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Re: Luck/Order scales after 2.06 Patch
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Re: Luck/Order scales after 2.06 Patch
While I am a vey new player, I had a suggestion that might help this.
Instead of luck affecting the % that a given event will be good or bad, could you perhaps make it so that good luck and/or bad luck has a chance of simply negating an event of the other type? E.g., Luck-1 30% chance of negating a bad event at the province Luck-2 60% chance Luck-3 90% chance Misfortune-1 30% chance of negating a good event at the province Misfortune-2 60% chance Misfortune-3 90% chance This would have the overall effect of reducing the number of events, as well as tilting their frequency. As an example, let's say you have 20 potential events in a province over 20 turns. These events would have a 50/50 chance of being good or bad. Under this system, Luck-1 would give 10 good events and 7 bad events. Luck-2 would give 10 good events and 4 bad events. Luck-3 would give 10 good events and 1 bad event. By contrast, currently it would be Luck-1 would give 12 good events and 8 bad events. Luck-2 would give 14 good events and 6 bad events. Luck-3 would give 16 good events and 4 bad events. I think this would streamline things a little. My other idea would be to basically tie the scale effects tighter to the dominion rating. That is, Order would give +.75% income to a province per dominion point in that province, as an example. This would apply to the Luck scale in that you could juggle the numbers to the point that a province with Luck-3 Dominion-10 would have 100% good events. And one of the problems currently is the effect of population-destroying events in big (e.g., home) provinces, right? Anyway, just some ideas... Bayushi Tasogare |
Re: Luck/Order scales after 2.06 Patch
Hmm . . . I rather like that idea!
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Re: Luck/Order scales after 2.06 Patch
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Re: Luck/Order scales after 2.06 Patch
That's a good point, Norfleet, and not one I had considered.
However, I would think that low dominion is 'its own reward'. If you choose a 3 Dominion and bad scales, and I have an 8 or 9 Dominion and good scales, this would have serious repercussions on the outcome of the game, I should think. Certainly, you would have better magic and therefore bless effects, but you're going to have to buy temples and/or do other things to spread your dominion, which raises your dominion, which raises the problem. If you don't, you run the very real risk of dying from dominion loss. Another rather obvious solution would be to invert the negative scales with regard to dominion. IOW, Order is the best at Dominion 10, and Turmoil is the worst (for you) at Dominion 1. Personally, I don't think this is as balanced as the original proposal, though, because then you are rewarded for increasing your dominion, which is something you're going to want to do anyway. As it is with the current proposal, you can have a really good Pretender/Bless effect _if_ you are willing to dance a razor's edge where Dominion is concerned. Anyway, just my thoughts. Bayushi Tasogare |
Re: Luck/Order scales after 2.06 Patch
Did anyone comment on the lack of +1000 or +1500 gold events with positive turmoil?
Can someone with authoritative info clarify? Thanks, Rabe the Professional Gambler |
Re: Luck/Order scales after 2.06 Patch
I have no authority whatsoever, but
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Re: Luck/Order scales after 2.06 Patch
I'm playing TienChi S&A with Turmoil +2/+3 and Luck +3, and I have gotten "1500gold, artifact and gems" more than once. In the current game, even 2 events within 10 turns.
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Re: Luck/Order scales after 2.06 Patch
You actually get gold events fairly regularly with S&A with a Lady of Fortune. It is almost enough to counter the crippling economy and terrible base units http://forum.shrapnelgames.com/images/icons/icon12.gif
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