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Re: Placeholder for new Megagame - Evermore
If you have not encountered any other nations by the time your imprissoned pretender breaks free, then you are expanding very slowly. In most multiplayer games most indies has been conquered by turn 10-12 or so. By turn 125 you will see huge empires with all research already done. They will have access to most good summons, like seraphs etc and they will have access to almost all magic paths. By this time your turns can take 1h+ time to finish if you are one of the top nations - basically this turn limit is not at all unreasonable.
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Re: Placeholder for new Megagame - Evermore
In a game like this the pace is going to be a bit faster. For comparision in Perpetuality the first nations had been reduced to their capitals by the time dormant pretenders started to wake up. That's like, after first ten turns. http://forum.shrapnelgames.com/images/smilies/wink.gif (EDIT: Beaten by evil, evil Homer.)
After thinking about bidding, I must say I don't like it. In the way that if you want something, you have to take a beating to get it. The lottery system in Perp was nice in the way that you either got what you wanted, or a consolidation prize (pop bonus). Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them. But, just my opinion. |
Re: Placeholder for new Megagame - Evermore
I have encountered them but usually I prefer not to attack them right away.. I guess I'm expanding reasonably well cus I'm usually nr 1 or 2
I guess you are placing pplz closer together than I'm used to ( I play with 8-9 on 250 province maps) |
Re: Placeholder for new Megagame - Evermore
I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.
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Re: Placeholder for new Megagame - Evermore
Well, what about the idea of bidding with pretender points? Do you think it could work?
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Re: Placeholder for new Megagame - Evermore
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I guess if you can get 66 players experienced enough to tackle any of 66 different factions then you wouldn't need me anyhow. -Ubercat |
Re: Placeholder for new Megagame - Evermore
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Re: Placeholder for new Megagame - Evermore
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I dunno. I sorta like Homer's suggestion in that it's sort of a game before the the game, but I guess I'm leaning back to some version of the standard selection both because it's very simple and it doesn't reward experience as much. If I don't use Homer's suggestion here I'll probably use it in the next smaller game I host http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Placeholder for new Megagame - Evermore
I'll probably officially open the forum for sign-ups in a week or so. The sign-up process will last exactly 1 week and then the players will have an additional 72 hours to upload their pretenders.
I'm sort of expecting that we won't fill up completely so I'll wait to reveal/create the map until I get a much better idea of how many we will have. Expect the map to have approximately 15 provinces per player and for the amount of water provinces to be proportional to the amount of water players. |
Re: Placeholder for new Megagame - Evermore
I am not interested in joining a game with an arbitrary time limit on it. That said, there was more discussion in this thread and never a final conclusion posted about what the game would be. Could you please make some sort of determination about that so that I can stop watching this thread if there is going to be one?
Jazzepi |
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