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-   -   Mod: Conceptual Balance 1.3, updated documentation (http://forum.shrapnelgames.com/showthread.php?t=39679)

JimMorrison December 26th, 2008 08:58 PM

Re: Conceptual Balance 1.3, updated documentation
 
Suggestion for next iteration (and thank you for this, <3 CBM!):

Hidden in Snow and Hidden in Sand are ridiculously too expensive for what you get. Even dropping them to 50 gems may not make them cost effective enough, but still might have people casting them occasionally, from Enchantment bonus sites.

Sombre December 27th, 2008 02:49 PM

Re: Conceptual Balance 1.3, updated documentation
 
As has been noted, the Bogarus heavy cavalry Grid and Malai Druzhina have weapon problems. Looking in the dm, it seems you've also used #rec instead of #rcost, so their resource costs are higher than you intended, I think.

rabelais December 28th, 2008 02:33 AM

Re: Conceptual Balance 1.3, updated documentation
 
I'm having repeated nagot problems with can't open: dogfriend.tga from worthy heroes 1.8, given the only mod I have installed is CBM, and reinstalling it hasn't helped, anyone have advice how to get my dom3 working again?

Sombre December 28th, 2008 09:17 AM

Re: Conceptual Balance 1.3, updated documentation
 
CBM comes with that graphic in a subfolder. Are you sure it's extracted properly?

vfb December 30th, 2008 07:17 AM

Re: Conceptual Balance 1.3, updated documentation
 
Quote:

Originally Posted by Kuritza (Post 636502)
Still, how about fixing Bogarus cavalry? Its their only damage dealing troop after all. Malaya Druzhina still have no lances, Grid Druzhina has lances instead of bows (wich makes sense), but no shields (which makes no sense since they lost bows).

My CB1.3 still looks like it has these problems, so ... bump? Or do I need to get a new one somewhere?

iceboy December 30th, 2008 09:20 PM

Re: Conceptual Balance 1.3, updated documentation
 
Maybe there is someone else that is updating CBM? Anyone else out there doing fixes or updates? I would do it myself if I knew what program to use? I tried wordpad but just got jibberish...

Sombre December 31st, 2008 07:44 AM

Re: Conceptual Balance 1.3, updated documentation
 
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.

quantum_mechani December 31st, 2008 04:20 PM

Re: Conceptual Balance 1.3, updated documentation
 
I'm hoping to get out a new version in the next couple weeks.

JimMorrison January 1st, 2009 07:55 PM

Re: Conceptual Balance 1.3, updated documentation
 
Quote:

Originally Posted by Sombre (Post 662954)
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.

Oh come on, who doesn't want to join a game that advertises it is using CBM 1.3.005? :p

Then I can make an alternate version that applies a couple of changes, but leaves yours out..... then we can all have 10-12 versions of it, and not be able to tell any of them apart. :D

iceboy January 1st, 2009 09:47 PM

Re: Conceptual Balance 1.3, updated documentation
 
Quote:

Originally Posted by Sombre (Post 662954)
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.

Just out of curiosity what program do you open the file with to fix stuff?


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