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-   -   Space Empires IV: AI Races/Ship Sets (http://forum.shrapnelgames.com/showthread.php?t=14626)

God Emperor November 13th, 2002 03:45 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78f.

Have been sick the Last two weeks so have had some time at home to do further work on my AI.

After receiving feedback on v1.78b/c, I have undertaken a major update of my AI - principally the ship designs (have tried to optimse weapons payload vs support gadgets and have disarmed the Colony ships (Lt Cruiser is their largest hull size).
I have also had a further tinker with the Research pathways of each of the races too in order to ensure that they get the most important tech's at the right time.

I have zipped the files up in a directory structure to assist those who havent gotten used to fiddling around with SE4 files. The zipped files just need to be transferred into your corresponding SE4 directories.

1037195054.zip

I have play tested each of the AI individually for 120 turns without any snags but havent played a multiplayer Version through yet (shouldnt be a problem as only the Research and DesignCreation files have been amended - and the Components file in the case of the Borg).

DesignCreation.txt:
I have changed the weapon selection slightly. Have switched the Jraenar, Klingons, Praetorian and Romulans back to secondary Null Space Projectors. Shadows and UkraTal retain engine overloading weapons as a secondary selection.

Colonisers have now been disarmed and restricted to Lt Cruiser hull size maximum.

Borg use shield depleting weapons only now on their Boarding Ships in an effort to increase their boarding attempts (using PPB's, you have to knock out the shield generators in order to facilitate boarding).

Research.txt:
The Research tree has undergone more work in the later stages of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).

Components.txt
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.

Regards

God Emperor

mlmbd November 14th, 2002 08:21 PM

Re: Space Empires IV: AI Races/Ship Sets
 
SJ, here is the first installment of planets. Just let me know if you would like more. Thanks!!

do not use this link, the zip has mo MINI's
1037297998.zip

Grab this one
1037312937.zip
Sorry!!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

[ November 14, 2002, 22:30: Message edited by: mlmbd ]

mlmbd November 15th, 2002 03:29 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Here are Avatars and the Cruiser bmp.

eye in a magnifying glass1037366595.gif
Wylie Coyote, hitch'n a ride1037366667.gif
Albino Tiger1037366750.gif
Gargoyle in flight1037366786.gif
Grandpa given kisses1037366844.gif
Ship of the line(Cruiser)1037366889.bmp

So there is this weeks additions. Enjoy!!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Master Belisarius November 17th, 2002 04:30 PM

Re: Space Empires IV: AI Races/Ship Sets
 
I'm posting here, the Aquilaeian and Pyrochette files that I'm using in the AI Dead Match Contest, because both have light differences with the previously posted files.

Aquilaeian_Ver_2.2.zip

Pyrochette_Ver_2.1.zip

[ November 17, 2002, 14:30: Message edited by: Master Belisarius ]

Erax November 20th, 2002 10:31 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Two spiffy-looking 1800's admiral types :

1037824128.jpg

1037824264.jpg

Anda an edited 'square' Version of the second image:

1037825548.jpg

Cheers. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 20, 2002, 20:53: Message edited by: Erax ]

pathfinder November 24th, 2002 04:50 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Some Ipsha ship pics I found Online (Timstone http://forum.shrapnelgames.com/images/icons/icon12.gif )

1038149349.ZIP

pathfinder December 3rd, 2002 05:56 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Updated AI for B5 MOD

1038915353.ZIP

[ December 03, 2002, 11:36: Message edited by: pathfinder ]

pathfinder December 8th, 2002 06:37 AM

Re: Space Empires IV: AI Races/Ship Sets
 
One more B5 AI Update (Version V34D). Totally revamped AI_research files for all the AI including Default_research.

1039322166.ZIP

[ December 08, 2002, 04:38: Message edited by: pathfinder ]

mlmbd December 10th, 2002 02:07 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Instar, here you go!1039478828.jpg

and a Xiati Worldship, it will be the Neo-Mod Pack!1041445293.bmp

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

[ January 01, 2003, 18:22: Message edited by: mlmbd ]

Atraikius December 11th, 2002 10:34 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Some updates, and a new race

Krill AI files (10 Dec 02) - 1039638214.zip

Orks 10 Dec 02 - 1039638295.zip - (Ork AI only 1039638263.zip )

Zorians 10 Dec 02 - 1039638398.zip (Zorian AI only 1039638371.zip )

Chaos 10 Dec 02 - 1039638147.zip

UCE 10 Dec 02 (AI only ships available on Gold CD & Universal Shipyards http://universalshipyards.cjb.net/) 1039638320.zip

UCE Battle Fleet 10 Dec 02 (AI only ships available at Universal Shipyards) 1039638344.zip


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