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-   -   War is Hell - Ended. johnarryn wins as EA Ulm. (http://forum.shrapnelgames.com/showthread.php?t=33528)

GameExtremist March 21st, 2007 08:49 AM

Re: Turn 16
 
Ouch...sounds like tough times in Agartha, if you can research some Evocation fire spells they could come in handy, I would have thought your ancient ones and maybe a basic kitted up trog lord or two could help take out a few.

I was only today wiped out on turn 11 by a early Jotunheim rush, playing Caelum...if you aren't prepared for them.....kind of hard to turn the tide.

CyborgMoses March 21st, 2007 09:05 AM

Re: Turn 16
 
Ah, I can't recruit anything, unfortunately; my capitol has been under siege for some time now. My mages much prefer casting Blade Wind and Flying Shards to any of those silly fire spells... and the last of my fire mages is about to be wiped out, since they wound up outside my capitol in the abortive 100-casualty Break Siege.

Hey, anyone want a vassal state? Agartha will help out with whatever you're doing and pay tribute for the low, low price of saving us from OH GOD GIANTS BEATING MY FACE ARGGGGH

Micah March 21st, 2007 09:50 AM

Re: Turn 16
 
Well, I hear hypothermia is a pretty decent way to go. If you would stop squirming around and just lie down and take a nap it could all be over quietly...

Peregrine42 March 21st, 2007 02:42 PM

Re: Turn 16
 
It appears that the vile nation of Sauromatia has decided to launch their forces against our noble Abysia. They will not find us to be easy prey. For those that are not aware, Sauromatia used a large mercenary army to expand dramatically. But, sanity restored, that same mercenary army has now abandoned their cause. Their national force is now massed against us in the south while the rest of their nation lies exposed. I encourage nations neighboring Sauromatia to attack now while they are vulnerable and before they can use their large provincial resources to replace their mercenary army. Needless to say, doing so will also garner the goodwill of Abysia and we will do what we can to repay the favor.

Szumo March 21st, 2007 02:49 PM

Re: Turn 16
 
Large mercenary army? Those were merely scouts, we're afraid...
Worry not though, Abyssians. Now that Jasmine of Kailasa has gone insane, we Sauromatians have more interesting lands to conquer.

LoloMo March 24th, 2007 10:04 PM

Re: Turn 16
 
... and so the dreams of the Great Pink Brocolli came to an end, as the harsh reality of the Oceanian army crumbled finally the once mighty fortress of R`yleh.

Hope I gave you two (Atlantis and Oceania) enough of a challenge with my first MP game. =)

johnarryn March 24th, 2007 10:13 PM

Re: Turn 16
 
LoloMo, I appreciate you playing... keep your eyes out for my next game, which i'll start whenever one of my games going now ends.

Also as a general announcement, Atlantis has been set to AI...

tromper March 24th, 2007 10:31 PM

Re: Turn 16
 
I wanna reserve a spot in your next hosted game, if possible, johnarryn. You've been doing a fantastic job. http://forum.shrapnelgames.com/images/smilies/happy.gif

And it's a shame us land lubbers couldn't help you out in the early game, LoloMo. Nice job Oceania!

Methel March 25th, 2007 09:04 AM

Re: Turn 16
 
what he gave up? hmm well I guess it was just a matter of time, but still would have appreciated some resistance http://forum.shrapnelgames.com/images/smilies/wink.gif
Still, well played both LoloMo and Atlantis(sorry cant remember your name atm) http://forum.shrapnelgames.com/images/smilies/happy.gif

johnarryn March 25th, 2007 01:38 PM

Re: Turn 16
 
No, Dedas didn't give up... I think he is just facing some time constraints.


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