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Re: Silent Seas AAR
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Turn 36
Caelum is getting cocky; he launched 4 sets of hawks at me. Of course, none were effective. In addition, I discovered a scout from T'ien Ch'i sneaking around my lands, for some reason wearing a magical armour made from shambler skins. Needless to say I killed him and took his armour. After much waiting, the mountain city of Caelum is finally breached. I guess I might have to storm it, since I can't seem to persuade the people to abandon their lost cause. Maybe I will send in a cheap commander to see the field of battle... The Kinnara Brahmakunda answered my call. He will be a perfect messenger, and perhaps long-range attacker, if I can equip him correctly. I am making a big push to research appropriate battle magic this month. I need to start moving towards T'ien Ch'i's border. http://www.shrapnelcommunity.com/thr...-kinnara36.jpg |
Re: Silent Seas AAR
Gotta say it, Kinnara looks pretty unusual. Do you have any idea how many national summons there are per nation? Does it vary by eras`?
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Re: Silent Seas AAR
It varies how many there are per nation - some nations have very few, some have a whole set of unique recruitables. Kailasa has more than most. If you wait around you'll see me summon some more.
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Re: Silent Seas AAR
But all have them?
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Re: Silent Seas AAR
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell. http://forum.shrapnelgames.com/image...ies/tongue.gif
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There are nations that have only one or two national spells, such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells. |
Re: Silent Seas AAR
actually Kailasa can't summon nagas, but Late Era apes can summon Yakshas.
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