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Re: Skill vs. strength and parrying
I repeat, a little common sense please.
No one has mentioned "Wish" to buff a commander. "Power" : the caster gets +20 strength, +10 attack, +10 defence, +10 precision, and +50 hitpoints Does that not qualify? What you should do is ask the programers to change the effect so you can wish "Power (Commander's name)" and buff the leader you want without having to get him to astral 9. I still feel you people are focusing on the wrong things. I like the fact that a human is not going to take a giant with out buffing just like I like being able to buff him till he can. |
Re: The problem of low hit points on humans
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An Emerald Lord or something who gets unequaled obesity or the other HP boosting heroic ability and hangs around in the hall of fame for a while can gain a decent cushion of HP and will indeed survive hits that would kill a normal man. If he can do it, why can't some of the national heroes do it? Why is it that the only way to get that HP up is via a random ability? |
Re: The problem of low hit points on humans
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Re: The problem of low hit points on humans
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Heroic abilities are a bit exaggerated, especially when some of them get to high levels. People with high heroic abilities are more like the characters some people are wanting to see. I prefer to get legendary Defense skill to legendary ability to not die when butchered (i.e. Hit Points), personally. I agree that it's too bad it requires the attention of the gods who oversee the Hall of Fame to get them, and that they are a bit much in some cases. I'd like to see more minor abilities, and a different way to earn them besides the HoF. |
Re: The problem of low hit points on humans
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In Dominions, hp quite explicitly represent raw physical durability. Basically, meat and muscle! Even human "heroes" are still human, and will still die if they take an unlucky sword to the face. That realistic lethality is a core conception of how Dominions' mechanic works. If you find that particularly annoying, I'd recommend playing any of the numerous nonhuman races with higher-hp commanders. (Although you can replicate the general idea quite well with Summon Firbolg.) Dominions isn't the kind of fantasy setting where the badass human singlehandedly slays the dragon. It's the kind of setting where an army of humans with greatswords and mage support kills the dragon. As an aside, though, I do agree that it'd be nice to have HoF bonuses try to be appropriate to the commander type. Mages with boosted attack skill are pretty sad heroes! |
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Re: The problem of low hit points on humans
Ewierl : (longely explained in other messages of the thread, the question is how to boost heroes and I support an use of D&Dian hp for them it's why there is a "here" in the sentence and why I've also suggested to be logical and to give them a way to avoid afflictions as their extra hp wouldn't be "real hp" but hero points ; muscle can't give a sufficient number of "real" hp to make humans heroes worth to give them gear IMO).
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Re: The problem of low hit points on humans
For the people who canīt accept a bit higher hp for heros:
Consider this: a run of the mill human unit has 10 hp. The most skilled recruitable human fighters already have 15+hp(Emerald Lord,Warrior Chiefs, Boar Lord etc). So clearly skilled fighters can gain more than the ordinary amount of hps. Why does it break immersion then if Hero units, i. e. the best of the best have ~20 hp? After all it would be only the logical progression from standard soldier---->elite soldier---->Hero |
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