.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   RTH has filled all slots; discuss the game here! (http://forum.shrapnelgames.com/showthread.php?t=11211)

Spoo March 1st, 2004 09:00 AM

Re: RTH has filled all slots; discuss the game here!
 
Yes, I do like "sclust1.map" better. It has more breathing room, and I like the empty "war zone" systems. The idea of all huge worlds is interesting. It may not be pretty to look at (IMHO), but I do like the idea of all that cargo space.

Quote:

ps what is a conventional map ??
<font size="2" face="sans-serif, arial, verdana">I would define "convential" as what SE4 would give me when I click on "generate map". (With or without Fyron's Quadrant Mod)

Quote:

and the Last 3 maps are just plain old stock maps

I just did not have time to clean them up yet.
<font size="2" face="sans-serif, arial, verdana">Ah, this may be what I'm looking for. I'm eager to see how these turn out. I didn't realize that you still had more maps to post.

tesco samoa March 1st, 2004 01:45 PM

Re: RTH has filled all slots; discuss the game here!
 
Spoo the first RTH game had on average 25 to 30 planets a system. So even map #5 with all those planets will not come close to the hell of game 1.

Were talking I was a minor power with 800 planets or something like that.

5 more maps to come later today. so we can vote

Ragnarok March 1st, 2004 04:20 PM

Re: RTH has filled all slots; discuss the game here!
 
I think it is between clust5 and sclust1 for the final maps. I like how sclust1 is set up but I also like how clust5 has some more planets. I will go with the majority vote between those two.

Edit: Thanks for putting so much work into these maps tesco. I really do appreciate it!

[ March 01, 2004, 14:21: Message edited by: Ragnarok ]

geoschmo March 1st, 2004 04:36 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
Problem is that there is a system in the bottom right that will not disappear
<font size="2" face="sans-serif, arial, verdana">More then that, I get access errors when I try to use that map in a game or edit that system in the map editor. Don't know what the problem is, but I think that map is a loss. Got currupted or something.

tesco samoa March 1st, 2004 05:44 PM

Re: RTH has filled all slots; discuss the game here!
 
1. clust 5
2. sclust 1


I think that clust 5 would be really good if some additonal blank systems were added around the map.

Clust 5 will make for a over kill game.

In the tradition of RTH. And it is still not as many planets as the first game. At least with both maps all players will have equal chance of getting their butts kicked.

primitive March 1st, 2004 06:32 PM

Re: RTH has filled all slots; discuss the game here!
 
All of these maps are OK with me http://forum.shrapnelgames.com/images/icons/icon12.gif

Electrum March 2nd, 2004 12:21 AM

Re: RTH has filled all slots; discuss the game here!
 
Maps look okie dokie

tesco samoa March 2nd, 2004 02:19 AM

Re: RTH has filled all slots; discuss the game here!
 
fqm clust 3

this is an example of what the first game was like.

Problem is that there is a system in the bottom right that will not disappear

Cirvol March 2nd, 2004 07:15 PM

Re: RTH has filled all slots; discuss the game here!
 
I'm cool with any of the maps, lets just start http://forum.shrapnelgames.com/images/icons/icon7.gif

i've uploaded my empire and now we are all ready...

lets get going?

Karibu March 2nd, 2004 08:56 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Ragnarok:

I think we will stick you and karibu inside a empty system with 1 planet each with a ban on SM for you...The rest of us would like a chance to win you know... http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Hmmm... yes. I think that is reasonable http://forum.shrapnelgames.com/images/icons/tongue.gif However, what are you gonna do if we ally at the beginning? Wouldn't that give us an edge http://forum.shrapnelgames.com/images/icons/icon12.gif


All times are GMT -4. The time now is 01:07 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.