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-   -   Silent Seas AAR (http://forum.shrapnelgames.com/showthread.php?t=29943)

st.patrik September 3rd, 2006 10:44 AM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 36
Caelum is getting cocky; he launched 4 sets of hawks at me. Of course, none were effective. In addition, I discovered a scout from T'ien Ch'i sneaking around my lands, for some reason wearing a magical armour made from shambler skins. Needless to say I killed him and took his armour.

After much waiting, the mountain city of Caelum is finally breached. I guess I might have to storm it, since I can't seem to persuade the people to abandon their lost cause. Maybe I will send in a cheap commander to see the field of battle...

The Kinnara Brahmakunda answered my call. He will be a perfect messenger, and perhaps long-range attacker, if I can equip him correctly. I am making a big push to research appropriate battle magic this month. I need to start moving towards T'ien Ch'i's border.

http://www.shrapnelcommunity.com/thr...-kinnara36.jpg

Nerfix September 3rd, 2006 10:48 AM

Re: Silent Seas AAR
 
Gotta say it, Kinnara looks pretty unusual. Do you have any idea how many national summons there are per nation? Does it vary by eras`?

st.patrik September 3rd, 2006 10:51 AM

Re: Silent Seas AAR
 
It varies how many there are per nation - some nations have very few, some have a whole set of unique recruitables. Kailasa has more than most. If you wait around you'll see me summon some more.

Nerfix September 3rd, 2006 11:22 AM

Re: Silent Seas AAR
 
But all have them?

Endoperez September 3rd, 2006 01:56 PM

Re: Silent Seas AAR
 
Quote:

Nerfix said:
But all have them?

Kailasa can research the national spells of later ages. (Some other nations, like Agartha, won't have access to all of their national spells in all ages.) However, I'm not sure if St Patrik can summon e.g. Nagas which will take control of the apes in Late Age.

Nerfix September 3rd, 2006 01:59 PM

Re: Silent Seas AAR
 
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell. http://forum.shrapnelgames.com/image...ies/tongue.gif

fahdiz September 3rd, 2006 02:04 PM

Re: Silent Seas AAR
 
Quote:

st.patrik said:Yeah I remember you! I didn't know you were still coming around these parts.
thanks for the compliments http://forum.shrapnelgames.com/images/smilies/happy.gif

Well, I'm back now that Dom 3 is coming out. http://forum.shrapnelgames.com/images/smilies/laugh.gif We'll have to hook up for some more MP.

Endoperez September 3rd, 2006 03:46 PM

Re: Silent Seas AAR
 
Quote:

Nerfix said:
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell. http://forum.shrapnelgames.com/image...ies/tongue.gif

Actually, I worded that a bit poorly. The naga-summoning spell can be researched, but Kailasa mightn't have any mages capable of summoning them.


There are nations that have only one or two national spells, such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.

st.patrik September 3rd, 2006 04:22 PM

Re: Silent Seas AAR
 
actually Kailasa can't summon nagas, but Late Era apes can summon Yakshas.

Nerfix September 3rd, 2006 04:25 PM

Re: Silent Seas AAR
 
Quote:

Endoperez said:There are nations that have only one or two national spells such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.

How come you know so much?


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