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Re: The Dominions 3: \"Wishlist\"
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Re: The Dominions 3: \"Wishlist\"
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Re: The Dominions 3: \"Wishlist\"
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The point was that Ermor's priests cannot preach, not that unlike other nation, Ermor's unholy priests can't preach. |
Re: The Dominions 3: \"Wishlist\"
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Re: The Dominions 3: \"Wishlist\"
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Okay, so what you are saying is that in order to preach, Ermor has to spend its none-existent money on indep-priests for preaching, which besides being a waste of money (That would be much better used for temples and fortifications) and an annoying increase in upkeep (that goes out of a none-existent income) suck at preaching (Unless you are lucky to find some site which gives average priests). So... Ermor (that is, none-default Ermor) still has a VERY hard time spreading its dominion, especially in unconquered lands. Maybe next time I should add a couple of pages of explanations for every word I say so there will be no misuderstandings. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Dominions 3: \"Wishlist\"
Another "would be nice" wish -- a searched province overlay. Now, instead of checking each province or my master list for which one I haven't probed yet, I touch a button, see the number sets just like the province names, and make my choice. It could get cluttered, but thats acceptable. Especially if it can be turned back off.
Rylen |
Re: The Dominions 3: \"Wishlist\"
That would be nice, or if the province list would show the terrain types (1 site in a mountain calls for more searching; 1 site in plains doesn't). |
Re: The Dominions 3: \"Wishlist\"
(Sorry if this has been suggested already). I would love to see random events tied to scales more directly. For example, a lucky event and high Growth result in migration. An unlucky event and high Growth is the vineman attack. Lucky event and high Production is a watch tower being thrown up. Lucky event and high Drain is enemy researcher in your dominion being unable to research that turn.
If random events affected enemy provinces in your dominion with scale-related effects, I think it'd add some nice twists without necessarily imbalancing anything. |
Re: The Dominions 3: \"Wishlist\"
Oelfwine: Your wish has already been fulfilled, atleast somewhat. Vineman attack needs Magic and maybe Growth atm, besides Unluck. For knights/barbarians to attack, you have to have Turmoil or lots of unrest. With Order (and maybe Production) and some Luck, you can even get a fortified city! For the rich prince to die, you need high Luck but also Death.
Your other idea about enemy provinces being atacked is interesting, though. Most of the 'liberator' -attacks (knights, barbarian horde, vinemen) would only occur if people didn't like you, the really bad diseases wold only occur under your enemy's death dominion etc. Also things like people burning your temples down, destroying your labs, being unruly, villain attack coupled with new magic site (hidden) increasing unrest... This would be nice in making dominion more important. |
Re: The Dominions 3: \"Wishlist\"
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