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Re: patch 2.08 is out
I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.
-Cherry |
Re: patch 2.08 is out
Graeme Dice has perfectly answered questions during my lunch hour.
I will answer a few questions too: Quote:
It would take serious time moving that Titan and by then the paralyzation could have easily worn off if there's no units to continue his paralyzation. And how could your suggestion be accomplished when the province population is Zero and only 3 spirits remained on the battlefield?? Quote:
====================== Graeme Dice answered all other questions perfectly. All I can say is Ditto. |
Re: patch 2.08 is out
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Re: patch 2.08 is out
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Re: patch 2.08 is out
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[/quote] I'm not sure I follow what your asking. I copied the files from the patch to the full dominions.app. I also tried the same files from the PPC linux patch with the same result. If I get time I'll try reinstalling. |
Re: patch 2.08 is out
When the battle ends the battlefield is cleaned by an army of garden gnomes. They run around zapping anything thats not supposed to be there with they're wands of disintegration (ignores mr).
And btw, since I havent had any military training (ok I've had, but lets ignore that for now) then I cant be brave? |
Re: patch 2.08 is out
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Unless, of course, you assume that any given province ( including defense 0, population 0 ones ) automatically contains a number of astral magic using farmers who will proceed to cast paralyze ( and never get resisted ) every 30 rounds for the rest of the month 8) Anyway, it's veering off topic somewhat. Does anyone think that the following is unreasonable : If both sides are fully routed AND both sides cannot move AND they are not immobile AND the turn limit expires they should both automatically rout rather than automatically die. |
Re: patch 2.08 is out
I'm not sure what what is meant by:
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The auto-die code is in there to ensure that no combat can get "stuck" for reasons involving Paralyze or other reasons not foreseen, and I for one don't particularly care whether or not it can be rationalized in game terms. |
Re: patch 2.08 is out
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I have a mod with fixed Seithkona, but either I am to dense to figure it out, or it isn't possible to just modify the Utgard theme. |
Re: patch 2.08 is out
I see. I was going to fix Seithkona, but I guess the problems run deeper... I'll wait around a bit. Hard for me to access a computer anyway.
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