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Re: Dominions 3 development news
With the change of vine men and vine ogres needing magical control... that's fine, but I'm wondering will there be more cost effective summoned troops which don't need magical control ? Regular commanders for most nations don't have much use already so I was just wondering. |
Re: Dominions 3 development news
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Re: Dominions 3 development news
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How they number the versions seems quite simple. When you think you have done enough to qualify for a new version, you say it is a new version. Bugs get fixed easily? That version comes faster. New bugs crop up? That version comes slower. |
Re: Dominions 3 development news
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And if the optimists were to be right once I hope it would be a more important matter than the release of a game. (nevermind that we are talking about *the* game here) |
Re: Dominions 3 development news
World peace or Dom III? hmmm...
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Re: Dominions 3 development news
The June 27th update changes vine men back to magical beings. The June 6th update made them magical beings in the first place. I'm no programmer, but how does such a bug crop up, when there are no apparent changes to vine men in the interim? Really strange.
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Re: Dominions 3 development news
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Re: Dominions 3 development news
maybe they forgot to hit 'save' the last time the changed them http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Dominions 3 development news
Or a previous library got included in a patch
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Re: Dominions 3 development news
The list is updating every time I hit refresh. http://forum.shrapnelgames.com/image...ies/tongue.gif
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