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Re: Official SE5 release date announced
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I thought giant galaxies had already been announced as a feature of se5..? |
Re: Official SE5 release date announced
There was talk of, but for some reason or another it never happened.
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Re: Official SE5 release date announced
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Re: Official SE5 release date announced
Hmm, all this talk of the tactical engine has provoked a few questions in my alleged mind.
1. What on earth is meant by "continuous time"? Is this just somebody who doesn't like the phrase "real-time" making up a new one, or is there a difference? 2. The moment when MP SE4 lost its magic for me was when I realised that the person who created the game (at PBW) had an inherent advantage, since the ships fired in order of the players numbers. The person who created the game was always player 1, and would always fire first. At the common warp-point confrontations, this was a huge advantage. How is SE5 going to answer this? |
Re: Official SE5 release date announced
#2 is irrelevent in SE5 because the combat is in real time; ships will fire at the same time. (SE4's later patches fixed the player-order problem, BTW)
People started using "continuous" time because others heard real time and thought ALL of SE5 was like that, not just the combat. |
Re: Official SE5 release date announced
Possum, in Gold/Deluxe SE:IV, the defender gets first shot - since you've just switched over.
I guess continuous can be taken as the action is occuring concurrently. Which means that order etc. does not matter. |
Re: Official SE5 release date announced
What happens if for instance engines are damaged mid-flight? Will the ships stop, or will they realistically continue to drift in the current direction?
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Re: Official SE5 release date announced
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Re: Official SE5 release date announced
Barnes and Noble , release date for SE V , October 17th
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Re: Official SE5 release date announced
Kwok, thanks for the info, and I'm delighted to hear it http://forum.shrapnelgames.com/images/smilies/happy.gif
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