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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   patch 2.08 is out (http://forum.shrapnelgames.com/showthread.php?t=17860)

Saber Cherry February 17th, 2004 11:45 PM

Re: patch 2.08 is out
 
I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.

-Cherry

NTJedi February 18th, 2004 12:37 AM

Re: patch 2.08 is out
 
Graeme Dice has perfectly answered questions during my lunch hour.

I will answer a few questions too:

Quote:

by SurvivalistMerc
I have always assumed that paralyzed units fall down. Why is it that you don't think a titan's shield could be taken without some form of attack?
<font size="2" face="sans-serif, arial, verdana">The key is that there are so many different types of creatures. Not all creatures would respond the same when paralyzed. How does a sphinx fall down?? How does a Fire Elemental fall down?? Lets say the titan does fall down and fell down lying on top of his fire_shield or ring thus still equipped giving the abilities... how does this artifact get removed when the units are all human size?
It would take serious time moving that Titan and by then the paralyzation could have easily worn off if there's no units to continue his paralyzation. And how could your suggestion be accomplished when the province population is Zero and only 3 spirits remained on the battlefield??


Quote:

by SurvivalistMerc
Why do you think that fists remain clenched when there is no muscle activity due to paralysis?
<font size="2" face="sans-serif, arial, verdana">you answered this yourself... I could provide other examples if you wish.

======================
Graeme Dice answered all other questions perfectly. All I can say is Ditto.

Xavier February 18th, 2004 12:49 AM

Re: patch 2.08 is out
 
Quote:

Saber Cherry:
I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.
<font size="2" face="sans-serif, arial, verdana">What should those of us who are playing MP games that have a Jotun Utgard player do (not necessarily a question for Cherry)? We can't use a quickfix mod....

Arryn February 18th, 2004 12:54 AM

Re: patch 2.08 is out
 
Quote:

Originally posted by Xavier:
What should those of us who are playing MP games that have a Jotun Utgard player do (not necessarily a question for Cherry)? We can't use a quickfix mod....
<font size="2" face="sans-serif, arial, verdana">Pretty much the same as those of us doing AARs: sticking with 2.06 until 2.09 is released.

josh_f February 18th, 2004 02:14 AM

Re: patch 2.08 is out
 
Quote:

Originally posted by Kristoffer O:
<font size="2" face="sans-serif, arial, verdana">Seems correct. These files were in the full dominions.app not the patch one right?
[/quote]

I'm not sure I follow what your asking. I copied the files from the patch to the full dominions.app. I also tried the same files from the PPC linux patch with the same result. If I get time I'll try reinstalling.

Pillin February 18th, 2004 04:05 AM

Re: patch 2.08 is out
 
When the battle ends the battlefield is cleaned by an army of garden gnomes. They run around zapping anything thats not supposed to be there with they're wands of disintegration (ignores mr).


And btw, since I havent had any military training (ok I've had, but lets ignore that for now) then I cant be brave?

velk February 18th, 2004 04:20 AM

Re: patch 2.08 is out
 
Quote:

Originally posted by Pillin:
The explanations offered by Pillin and Aikamun make sense to me. Because let's face it...thousands of folks in the province. Even if they run away in fear a few times, they can always come back the next day and help some more. After all, it is a whole month.
<font size="2" face="sans-serif, arial, verdana">I think the crucial thing you have missed here is that the unit in question isn't going to be paraylzed for a month, they are going to recover a few minutes afterwards.

Unless, of course, you assume that any given province ( including defense 0, population 0 ones ) automatically contains a number of astral magic using farmers who will proceed to cast paralyze ( and never get resisted ) every 30 rounds for the rest of the month 8)

Anyway, it's veering off topic somewhat. Does anyone think that the following is unreasonable :
If both sides are fully routed AND both sides cannot move AND they are not immobile AND the turn limit expires they should both automatically rout rather than automatically die.

Zapmeister February 18th, 2004 04:36 AM

Re: patch 2.08 is out
 
I'm not sure what what is meant by:
Quote:

If both sides are fully routed ... they should both automatically rout ...
<font size="2" face="sans-serif, arial, verdana">In any event, considerations of "realism" (whatever that means in a fantasy game) take a back seat to more pragmatic concerns, like ensuring that the hosting terminates.

The auto-die code is in there to ensure that no combat can get "stuck" for reasons involving Paralyze or other reasons not foreseen, and I for one don't particularly care whether or not it can be rationalized in game terms.

February 18th, 2004 04:58 AM

Re: patch 2.08 is out
 
Quote:

Originally posted by Saber Cherry:
I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.

-Cherry

<font size="2" face="sans-serif, arial, verdana">You can't change the Utgard theme. You can fix the Seithkona, but you can't fix the fact that they have a smouldercone AFAIK since you are unable to modify a theme, only the base nation.

I have a mod with fixed Seithkona, but either I am to dense to figure it out, or it isn't possible to just modify the Utgard theme.

Saber Cherry February 18th, 2004 07:27 AM

Re: patch 2.08 is out
 
I see. I was going to fix Seithkona, but I guess the problems run deeper... I'll wait around a bit. Hard for me to access a computer anyway.


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