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Re: Modding shortlist
A button on the screen Goto would be *very* useful.
After you press it, you enter the province #. And then it centers the map on that province. Goto 24 Goto 45 Goto 96 If you really wanted to make it neat, you could also use names Goto isle of Lch Goto Balbarian Swamps And if you wanted to make it super amazing, it would also work if you entered a commander name (cycling through all commanders / provinces with the same name. Goto Halmyra. Very useful on large maps where you have no idea where the province is |
Re: Modding shortlist
Hmm, I think this already exists, but I can't remember what the key is...
Okay yep got it. Try pressing the # key. |
Re: Modding shortlist
That's not a modding thing anyway, that's just a UI wish.
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Re: Modding shortlist
SOrry if this is the wrong thread...
- A bug report: if you "#copyspr" the Jade Mask (which is restricted to one nation), any item you copy it to also becomes restricted (even if it has no such restrictions in the mod) And few requests, or votes for existing mod requests in future patches - - the ability to create sprites for #newitems - #onebattlespell for #newitems or #newweapons - #ritualspell for #newitems |
Re: Modding shortlist
So I've tried to implement overwriting national spells without success perhaps due to not knowing enough about modding. Anyway I tried #selectspell 109 followed by #clear followed by the content of the new spell to #end. I get a name2spell crash every time. Any tips?
Also it doesn't seem possible to force a spell number on creating newspells. #newspell, unlike every other new mod object command, does not take a numerical unit id argument. Just #selectspell 999 followed by the spell to #end doesn't show up in research. This is OK as I can just count off 136 #newspells before overwriting national ones if I can ever get that to work. Why? Am I missing something? Currently one cannot play Mytheology/Antilarium + CPCS + Holy War even after removing the Antilarium GoR spells which seems like a reasonable desire... well, I really want to anyway. Apologies for hijacking the thread somewhat. |
Re: Modding shortlist
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Re: Modding shortlist
I still want to get moddable summoning magic sites. All of them in vanilla are very weak. And getting some tough summoning sites would be great for mapmaker.
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I don't how many spells does Antilarium/ Mytheology add, but all of these mods (CPCS + HW: D + Antilarium + Mytheology) mentioned herein will probably go over the limit. |
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