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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hell yea! Tolkien's Middle Earth is the best!
Perhaps we should make a team to make the mod? After we can mod of course. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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to ask a question relevant to the thread: what are the top mods you would want to make, if Dom II becomes moddable - your own fantasy worlds, or stuff based on Tolkien, AD&D…other pseudo-historical nations?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I agree. There is no need to call other folks names to make a point. Everyone has stated their views on this issue, let's keep it to that, the issue at hand. Thanks. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Either post with civility or accept the consequences. We are all adults here, if you have a complaint with a poaster take it to PM's or drop me a line. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
What kinds of modding tools do you prefer (in order of importance). We can make a poll when we have a number of suggestions.
Tools for remaking nations seems popular and is probably not too difficult to implement. Adding monsters is already possible, but only in scearios. Probably more interesting if combined with a nationmodder. Other mods such as unit editing is more difficult to implement. What good mods are there in other games. We will need to delve into this and might need some guidance. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Must have editors: 1. Nation editor 2. Unit editor 3. Mod tool to add/remove units for the nations 4. Pretender editor The following editos arent necessary, but would be awesome to have: 1. Spell editor [Guess this would require scripting, but if someone can do it, why not?] 2. The ability to add/remove spells -> This could allow pure medieval mods for example 3. Interface editor -> To change the layout If you want to see good mods, go to www.civfanatics.com for example. -> Lot of awesome mods there for civilzation games. Examples: Gouble your Pleasure, Fantasy Empires etc. Or just check out the [local] Space Empires 4. mods. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 28, 2003, 12:50: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Indeed. I for one want to see a Tolkien mod first of all. I will help to make unit graphics for it. http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yes, we need that Tolkien mod/scenario. I want to kick some *** with the Uruk-Hai! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Don't worry, if we can mod, we will work on a LotR mod first of all, as I said. http://forum.shrapnelgames.com/images/icons/icon6.gif
We will need a good Middle Earth map, so post links, if you know about some. More detailed = better. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Larger = better too. Larger then 800x600 would be best.
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