.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   Shepherds of Creation Game 1 Thread (http://forum.shrapnelgames.com/showthread.php?t=22926)

Jurri April 15th, 2005 01:02 PM

Re: Shepherds of Creation Game 1 Thread
 
http://forum.shrapnelgames.com/images/smilies/frown.gif What to do then... Maybe he oughta be subbed or AId?

quantum_mechani April 18th, 2005 01:55 PM

Re: Shepherds of Creation Game 1 Thread
 
Well, my internet is working again. However, all my plans pretty much fell apart during the 3 turns I staled, and since I think C'tis is about to win anyway, does anyone mind if I go AI?

Jurri April 18th, 2005 04:00 PM

Re: Shepherds of Creation Game 1 Thread
 
I don't mind, at least, up to you. Can't remember if I'm winning though http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Jurri April 19th, 2005 04:45 PM

Re: Shepherds of Creation Game 1 Thread
 
Ah, so I was close to winning after all http://forum.shrapnelgames.com/image...ies/tongue.gif Thank you all for the game, and enjoy your respective eternities as slaves to the Lizard!

Cherry: Your army was sweet! And it was cool how my Bane Lords walked all across the field in the storm and struck down your leaders, whilst the vine ogres and wolves opened the way. The one-turn battle in the fortress was quite an anticlimax compared to that.

Saber Cherry April 19th, 2005 04:50 PM

Re: Shepherds of Creation Game 1 Thread
 
Quote:

Jurri said:
Ah, so I was close to winning after all http://forum.shrapnelgames.com/image...ies/tongue.gif Thank you all for the game, and enjoy your respective eternities as slaves to the Lizard!

Cherry: Your army was sweet! And it was cool how my Bane Lords walked all across the field in the storm and struck down your leaders, whilst the vine ogres and wolves opened the way. The one-turn battle in the fortress was quite an anticlimax compared to that.

No fair, I didn't even get to see the battle! :cry:

Edit: Ooops, based on God's Eye I thought I was unable to log in, but I guess that was misleading. Never mind my previous post http://forum.shrapnelgames.com/images/smilies/happy.gif

Soapyfrog April 19th, 2005 05:01 PM

Re: Shepherds of Creation Game 1 Thread
 
I considered tossing my decimated army at the throne of the world, but quite honestly Jurri's army would have eaten me for breakfast.

Oh well! Congrats Jurri!

Saber Cherry April 19th, 2005 05:51 PM

Re: Shepherds of Creation Game 1 Thread
 
Yes, congrats, Jurri http://forum.shrapnelgames.com/images/smilies/happy.gif

Your mass-protected infinite wolves would have overwhelmed me eventually, but if only my silly mages hadn't wasted all of their gems against your puny 7 sets of Ghost Riders, I at least might have killed all your Bane Lords. I mean, seriously - the Ghost Riders killed 3 of my 157 troops. Yet my mages used all 47 gems on them!!! That includes such things as a level-6 Air mage with 11 reinvigoration using 2 extra gems to cast wind guide, and 1 extra gem for mistform http://forum.shrapnelgames.com/image...s/rolleyes.gif. I had scripted a few Shadow Blasts for your MR-5 Ogres, and Wind Guide would have been nice as well...

However, it was a very entertaining battle http://forum.shrapnelgames.com/images/smilies/happy.gif. Nice use of "Darkness", by the way. Casting it on the first turn would have pushed the battle even more in your favor, with my dwarves raining Blade Winds on my own army... http://forum.shrapnelgames.com/images/smilies/happy.gif

Jurri April 19th, 2005 06:13 PM

Re: Shepherds of Creation Game 1 Thread
 
Thanks! The GRs were pretty uneffective indeed, at least in comparison with what they did to the armies of Atlantis, Pan and Abysia. Although draining your gems was certainly a priority for them http://forum.shrapnelgames.com/images/smilies/happy.gif

The Darkness, well, I expected a more forward positioning and put a couple of the large area tangle vines first to immobilize your dudes, which could have been Vans (I had no info on what you had, you know http://forum.shrapnelgames.com/images/smilies/happy.gif)... That was a waste, obviously, but the Vine Ogres were very expendable, as evidenced http://forum.shrapnelgames.com/image...es/biggrin.gif Too bad I missed getting life after death by a turn, it would have undoubtedly made the battle even more fun with the infinite wolves changing into infinite soulless!


All times are GMT -4. The time now is 01:52 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.