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-   -   Dominions 3 development news (http://forum.shrapnelgames.com/showthread.php?t=28746)

NTJedi June 28th, 2006 05:41 PM

Re: Dominions 3 development news
 

With the change of vine men and vine ogres needing magical control... that's fine, but I'm wondering will there be more cost effective summoned troops which don't need magical control ?
Regular commanders for most nations don't have much use already so I was just wondering.

Varjostin June 28th, 2006 05:46 PM

Re: Dominions 3 development news
 
Quote:

Nerfix said:
I told you guys not to get too optimistic.

Yeah yeah. It's sad that the cynics and pessimists are always right in the end. It would be fair and equal, if the optimists were right even once. World would be a better place too. http://forum.shrapnelgames.com/image...es/biggrin.gif

Fate June 28th, 2006 05:47 PM

Re: Dominions 3 development news
 
Quote:

ioticus said:
Quote:

DominionsFAN said:
Aw..I wanted to try out Dominions 3. before I go on holiday in mid july, but I guess the game wont be out before august. http://forum.shrapnelgames.com/images/smilies/frown.gif

Yeah, the game looks to be at least another month away http://forum.shrapnelgames.com/images/smilies/frown.gif

The way I was told to make timelines (I have done some small programming) was to estimate how long it would take and triple it to account for debugging.

How they number the versions seems quite simple. When you think you have done enough to qualify for a new version, you say it is a new version. Bugs get fixed easily? That version comes faster. New bugs crop up? That version comes slower.

Nerfix June 28th, 2006 06:57 PM

Re: Dominions 3 development news
 
Quote:

Varjostin said:Yeah yeah. It's sad that the cynics and pessimists are always right in the end. It would be fair and equal, if the optimists were right even once. World would be a better place too. http://forum.shrapnelgames.com/image...es/biggrin.gif

Neh, I am *less* pessimistic than many of my fellow countrymen.

And if the optimists were to be right once I hope it would be a more important matter than the release of a game. (nevermind that we are talking about *the* game here)

Fate June 28th, 2006 07:01 PM

Re: Dominions 3 development news
 
World peace or Dom III? hmmm...

ioticus June 28th, 2006 10:38 PM

Re: Dominions 3 development news
 
The June 27th update changes vine men back to magical beings. The June 6th update made them magical beings in the first place. I'm no programmer, but how does such a bug crop up, when there are no apparent changes to vine men in the interim? Really strange.

Nerfix June 29th, 2006 04:34 AM

Re: Dominions 3 development news
 
Quote:

ioticus said:
The June 27th update changes vine men back to magical beings. The June 6th update made them magical beings in the first place. I'm no programmer, but how does such a bug crop up, when there are no apparent changes to vine men in the interim? Really strange.

Maybe they missed a bracket or semicolon somewhere in the code and thought it was working, but it wasn't.

Oversway June 29th, 2006 11:05 AM

Re: Dominions 3 development news
 
maybe they forgot to hit 'save' the last time the changed them http://forum.shrapnelgames.com/images/smilies/wink.gif

Gandalf Parker June 29th, 2006 11:07 AM

Re: Dominions 3 development news
 
Or a previous library got included in a patch

Nerfix June 29th, 2006 02:55 PM

Re: Dominions 3 development news
 
The list is updating every time I hit refresh. http://forum.shrapnelgames.com/image...ies/tongue.gif


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