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Re: Patch notes
Meh, SCs are one of the funniest things of this game ^^
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Re: Patch notes
Didn´t read the enitre thread, so if anyone alreadya nswered this, sorry:
Any turn processing speed improvements? I´m still playing mostly dom2 as dom3, even with minimal graphics, is still too slow for my notebook, and i most play in it as i´m constantly traveling... |
Re: Patch notes
No word on speed improvements. Just on the basis of the progress page. The attempt at speed improvement with the 3.17 patch did not succeed because it caused a fatal crash and had to be removed.
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Re: Patch notes
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Re: Patch notes
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Whatever the exact mechanic, the basic idea is the battle continues so long as progress is being made. So long as there are no loopholes in the progress detection the battle *WILL* end at some point and that's really all we need. |
Re: Patch notes
Anytime the AI sends two incompetent mages to the arena, for example, which is often. I've seen it happen more than once that two AI mages keep spamming each otehr with spells they just can't make hit or can't do any damage and it ends with the attacker autorouting due to turn limit.
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Re: Patch notes
I would hate to have my game held up waiting on the results of combats involving independents attacking independents. And having a ton of IF statements to decide when to quit wouldnt help much either.
I dont mind the AI and Independents having chances as us, but Id prefer a limit on them and us to having some sort of "continue until someone wins". (which I guess is ok as a max setting on an option altho I dont think Id ever choose it) |
Re: Patch notes
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I hate SC's. To be specific, Dominions(x) implimentation of battlefield heros. Why? Hmm.. because there doesn't seem to be anything *heroic* about them. The game doesn't set up as a MMRPG; its more spreadsheet and battle tactics. Were it otherwise, I would strongly enjoy them. We argue whether frost brands are more effective than fire brands due to the 2 extra pts of damage.... Why? Because we have 8-10 army units - each supposedly crafted to reflect their nations strengths and tastes. And yet uniformly all but 1-2 of them are pointless in just a few turns. Why? Games, like theatre, involve a suspension of believe. We play in a certain fantasy world - with a certain map. As part of those rules - we are told that these nations exist, and their militaries are primarily composed of these units. You can imagine a history of military combats - of battles won and lost. Only you can't. Because those army units would never exist. Nations would have evolved SC's - not army units. The logical disconnect - the loss of 'suspension of disbelief' is irritating. Its like interrupting the writing of Xanadu, or more prosaicly, someone interrupting your favorite TV show. Every time I play. Now THAT would be an interesting Mod. A Mod where there were no army units - only starting SC's, and starting equipment you could make. Starting spells. |
Re: Patch notes
Presumably the nation has been making do with mundane units and primitive spells before the pretender arrived to Inspire their research.
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Re: Patch notes
Sounds like you'd enjoy a game set up with very hard research and no level 9 blesses allowed.
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