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-   -   Up to date beta patch info.. (http://forum.shrapnelgames.com/showthread.php?t=1122)

SunDevil February 7th, 2001 08:28 PM

Re: Up to date beta patch info..
 
Correct that, Aaron has fixed/revised 113 issues so far. Thanks MM!

Baron Munchausen February 7th, 2001 08:31 PM

Re: Up to date beta patch info..
 
Between the file fixes that have been discovered independently by the modders and these combat fixes, I think you'll find this next patch is practically a different game. The AI used to handicap itself in all sorts of ways in combat, like moving TOWARDS the enemy after firing missiles or firing seekers on each ship before it had finished firing direct fire weapons -- and destroying some of the targets of the seekers before they could even move. With the build bottleneck broken and the combat smarts added you'll be fighting for your life against these modded AIs... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Emperor Zodd February 7th, 2001 08:51 PM

Re: Up to date beta patch info..
 
6. Added - Added a new tab to the Strategies window called "Damage". This
tab allows you to set the percentage damage you want to inflict
on different kinds of enemy ships before moving on to a new
target. So for ships, if it says 80%, then your ships will
damage the ship up to 80% and then will switch to a new target.
If no other targets are available, your ships will go back and
finish off those remaining ships. There is also a setting for
"Damage targets until all weapons gone". If this is set true,
then your ships will fire on enemy ships until all of their
weapons are gone, regardless of the percentage damage setting.


Great addition!!!

Richard February 7th, 2001 08:51 PM

Re: Up to date beta patch info..
 
You never know we have a tough crows of testers, including the Baron himself http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.

I am very please, personally, to see all of this going so well.

------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com

JDL February 7th, 2001 08:55 PM

Re: Up to date beta patch info..
 
While everybody is at this patching, is there a way to patch the game so that when you select a group of fighters and deselect some of the rocket pods, then fire, ALL the pods don't fire? You should not have to fire them ALL.

Emperor Zodd February 7th, 2001 09:11 PM

Re: Up to date beta patch info..
 
Maybe we won't have to use AI bonus' anymore.

Seawolf February 8th, 2001 01:19 AM

Re: Up to date beta patch info..
 
I have started playing against new AI... not easy not easy at all.

------------------
Seawolf on the prowl

Puke February 8th, 2001 01:53 AM

Re: Up to date beta patch info..
 
33. Fixed - System level point modifiers were being summed instead of max'd.

whats max'd mean? they apply the system percent modifier after the planetary modifier instead of adding both together and applying the sum?

Drake February 8th, 2001 02:23 AM

Re: Up to date beta patch info..
 

That's the way the system is now though...

If you have a 20% mineral bonus, 20% from happiness, 10% from population, 30% from a planet facility, and 30% from a system facility, you don't get +110%. The bonuses you see in the abilities window of your planet are summed (+50% in this case), and the facility and system facility bonus are applied in turn. That ends up being (production + 50% bonus) = 1.5x production. Then 1.5 * 1.3 * 1.3 = 2.535, or a bonus of 153.5%. At least, that's what I've found when doing testing trying to max my score.

-Drake

Zanthis February 8th, 2001 02:44 AM

Re: Up to date beta patch info..
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
33. Fixed - System level point modifiers were being summed instead of max'd.

whats max'd mean?<HR></BLOCKQUOTE>

Might mean that if you had two bonuses from a system facility, say +15 and +20, it gave you +35 when it was supposed to only take the higher (or max) of +20.


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