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Re: Ogre Kingdoms 0.7 released
Why Greasus? His graphic is a pain in the ***, that's for sure (he's carried into battle by a horde of gnoblars). Though I'm not sure exactly what interesting powers I can give him. Clearly he's going to be a thug with extremely high HP,... and probably autosummon troops to represent his ridiculous wealth,.. but other than that I don't know.
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Re: Ogre Kingdoms 0.7 released
Hmm, Greasus could (IMHO) have:
- Size 4 or 5, preferably 5 - Trample and / or special AOE 1 Ogre Smash - AOE 1 weapon (he has strength 10 in tabletop and has a huge scepter artefact) - Humongous leadership cabablities - Fear - Standard effect - Higher glutton than normal ogres - Order increasing ability |
Re: Ogre Kingdoms 0.7 released
That order increasing ability is a nice idea, but I'm not sure if there are any basegame units I can copy that from.
He will certainly have a powerful built in aoe attack with his scepter(rather than trample), maxed out leadership, very high standard, fear, very high hp, high gluttony and size 5. Slotswise he'll probably have 1 body and 3 misc (he loves the bling). |
Re: Ogre Kingdoms 0.7 released
I dunno why I like Greasus, maybe because he's so enormously fat that he can't hardly move without his sceptre, which grants him badass magical/physical prowess. He's kind of like a combination Jabba the Hutt and Darth Vader, all rolled into one big greasy ball.
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Re: Ogre Kingdoms 0.7 released
sounds good lookin forward to them.
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Re: Ogre Kingdoms 0.7 released
There's only one thing that kind of bugs me about the ogres. I find it really hard to justify ever building the eastern style Maneaters. I'm not sure if I just don't see it or what, but it seems they're pretty much just slightly better Ironguts and are almost 3 times as expensive. I think the only time I'd build one is if I really wanted to increase the morale of a squad of Ironguts. The western maneaters are so good though, and even easier to produce, that spending the money on the eastern version instead just doesn't seem worth it.
Looking forward to the new heroes http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Ogre Kingdoms 0.7 released
Good point. I think I'll give them magic weapons in the next version, which will make them a bit special.
They are significantly better than ironguts though. Ironguts have real problems hitting stuff whereas Eastern Maneaters can hit extremely accurately and extremely hard. They also cost a lot less resources, of course. Oh and in the latest version Western Maneaters have lost Ogre Smash so they're down to 2 attacks, same as Eastern Maneaters. Of course that's 2 good attacks as opposed to 1 good one 1 bad one. |
Re: Ogre Kingdoms 0.7 released
Quote:
At the moment I'm playing a game using the last version before the most recent update. I believe attack and defense is at 10/7 for Ironguts, 12/12 for western Maneaters, and 12/10 for the eastern Maneaters. I tend to think of 10 as fairly average and 12 as being decent, so it is an improvement. I just personally think of Ironguts as damage sponges so it doesn't bother me too much that they don't have lots of attack skill. If I think of them as Ironguts that can kill things that does help a bit.... It was just problematic with westerners doing so much more damage and not being much more killable skewing things. Getting rid of the western Maneater Ogre Smash attack also helps the easterners a bit. They might earn their keep now. |
Re: Ogre Kingdoms 0.7 released
And on a completely unrelated note, you've got to love names like "squigface" and "grotcrusher" http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Ogre Kingdoms 0.7 released
hah those good but the best ones ive seen are fartsniffer and buttface. I was surprised to see those as names.
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