![]() |
Re: Invisible Swarm 2 - recruiting
That turn (10) has come.
|
Re: Invisible Swarm 2 - recruiting
Hostile actions may be ordered, not this turn, but starting next turn you can do that.
|
Re: Invisible Swarm 2 - recruiting
'ey, isn't this one still peaceful? At least, that's the way I calculated it in my earlier post: 10 peaceful sets of orders. Thus, this turn would still have enforced peace, and the next would be the real start of hostilities. Dude, I laid it out so that you'd correct it beforehand http://forum.shrapnelgames.com/images/smilies/happy.gif
Quote:
|
Re: Invisible Swarm 2 - recruiting
Oh.. um.. yes, don't listen to me, listen to Jurri! I will edit previous post.
|
Re: Invisible Swarm 2 - recruiting
wait, what? we can't attack until next turn? ok lol http://forum.shrapnelgames.com/images/smilies/happy.gif
edit: CUnknown, feel free to take that one province (0 pd) this turn. sorry about that other little "event" - bandar spanked a small expansion force of mine earlier... |
Re: Invisible Swarm 2 - recruiting
New turn is up!
|
Re: Invisible Swarm 2 - recruiting
|
Re: Invisible Swarm 2 - recruiting
Hi
I noticed the timer has been reset. That's ok by me, if someone requested it, but I was just wondering. http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: Invisible Swarm 2 - recruiting
Archae - um, no.. no one requested it, but I don't like to see people stale. It turned out that Pythium staled anyway.
Wraithlord has informed me that he will be out from the 15-18th this month (a few days from now), so I will turn off the timer during that period. I like games to go quickly, but I'd rather have everyone play their turn if possible. Plus, real life is more important than a game anyway, I don't want people to have to worry if they need to go out of town, just let me know and I can turn off the timer. |
Re: Invisible Swarm 2 - recruiting
ah, I was wondering why you were now answering my post from a couple days ago - I see we're having another 24 hr extension - i just like to be notified in the thread so I know it's not a server error or some such. http://forum.shrapnelgames.com/images/smilies/smile.gif
|
All times are GMT -4. The time now is 04:59 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.