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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Combat Wombat April 3rd, 2004 09:36 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Everyone take your Invasion! PBW turns

Combat Wombat April 4th, 2004 08:40 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Hugh everyone is waiting on you

Ragnarok-X April 4th, 2004 08:51 PM

Re: Invasion! Mod Discussion Beta 0.40
 
heck yeah ! i was checking PBW three times today, just because i wanted the next turn !! I hope tomoroow evening after i returned from work the turn will be ready (18 hours from now)
Hehe. Guess what, i even checked most data files of your mod, just to be prepared for everything. Your mod is well thought out, most things sound ok.
I really like how the mounts are used (i.e. different engine mounts and stuff)

Combat Wombat April 5th, 2004 10:20 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Well the first turn of Invasion! has been processed. Off to a slow start but I hope everyone will be more on top of getting their turns in. The 48 hour time limit is a maximum and there is no reason why you cant take your turn sooner than that.

tesco samoa May 7th, 2004 01:56 AM

Re: Invasion! Mod Discussion Beta 0.40
 
how is the game going ???

Combat Wombat May 9th, 2004 06:44 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Though it is a 255 system map 2 races have already made first contact. I've recieved many complaints about the propulsion system so a few changes will be made to that in the near future. Woland stopped taking turns and we tried to contact him over and over but no response so he was booted and mac has taken over.

Ragnarok-X May 12th, 2004 07:00 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Hey CombatWombat,

just so i know: unless you change both the research costs and the propulsion systems in within the next 3-4 turns -> i will leave the game.
Its almost unplayable if you ask me, i have propulsion level 6 or 7, not sure, and my ships still move at speed 2. The only thing those researches gave me where a MINOR cost reduce which was balanced out in the end -x mineral +x radioactives. THat sucks imho.
Im still only able to build scouts and slughips. Its almost impossible to get bigger ships, which will hopefully allow more engines. Reactors are screwed up, too.

To be honest im quite dissapointed. I suggested those changed about 3-4 weeks ago, still you did nothing. Im actually wondering if you ever tested your "mod". I guess you didnt. Im making a quite big mod too, and i testing it each week for a few hours just to make everything works as its supposed work. I even created one AI so i can really "playtest" my mod.

Ragnarok-X May 12th, 2004 07:03 PM

Re: Invasion! Mod Discussion Beta 0.40
 
uh yeah, and please dont tell me its BETA 0.30. In actual gaming industry this mod would be considered alpha rather then beta http://forum.shrapnelgames.com/images/icons/tongue.gif

Combat Wombat May 21st, 2004 09:44 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! Beta 0.31 Has Been Released

Patch
Download Invasion! 0.31 here: http://www.spaceempires.net/cw/Invasion31.exe

Full
Download Invasion! 0.30 here: http://www.spaceempires.net/cw/Invasion.exe

Invasion! PBW is in need of a replacement player.

Change Log:
Fixed Ship Construction Cost
Fixed Base Construction Cost
Fixed Scout Propulsion
Fixed Data File Clutter
Fixed Long Range Sensors
Fixed Medical Bay

I found this in a backup file I made. This is basicly my first Beta release to the public. When I go back and look at this I am amazed how far the mod has come.

Download Invasion! 0.23 here: http://www.spaceempires.net/cw/Invasionbeta23.rar

Combat Wombat May 30th, 2004 07:33 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I have started a new Invasion! PBW game. It's called Invasion! 2nd Wave. So I am looking for 9 players to come play. It should be great fun we are going to play on a small map. Compared to the first games huge 255 system map. So it should be a completely differen't game. Even if you are in the first Invasion! game you are more than welcome to play this one.


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