for everything. Your mod is well thought out, most things sound ok. I really like how the mounts are used (i.e. different engine mounts and stuff) |
Re: Invasion! Mod Discussion Beta 0.40
Well the first turn of Invasion! has been processed. Off to a slow start but I hope everyone will be more on top of getting their turns in. The 48 hour time limit is a maximum and there is no reason why you cant take your turn sooner than that.
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Re: Invasion! Mod Discussion Beta 0.40
how is the game going ???
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Re: Invasion! Mod Discussion Beta 0.40
Though it is a 255 system map 2 races have already made first contact. I've recieved many complaints about the propulsion system so a few changes will be made to that in the near future. Woland stopped taking turns and we tried to contact him over and over but no response so he was booted and mac has taken over.
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Re: Invasion! Mod Discussion Beta 0.40
Hey CombatWombat,
just so i know: unless you change both the research costs and the propulsion systems in within the next 3-4 turns -> i will leave the game. Its almost unplayable if you ask me, i have propulsion level 6 or 7, not sure, and my ships still move at speed 2. The only thing those researches gave me where a MINOR cost reduce which was balanced out in the end -x mineral +x radioactives. THat sucks imho. Im still only able to build scouts and slughips. Its almost impossible to get bigger ships, which will hopefully allow more engines. Reactors are screwed up, too. To be honest im quite dissapointed. I suggested those changed about 3-4 weeks ago, still you did nothing. Im actually wondering if you ever tested your "mod". I guess you didnt. Im making a quite big mod too, and i testing it each week for a few hours just to make everything works as its supposed work. I even created one AI so i can really "playtest" my mod. |
Re: Invasion! Mod Discussion Beta 0.40
uh yeah, and please dont tell me its BETA 0.30. In actual gaming industry this mod would be considered alpha rather then beta http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.31 Has Been Released
Patch Download Invasion! 0.31 here: http://www.spaceempires.net/cw/Invasion31.exe Full Download Invasion! 0.30 here: http://www.spaceempires.net/cw/Invasion.exe Invasion! PBW is in need of a replacement player. Change Log: Fixed Ship Construction Cost Fixed Base Construction Cost Fixed Scout Propulsion Fixed Data File Clutter Fixed Long Range Sensors Fixed Medical Bay I found this in a backup file I made. This is basicly my first Beta release to the public. When I go back and look at this I am amazed how far the mod has come. Download Invasion! 0.23 here: http://www.spaceempires.net/cw/Invasionbeta23.rar |
Re: Invasion! Mod Discussion Beta 0.40
I have started a new Invasion! PBW game. It's called Invasion! 2nd Wave. So I am looking for 9 players to come play. It should be great fun we are going to play on a small map. Compared to the first games huge 255 system map. So it should be a completely differen't game. Even if you are in the first Invasion! game you are more than welcome to play this one.
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