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Re: Favorite games
Thanks. I'll save my money then. The new Gal Civ expansion is about to come out. I'll spend it on that.
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Re: Favorite games
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Re: Favorite games
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Re: Favorite games
In reverse-chronological order, an imperfect view:
Dominions series Combat Mission (series) Space Empires III & IV Myth: The Fallen Lords & Myth II: Soulblighter Tigers on the Prowl (series) Cybercon 3 (Atari ST) Dungeon Master (Atari ST) Omnitrend's Universe (Atari 8-bit) Necromancer (Atari 8-bit) Encounter (Atari 8-bit) <-- holds my record for most joysticks ripped apart during play! Star Raiders (Atari 8-bit) Adventure (Atari 2600) Also: Roguelikes (various) Dwarf Fortress First-Person Shooter games with very lethal weapons, taking cover an important tactic, and no bunny-hopping (various). Various sims and wargames and adventure games. |
Re: Favorite games
I like sins of a solar empire less than galactic empires.. I quit it after a few started games.
PS you get less ganged-up upon if you actually start completing a few missions for otehr races. It helps a great deal if 3 races want you to target another race.. DO IT or basicly you'll die from all 4 races http://forum.shrapnelgames.com/images/smilies/laugh.gif and try to stay neutral (relatively, or just defendeing a bit) untill you get such a target.. all my (al be it few) games I saw this happen... usually once you are halfway through destroying that nation they will want you to target another though.. which probably doesn't fit in your plans then.. but hey.. you are way positive in their favor then . MoM was great.. I've played it a few times on dosbox in the last years but really... it's way to easy.. the idea is great.. 2 worlds Myth was nice too I'll admit populous was nice even the latest version |
Re: Favorite games
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Re: Favorite games
Why white magic? green magic is broken
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Re: Favorite games
Doh! Forgot about Myth, it's been so long since I've played. What a great game. I used to love the Dwarven bombadiers.
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Re: Favorite games
MOM
White magic is greatly overpowered. Heroism, holy weapon (+1 to hit), holy armour, altar of battle, stream of life (max taxes), prosperity, Incarnation, lionheart, righteousness, star fires, endurance... Actually, I can only think of two green magic spells I really need: Wall of Stone Resist Elements (because AI loves shamans and direct damage spells) What's so broken about green magic ? I think in the long run Black and Blue pay off much more... if you know what you're doing. Black has wonderful Mana Leak which basically halves ammo for enemy shamans and mages. Drain Power lets you to completely empty an opponent before you attack his city. Weakness is a very good, cheap early spell. Summons (except very overpriced ghouls) are just POWERFUL, to the point where I decided not to use them. Dark Rituals for stupidly high power. Blue has Word of Recall, Counter Magic, later on Magic Immunity. Red has awesome summons (hellhounds - PRICE), very good buffs, battlefield-wide spells like Flamestrike, Warp Reality (great with Chaos Channels).... Note that I play either on Hard or Impossible. I don't play: - halflings - high men - elves - beastmen, draconians, dark elves, trolls, dwarves because I consider them overpowered and not fun enough. Halflings are the worst offenders by far. Huge food supply, 8 figures, slingers are extremely effective and come from...armory. +1 to hit bonus by default (this is huge). Very high resistance. Halfling swordsmen easily kill gnoll halberdiers, which is very sad, because extra attack power (and wolf riders) is all gnolls have. I like lizardmen, gnolls, nomads. |
Re: Favorite games
Hooray for single player games like Master of Magic where balance can take a backseat to variety. Balance has become an obsession of modern gamers, and it makes perfect sense in a multiplayer game, but in a game like Master of Magic what is the point?
As long as the balance is not so skewed as to create only one possible choice, it only serves to create varying levels of difficulty in a game like MoM. You can create your own settings beyond choosing the difficulty setting, such as you have done with your "these are the only races I play" and "This is the magic I consider overpowered". The very thing you guys are debating about has extended the life and replayability of Master of Magic. And honestly, by comparison do you think that Dominions is all that balanced? There are weak blesses, weak magic paths, weak nations, and what people would consider "overpowered" versions of each as well. To the point that the end game strategy in Dominions is fairly uniform with the early to mid game strategy being only the means of getting there. Of course in single player Dominions we can create our own rules just like we did with Master of Magic http://forum.shrapnelgames.com/images/smilies/happy.gif |
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