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-   -   Tartanians (http://forum.shrapnelgames.com/showthread.php?t=37963)

Ironhawk May 14th, 2008 05:10 PM

Re: Tartanians
 
Uhh... ok clearly you have not been savaged by Tartarians yet so allow me to shed some light on the subject. Tartarians are, for all intents and purposes, like mini-Pretenders. They have great HP, good abilities (being undead mostly), and have magic paths. This means that they can do... well basically anything.

For spellcasting they have easy access to various devastating battle spells: Fog Warriors, Army of Gold/Lead, Rain of Stones, Earthquake, Weapons of Sharpness - the list goes on. The ability to cast any one of these spells utterly blows away the Tarasque in value. But wait, theres more!

Not to mention thier magical prowess, Tarts also make tremendously good SC chasis. They have full slots, are undead so no Encumbrance and various resists, and have great HP. If you dont know the standard SC loadouts, then take this anti-personnel one for example: Frost Brand, Lucky Coin, S.Skullcap, Jade Armor, Flying Boots, RoR, AmA. Again, since you dont appear to have used SCs much, note how extra value is gained from the full slots not only from Flying (which is insanely useful in combat and out) but also the ability to modularly switch out your weapons to get the most bang for your buck - whereas the Tarasque is just forced to bite people or whatever its attack is.

And if that wasnt enough, most Tarts have paths which are awesome for buffing, too! So you can cast whatever of that variety of spells you have available out-of-the-box: Mistform, Invulnerability, Soul Vortex, etc. This makes an already good chasis even more powerful.

Micah May 14th, 2008 05:19 PM

Re: Tartanians
 
Don't forget Cloud Trapeze, for all of your spot-killing needs.

Jazzepi May 14th, 2008 05:20 PM

Re: Tartanians
 
Quote:

ArkhanTheBlack said:
Well, how would the Tartarian be equipped? And no construction 8 stuff please!

You can forge 80% of the good stuff at level 4.

Jazzepi

hunt11 May 14th, 2008 05:23 PM

Re: Tartanians
 
not unless you went an SC of doom most of the stuff they get will be from either level 4 or 6 construction, because all a SC really needs to be effective is fear, a couple buffs, high MR and an area of effect attack

PvK May 14th, 2008 05:38 PM

Re: Tartanians
 
...and a way not to get killed and zero fatigue...

hunt11 May 14th, 2008 05:41 PM

Re: Tartanians
 
well since undead can't get fatigued that part isn't a problem

DonCorazon May 14th, 2008 05:44 PM

Re: Tartanians
 
While we are at it, how would you protect your tartarians from sleep vines? Tarts are undead, but not lifeless (which IIRC grants immunity to sleep), so I assume they will get fatigued from the vines like anyone else.

I am about to get ravaged by a horde of Pangean mannikins and like to trim down the shrubbery a bit.

hunt11 May 14th, 2008 05:48 PM

Re: Tartanians
 
thats why you need a high MR so that the spell does not even work

PvK May 14th, 2008 05:48 PM

Re: Tartanians
 
Yes hunt11, I was just contributing to your "all a SC really needs to be effective is" statement.

I agree Tartarians are hugely powerful for the gem cost.

As for sleep vines, well Tartarians tend to be strong mages, not just fighters...

hunt11 May 14th, 2008 05:51 PM

Re: Tartanians
 
ok sorry bout that, anyway any updates on what shattered soul will do


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