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-   -   Real-world sensitivities and game names (http://forum.shrapnelgames.com/showthread.php?t=39644)

Agema July 22nd, 2008 11:32 AM

Re: Real-world sensitivities and game names
 
I am not a Christian, and did not say I was.

What I dispute is Jimi and Tifone talking about things like "real democracy" in terms of actually restricting or denying popular mandate, as to do so is patently anti-democratic. I'm not saying it's a bad idea, far from it.

Modern Western democracies can impose cultural values. The French and Turkish constitutions for instance are aggressively secular and restrict aspects of religious observance in ways the UK and US certainly don't. But you wouldn't call them less democratic countries (although Turkey is politically unstable and has periodic blips). A nation may wish to have an overarching *religious* constitution, rather than one based on secular views as is generally the case in the West. But why should that make them less democratic, if they use a free and fair system of voting just like the US or UK?

I'm just saying that frequently people in the West erroneously conflate a lot of our general secular Enlightenment values into "democracy", which actually have little or nothing to with democracy itself.

llamabeast July 22nd, 2008 01:34 PM

Re: Real-world sensitivities and game names
 
I think Agema was just talking about the concept of true democracy, i.e. a state where everything is decided by a majority. Obviously in such a state, distasteful things can happen. I think that was his point.

dirtywick July 22nd, 2008 02:11 PM

Re: Real-world sensitivities and game names
 
Even in a democracy there are a are recognized rights that all members of the society have that can't be violated by the majority.

A good counter example is if the majority wanted to dictate that the minority had no right to vote, well, denying that popular mandate certainly would be a lot more pro-democratic than allowing it to pass, wouldn't it?

If there are no restrictions on the power of the majority it's an ochlocracy not a democracy.

However, I think Agema is right in that you can still be a democratic state and mix religion and government.

llamabeast July 22nd, 2008 02:33 PM

Re: Real-world sensitivities and game names
 
Er, imagine my post came before Agema's. We must have been typing at the same time.

Sombre July 22nd, 2008 03:22 PM

Re: Real-world sensitivities and game names
 
Don't tell me what to imagine, thought police!

llamabeast July 22nd, 2008 03:32 PM

Re: Real-world sensitivities and game names
 
Imagine this, punk!

*clubs Sombre with baton*

JimMorrison July 22nd, 2008 06:25 PM

Re: Real-world sensitivities and game names
 
Quote:

llamabeast said:
Er, imagine my post came before Agema's. We must have been typing at the same time.

And it took you over 2 hours to type yours? http://forum.shrapnelgames.com/images/smilies/laugh.gif


I only made the guess that I did, because generally people tend to be more profuse with their examples in a case where they are illustrating their own point of view.


Now just to clarify further, I never said that the form of Democracy that we practice in America is -not- true, but rather the opposite, that in developing a form of true universal Democracy in this country, we are bringing to the forefront the failure of such a system.

That failure being that ultimately, the course of the nation (and the world to some extent, we are quite influential and all that) is being decided largely by uninformed and unqualified people. Not only that, but we are illustrating a certain constant, that "the larger the government gets, the less it should do". That is to say, while it may be perfectly alright for a town or community to mandate that there be no strip clubs in that community, it is a failing of modern universal Democracy that they can have ANY say one way or the other about whether or not strip clubs can exist in another town 3000 miles away.

Not that I am a huge fan of strip clubs. http://forum.shrapnelgames.com/image...ies/tongue.gif I am just saying, people should not have a vote on the restriction of other people's freedoms. Obviously if I say if one community votes against certain behaviors, a non-universal system allows people who disagree to move to another community - someone can argue that if under this system, 51% outlaw certain things, I can just move to another country if I disagree. However, one of the concepts that this nation was founded on, was that we all live differently, think differently, and believe differently - and impeding liberty and the pursuit of happiness is unacceptable.

So we need to retrace our steps, and define "liberty" in clear terms. Then we can determine what laws are even constitutional or feasible. I think most people on the right, and the left, would like a smaller government, especially if the fundamentalists realized that as large as they are, they are still another minority, and so if they create an environment of censure and oppression, they can prepare for that to come around to them eventually as well.

Agema July 24th, 2008 06:34 AM

Re: Real-world sensitivities and game names
 
Largely I agree with you with a couple of caveats.

The trade-off made for decentralisation is one of cohesion. If too much room is left within a political entity for localised people to apply differing laws, it can cause atomisation, people start to wonder about the relevance of the whole and increasingly fail to identify with others. To me, the US seems to have a pretty good balance of the federal state imposing several standards from the top, but leaving decent room for individual states to manoeuver under that.

It can be beneficial to restrict liberty. I agree it is appropriate to define liberty in order to make appropriate judgements. But society as a whole may have the rights to choose on something that affects all, like gun ownership/control, whereas something based around the individuals concerned like pornography can be better left to individual control.

Kuritza July 24th, 2008 06:46 AM

Re: Real-world sensitivities and game names
 
I think Dominions developers wont have any serious problems with raging mobs until they finally make a muslim-inspired nation http://forum.shrapnelgames.com/images/smilies/happy.gif

johan osterman July 24th, 2008 08:26 AM

Re: Real-world sensitivities and game names
 
Someone a while back took offense at the glyph pretender. The glyph is based on the Muslim declaration of faith, and he found it's inclusion in the game offensive and possiblt blasphemous. But it was huge no deal and he dropped the subject after a few emails, there certainly were no mobs involved. And a Hindu gentlemen was concerned about the Deva, since he found it disrespectful that people would be hitting and killing an image of a divinity. To the best of our knowledge no one rioted because of that either.

Most people are reasonable even when offended.


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