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-   -   New Mod Nations Game: Mods over Europe (finished) (http://forum.shrapnelgames.com/showthread.php?t=35643)

LoloMo August 8th, 2007 07:57 PM

Re: Updated mod
 
Sorry, I live in the Philippines, and just woke up! I'm downloading the map right now, I should be able to play for the next few hours before I go to work.

LoloMo August 8th, 2007 08:17 PM

Re: Updated mod
 
Sorry, I live in the Philippines and just woke up! I have done my first two turns, and will be around for a couple more hours to do as many turns as possible.

Cor2 August 8th, 2007 09:02 PM

Re: Updated mod
 
I live on a tiny island called Hawaii. I must go now and spear fish.

GMT+10

Sombre August 9th, 2007 01:32 AM

Re: Updated mod
 
China here, GMT +8.

lch could you take me off the email turn notification list?

Sombre August 9th, 2007 07:12 AM

Re: Updated mod
 
Doh. We have a bug with Kharam Dzu, which I guess is due to a weapon id conflict.

Kharam Dzu's bombast unit, armed with "Dwarven Fire" and a dagger, is showing up in the game armed only with the dagger, making them useless. Dwarven Fire is weapon id 815 in the cbm version I made.

So yeah, unless it's fixed the ones I've built will be a bit of a waste of gold.

Looking in the mod file, it's the old conflict with the Sylvanian sacred's weapon, Dawn's Edge. I fixed this for CBM Sylvania 2 by changing the id of dawn's edge to 820, but I guess that didn't make it into the mods over Europe .dm.

I can't remember if I even uploaded it.

lch August 9th, 2007 07:58 AM

Re: Updated mod
 
1 Attachment(s)
You're lucky that I am leaving tomorrow... http://forum.shrapnelgames.com/images/smilies/happy.gif

Really strange that this slipped my mind. I took extra care to sort out all kinds of ID conflicts before preparing the combined mod. And I created a search & replace script to be able to easily apply it to new mod files. But I guess I only checked the "new" nations for compatibility with the ID ranges from the first game and didn't expect that the CBM versions for the "old" ones would conflict with each other.

In any case, I updated the mod on the server now, it is attached to this post. Even if you don't use this updated mod then the server will do the "right" thing, but I suggest that you do update so that it's showing the right thing.

I removed you from the email list, too, Sombre, but I suggest that you then check the web stats page frequently.

Sombre August 9th, 2007 08:09 AM

Re: Updated mod
 
Cheers :]

DrPraetorious August 9th, 2007 09:50 AM

Re: Updated mod
 
Is this something that my mod mixer failed to resolve, or did you not end up using my script at all?

Sombre August 9th, 2007 10:18 AM

Re: Updated mod
 
He used his own script I reckon. Besides he assumed all was good with the old nations, forgetting that we had to fix the 620 id conflict last time too.

Cor2 August 9th, 2007 05:53 PM

Re: Updated mod
 
Quote:

Sombre said:
China here, GMT +8.

lch could you take me off the email turn notification list?

You mean GMT -8 right? or am i doing it wrong?


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