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-   -   I hate horrors (http://forum.shrapnelgames.com/showthread.php?t=33376)

Illuminated One January 8th, 2009 05:00 AM

Re: I hate horrors
 
Can someone confirm the part about always being able to return from assasinations/horrors?
How much time did I loose just by moving my pretenders away from the cap for that reason only.

Agema January 8th, 2009 08:12 AM

Re: I hate horrors
 
You did the right thing, I think: you can cast returning from assassinations and horrors, but you have to be away from the home province.

If your pretender has astral or air, if you wanted to Dom push or something, you could move him out with teleport or cloud trapeze, and hope he lasts a while before there's an attack that he returns from. Although if the god was unable to defeat likely attackers, planning to replace him (empowering a mage, building temples) in some way might be a cheaper alternative than perpetually spending gems dodging bullets.

Assassins and assassin spells can be effectively neutralised with extra commanders as chaff, assassins can be removed by heavy patrolling/PD, and spells by shields.

MaxWilson January 8th, 2009 01:52 PM

Re: I hate horrors
 
Why do you need to cast returning? Unless it's a human-sized pretender, Ritual of Returning should be good enough, and still lets you participate in battles.

Even a Doom Horror isn't going to kill a Titan or a Cyclops in one hit. And he's a pretender (Morale 30), so you don't need to worry about him catching Fear and running away to his death.

-Max

thejeff January 8th, 2009 02:16 PM

Re: I hate horrors
 
Actually the Doom Horrors are likely to kill most pretenders in one hit.
Many of them have multiple instant death attacks.
Even without that, there are also the horror mark boosting attacks just to increase the chance you'll die soon.

But it might be worth risking for a major battle.

fictionfan January 22nd, 2009 08:31 PM

Re: I hate horrors
 
After all this talk about horrors I feel like making a strategy with them.

Here is a funny Idea. Imagine The kingly ones and astral corruption being used at the same time.

Slobby January 22nd, 2009 08:35 PM

Re: I hate horrors
 
I love horrors :)

chrispedersen March 8th, 2009 01:28 AM

Re: I hate horrors
 
Quote:

Originally Posted by Ranger (Post 498965)
Should Horror Mark end the game?

If your god gets a horror mark he/she is doomed! They will die again and again while getting weaker and weaker!

I don't mind losing high power magic users, but a pretenter god (main character in the game) should have some defence, otherwize it's game over!

You know, there is nothing that says you actually have to bring hm back. He's perfectly safe in the nether world. Don't Call God.

Benjamin March 8th, 2009 04:08 AM

Re: I hate horrors
 
Watchers are great against horrors if no one else has mentioned it yet. I think they're nearly perfect accuracy at the range horrors start out on during attacks, and they do a pile of AN damage.

Anyhow,they'll even take out some of the doom horrors if you get lucky. I think I beat Kurgi and the scarab guy (ruin something) with watchers. Watchers or scorpion men. Got lucky on the scarab because I crippled him on the opening salvo.

Poopsi March 10th, 2009 04:19 PM

Re: I hate horrors
 
Quote:

Originally Posted by Benjamin (Post 678776)
Watchers are great against horrors if no one else has mentioned it yet. I think they're nearly perfect accuracy at the range horrors start out on during attacks, and they do a pile of AN damage.

Anyhow,they'll even take out some of the doom horrors if you get lucky. I think I beat Kurgi and the scarab guy (ruin something) with watchers. Watchers or scorpion men. Got lucky on the scarab because I crippled him on the opening salvo.

The Maker of Ruins, I think. That one was one nasty SOB.


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