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Re: Time for a poll. (The subject is abuse)
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Re: Time for a poll. (The subject is abuse)
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Re: Time for a poll. (The subject is abuse)
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Somehow medics with perfect skill and infinite speed manage to save them all in time. I wonder why they don't use those medics with infinite speed and skill in battle, so the battle would be over before it started ! So, the battle not finishing until all magic stopped and units died make sense to me. But why they are still standing in poisonous clouds ? That also makes me wonder, they could at least move out of the way... About dev answers : as far as I know : "you players should decide for each game whether it's right or not to use such a combo". |
Re: Time for a poll. (The subject is abuse)
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Re: Time for a poll. (The subject is abuse)
*Post deleted by Max*
Sorry for the inadvertent bump. I posted before finishing the thread, and someone addressed my question already ("what's the problem with slave collars? why not just send them back to him?"--apparently the problem is that messages are received before forging occurs). -Max |
Re: Time for a poll. (The subject is abuse)
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Sure, maybe you don't have that counter or aren't good enough at the game to keep it prepared, but isn't that the very essence of this game? At it's essence, this game is about using tactics your opponent cannot or won't counter. Mere superiority in army size, income, or provinces can't win you this game unless you opponent is a noob. |
Re: Time for a poll. (The subject is abuse)
It's partly an Outside Context Problem. MoD, for example, has no counter that an attacker can employ within the context of a particular battle. That makes people tetchy if they want a game of tactical maneuvering instead of strategic second-guessing--the counter requires shifting contexts. It's Mentok for the specific battle in question.
-Max |
Re: Time for a poll. (The subject is abuse)
what is this mentok of which you speak?
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Re: Time for a poll. (The subject is abuse)
Earlier in the thread, a mention was made of Rock-Scissors-Paper-Mentok, which is just like Rock-Scissors-Paper except that Mentok beats anything and ties itself. The implication was that superdominant strategies reduce the complexity (and the fun) of a game. Tic-tac-toe is fun until you figure out how to always win-or-tie.
-Max |
Re: Time for a poll. (The subject is abuse)
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You can also just send in a weak force that won't set off the AI's "cast my scripted gem spell" detector and then just let them retreat on round 2; if you've taken the adjacent provinces, then they lose a powerful mage. Heck, even the worse case scenario of "dozens of mages in a castle" can be defeated by sending in one powerful SC and one mage who casts a damaging battlefield spell and then Retreats. By round 75 all those mages are dead or Retreated. Strategic second guessing of other people's battlefield and other magics IS this game. Moving army men on the map is a small part of this game, and if that's what you want then I suggest playing a less complicated game like Risk. |
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