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Re: Patch Improvements
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Re: Patch Improvements
Good suggestions.
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Re: Patch Improvements
Just want to say I agree with Sandman that the Dom2 way of representing armies, gold, and dominion was better than the current way. In Dom2 you could easily tell the dominion and gold of a province at a glance. The new way is not very clear. Also, you could quickly tell which armies had leaders and their relative size was easier to see as well.
Edit: Oh, I forgot to mention, I also like the temple and fortress graphics of Dom2 better. |
Re: Patch Improvements
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Re: Patch Improvements
I suspect map-creation can be sped up significantly if the graphics / message updating code is tweaked. |
Re: Patch Improvements
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Also, considering how Dominions maps use up to 32bit coloring, compared to maybe 200 different tiles in the richer games, that's 4,294,967,296 * 2,560,000 = 10995116277760000 different options compared to 256 * 65,536 = 16777216 with other games http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Patch Improvements
Here's a suggestion that should be easy to implement. Since you can have lot of micro management to put the gems in the lab when you have units dedicated to gem/slaves production (that should drop their gems in the lab) and units that need to keep their gems on for combat purposes, I think those 4 buttons should be added in the global screen where you manage your gems :
- Pool bloodhunter's slaves : pool the slaves of all commanders actually bloodhunting. - Pool clam's pearls : pool the pearls carried by commanders equipped with a clam. - Pool fetish's gems : pool the fire gems carried by commanders equipped with a fever fetish. - Pool stone's gems : pool the earth gems carried by commanders equipped with a bloodstone. I think that's all the ways commanders can produce gems/slaves. It should remove a lot of micro management imho. I'm waiting for this feature since I've discovered dom 2. Pleaaaasssse. http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Patch Improvements
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...but can't someone who has the full version yet easily try this out by running a graphicless server and connecting locally to it (and disconnect before hosting)? Or does even the graphicless server spit out useless progress comments? |
Re: Patch Improvements
I think that the +3 attack +3 defense bonus of quickness is too much, should be removed. Acting 2 times the same turn is enough bonus. Right now itīs the same as dom2. no-brainer.
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Re: Patch Improvements
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As far as the spell goes, it no longer allows casting two spells per turn, so it's already been down-graded. And it makes no sense for someone moving more quickly than everyone else to _not_ be harder to hit & have an easier time hitting foes. |
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