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Re: SEV Beta History starting V1.0
Can you ask Aaron about fixing the "Fire On" command. I consider not being able to fire on your own ship and destroy it a game breaker. Right now it only works if the ship being fired on has at least one movement point. He needs to remove that restriction.
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Re: SEV Beta History starting V1.0
Sys_Get_Space_Object_Cargo_Item_Design_ID"
What's that do? Tell you what the ship is carrying? |
Re: SEV Beta History starting V1.0
PES: pretty much every command has that problem, I think. :/
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Re: SEV Beta History starting V1.0
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Re: SEV Beta History starting V1.0
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Re: SEV Beta History starting V1.0
Sys_Get_Number_Of_Units_In_Space_Sector huh? Do you think I could use that in the data files in order to create, for instance, a weapon which works best when there are lots of your ships around to "channel power" or something? Or do those system functions only work in the intel and AI scripts?
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Re: SEV Beta History starting V1.0
These are script functions only.
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Re: SEV Beta History starting V1.0
Just cross-posting to keep all the updates in one thread.
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Re: SEV Beta History starting V1.0
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Re: SEV Beta History starting V1.0
Latest info:
1. Fixed - Ships were launching too many fighters in a combat replay. 2. Fixed - Not all fighters launched were showing up in the combat replay. 3. Fixed - The Combat Replay would sometimes show double damage from weapons. 4. Fixed - Improved some of the choppy movement of units. 5. Fixed - In DamageTypes.txt, Damage Percent for armor and shields can now be zero or negative and it will not skip that section entirely when applying damage. 6. Fixed - Script function "Sys_Can_Facility_Be_Upgraded" was not working. 7. Fixed - AI was not upgrading its facilities correctly. 8. Fixed - Improved AI purchasing of vehicles. 9. Added - Script function "Sys_Get_Facility_ID". 10. Added - Script function "Sys_Get_Highest_Facility_Level". 11. Added - Script function "Sys_Get_Planet_Physical_Type". 12. Added - Script function "Sys_Get_Planet_Atmosphere_Type". 13. Fixed - Improved AI selection of Colony Ships to construct. 14. Fixed - Improved AI selection of attack system. 15. Fixed - Resupply At Nearest order would sometimes send you to a place which had ordnance but no supply. 16. Fixed - Ai would sometimes gives its fleets the same ID number. 17. Fixed - Builtin script function "reallist_set" was not working. 18. Fixed - Component information should show on the Design report when looking at Enemy Designs in the Designs window. 19. Fixed - When a non-owner views a vehicle design report, the "Obsolete", "Maintenance Cost", and "Strategy" should not show even in combat. 20. Changed - Increased the happiness for planets when their ships are in the same system or sector. 21. Fixed - AI was not sending ships to planets when they were rioting. 22. Added - Cheat code "runturns X" which will run X turns with all players as computer players. |
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